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re: FIFA 18 Thread: UEFA license might be coming to 19

Posted on 6/6/17 at 9:28 am to
Posted by Bottom9
Arsenal Til I Die
Member since Jul 2010
21705 posts
Posted on 6/6/17 at 9:28 am to
quote:

I got balls deep into FM this last year


How hard is it to pick up on how to play FM?

I bought FM15 a few years ago and I was overwhelmed. I played with Koln or someone that used to be in the 2. Liga and I got my arse beat by our youth team.

As I never played FM before that, I was overwhelmed because I thought it was hard as shite to play. Anyone have any pointers? I'd like to hop back on the FM bandwagon.
Posted by Draconian Sanctions
Markey's bar
Member since Oct 2008
84838 posts
Posted on 6/6/17 at 9:32 am to
quote:

As I never played FM before that, I was overwhelmed because I thought it was hard as shite to play. Anyone have any pointers? I'd like to hop back on the FM bandwagon.


yeah it's a beast of a game. Half the battle for beginners is just learning where everything is. I'd start with a team and a league you're very familiar with so you'll have some knowledge of the players and opponents straight away.

If I were you i'd focus on your team training, set your assistant manager to handle anything you're not sure about, and hold backroom meetings regularly. Make sure you have a "plan a" and a "plan b" formation your squad is relatively comfortable with.
Posted by McCaigBro69
TigerDroppings Premium Member
Member since Oct 2014
45084 posts
Posted on 6/6/17 at 9:34 am to
When you first start you can limit how much you want control of.

I literally just focused on first team tactics and team rotation and left scouting, transfers, contracts, staff, U-23, U-18, training for all the teams and everything else to my assistant manager.

Throughout that year I added things and now in year 2037-38, I pretty much do everything related to the first team, scouting, transfers/contacts, etc...but there is a lot I still don't touch.

It took me a full season or two to fully grasp everything regarding stats/how to tell if a player is good, etc....since there aren't player overalls.

It really is a game where you may need to frick up your first job and get sacked to figure it out lol.
Posted by WarSlamEagle
Manchester United Fan
Member since Sep 2011
24611 posts
Posted on 6/10/17 at 2:47 pm to
EA Play is today. There are new trailers and some more details.

Gameplay trailer: LINK

quote:

DRAMATIC MOMENTS
Score incredible goals in FIFA 18 as new movement and finishing animations unlock more fluid striking and heading of the ball. All-new crossing controls bring greater options to how you send it into the box. Whipped to the spot, arching deliveries, and pinged crosses to the back-stick will shake up your attacks in the final third.


quote:

REAL PLAYER MOTION TECHNOLOGY
The biggest step in gameplay in franchise history, FIFA 18 introduces Real Player Motion Technology, an all-new animation system that unlocks the next level of responsiveness and player personality. Now Cristiano Ronaldo and other top players feel and move exactly like they do on the real pitch.


quote:

From tiki-taka to high press, new Team Styles put the most recognised tactics of the world's best clubs on the pitch in FIFA 18. Enjoy more time and space to read the play through New Player Positioning, while improved tactics give players greater options on the ball as teammates exploit space and make new attacking runs.

quote:


IMMERSIVE ATMOSPHERES
Authentic sun positions, cinematic atmosphere grading, signature pitch-side fixtures, on-pitch debris, club and stadium specific banners, adaptive commentary, and changes in pitch quality all come together to bring the most immersive football experiences to life in FIFA 18. Hear authentic chants as you attack, feed off the energy of new, high-def dynamic crowds and interact with your fans while celebrating.


Thoughts...

- Well, if Team Styles and Real Player Movement actually works, then hopefully we can finally see some real differences between CPU controlled teams.

- New dribbling technology is fine, I guess. I find it already too easy to beat defenders with good dribblers.

- More control over crosses might get me to actually use them. They're mostly useless now.

- Crowds and stadia looking better are always a plus. Let's see if they finally can deliver what they promised all the way back with the Ignite engine.

The Journey 2 teaser: LINK

Men In Blazers, Full-Time Devils, Arsenal Fan TV, even some Bundesliga talk in the teaser. I bet the choice is to either stay in the Premier League or go to the Bundesliga, since that's the other league with the full license deal with FIFA.

-----

If they do it like the last few games, they'll release more about a certain section of the game once a week this summer... so this is just gameplay and The Journey right now. Any career mode news will come later.
This post was edited on 6/10/17 at 2:51 pm
Posted by WarSlamEagle
Manchester United Fan
Member since Sep 2011
24611 posts
Posted on 6/10/17 at 3:57 pm to
IGN went hands on with the game. Some promising stuff here.

quote:

At a preview event last week, we were given a 40-minute walkthrough of jargon and bluster. Crucially, however, I then got to play several matches of the game’s exhibition and Journey modes, giving us an actual point of comparison with last year’s entry. With that in mind, here are a few features that will actually make a difference in this year’s FIFA.

Dribbling
Movement on the ball is probably the hardest thing for football game devs to capture correctly - it’s almost as hard to explain. Our pre-hands-on presentation of FIFA 18 went into great detail as to how animations are now modulated frame-by-frame to increase responsiveness, showing untextured behind-the-scenes comparisons and repeatedly using the nonsense buzz-phrase “Motion Technology System”. It was with some surprise that, once I played the game, I understood exactly what the devs were talking about.

I suppose the easiest way to put this is that, in most football games, I feel as the though the best way to beat a man is to modulate pace: jog up, trap the ball, shift position, burst past, rinse, repeat. It requires a left stick, two shoulder buttons, and maybe the right stick if you throw a trick in there for good measure. Within a few minutes of playing FIFA 18, simply using the left stick felt both easier and more natural.

Regular movement now feels immediately responsive. Players naturally twist, tap and squirm as you do the same on the analog stick, without the long animation-related delays of the last game - the best players feel beautifully mobile when you’re using them, and horribly elusive when you’re in defense. This isn’t to say it won’t cause its own problems - passing games could become less useful for better teams, or defending could feel underpowered - but there’s no doubt this feels different, almost immediately.

The Journey - Season 2
In a basic sense, The Journey’s second season - or the hilariously dramatic The Journey: Hunter’s Return as we’re supposed to call it - is a simple continuation of the first FIFA story mode. Boy-done-good (or boy-done-average, if you’re me) Alex Hunter is back and, through the miracle of save transfers, is beginning his next chapter with your chosen club.

EA’s touting the main change as the fact that you can now customise Alex, gearing him up with the best sports-casual clobber and a ludicrous haircut. It hints at sections where you play as different characters, and nods towards the lure of football outside of England with the inclusion of Cristiano Ronaldo as a voiced character.

To me, though, it’s the change in tone that feels different. The first Journey was all about being in the ascendency - a no-mark kid rising up the ranks, overcoming the sheer, horrifying ignominy of having to maybe play for Aston Villa for a bit to become loved by the nation. In my hands-on with the sequel, the first thing that happens to Alex is that 60,000 people boo his being subbed on. There’s a pantomime thrill to the idea of becoming a footballing hate figure, and seeing how that plays out, and I’m very much hoping that’s the crux of (sigh) Hunter’s Return.

Atmosphere
I can’t say I ever thought I’d have a warm feeling about a place called the StubHub Center, but LA Galaxy’s home stadium reflected MLS’ later kick-off times with Golden Hour sunlight streaming over the pitch, and players' long shadows flitting across the grass. FIFA’s shot for authenticity with its stadia before - the right look, the right chants - but this time they’re aiming for something less tangible: the right feeling.

That’s pushed for partly by making clear the differences between countries’ approach to watching the game. South American crowds, for example, are peppered with gigantic, multi-tier flags, their stadiums lit to look warmer than their Western European counterparts.

The crowds themselves now feel more like a group of people than the bacterial, uniform 2D sprites they once did, too. They’ll swarm towards celebrating players, even climbing over seats to get to a prime hugging position - it looks almost unnerving compared to the stately, respectful crowds of old.

Live Substitutions
This is a bigger change than it has any right to be. Playing FIFA with friends almost always means foregoing substitutes, because of flow-breaking menus and complex ethical disputes about when it’s cool to press pause. Inevitably, games slow down as entire teams get tired, and quality drops.

FIFA 18’s solution is remarkably simple. As games wear on, any break in play will see an unobtrusive bar pop up, suggesting a possible substitute, perhaps to replace a tiring winger or a yellow carded defender. Hold right trigger, press A and the sub immediately comes on.

The developers promise that an algorithm is working out who’s ripest for swapping, but that players can also set preferred subs before matches or in the edit menus. This also sounds excellent although, anecdotally, when my hands-on partner tried to set a preferred sub, he accidentally put Cesc Fabregas in goal for Chelsea without realising and I absolutely smashed him. Make of that what you will.

The Faces
“Second year on Frostbite, and we’re really starting to see the power of that engine come through now.” Engine improvements are perhaps the most nebulous developer promises we’re given each year, but EA has gone some way towards proving its claims. A picture of Chelsea’s Eden Hazard in FIFA 17 was flashed up during our preview, followed by the same player in FIFA 18 and the crowd - made up mostly of tired men who have been to years’ worth of these sorts of demonstrations by this point - actually gasped.

Much is made every year of FIFA’s perceived style-over-substance philosophy - but it’s impossible to deny that there’s some real substance to its style this time around. 18’s Instant Replay feature looks more like Uncharted 4’s photo mode at this point, with beautiful lighting and depth-of-field effects playing across pitches full of immaculately sculpted, sweaty people. A fair portion of my time hands-on with the game was spent inspecting moments I’d already played - not least when I watched Real Madrid’s Pepe get smashed full in the face with the ball, scream, recover, and then scream again as he realised my Atletico Madrid team had scored in the interim. Gorgeous stuff.

A small caveat - we were shown the game running on PS4 Pro, and it wasn’t clear how much extra work the upgraded console was putting in behind the scenes. I look forward to investigating that point a little further.

The Counterpoints
In the interest of balance, here are a few features EA made a point of telling us about, but which I saw no real evidence of in my time playing:

Wonder goals: EA claims that FIFA 18 will accommodate the scoring of more spectacular goals, through a mixture of off-the-ball AI and animation work. In my time with the game, I never saw this explicitly. Of course, there’s always the possibility I was squandering opportunities I never knew I had, but this doesn’t seem to be a feature we’ll truly be able to assess until we’re a few hundred matches in.

Improved pass detection: We also heard that work is continuing on making passes go where you expect them to, both in terms of players and free space from through balls. In my time with the game, I still ran into a problem I had frequently in FIFA 17 - opting to hit a harder, faster pass would often see the game assuming I wanted to pass to a player who was just further away, regularly breaking down the move I was planning on making.
Posted by USAFTiger42
Baton Rouge
Member since Dec 2016
1655 posts
Posted on 6/10/17 at 4:48 pm to
I don't want career mode to be as crazy as FIFA 10 but there isn't enough new players added to make the game fun as you progress. Like every CPU team getting 5 "avg" youth players, dependent on the team's success, added to their roster every year.
Posted by Mr Personality
Bangkok
Member since Mar 2014
27364 posts
Posted on 6/10/17 at 7:12 pm to
Any word on new leagues?

I'm specifically thinking China and Ukraine
Posted by WarSlamEagle
Manchester United Fan
Member since Sep 2011
24611 posts
Posted on 6/10/17 at 7:42 pm to
I read that China and India (lol) are in, as well as the third division in Germany.
This post was edited on 6/10/17 at 7:43 pm
Posted by oauron
Birmingham, AL
Member since Sep 2011
14510 posts
Posted on 6/10/17 at 9:43 pm to
Wow. Indian league gets in before some of the European leagues...
Posted by WarSlamEagle
Manchester United Fan
Member since Sep 2011
24611 posts
Posted on 6/10/17 at 9:57 pm to
quote:

Wow. Indian league gets in before some of the European leagues...


That isn't confirmed or anything, but it's not too surprising. India's population makes it easy for EA to cater to them. I mean, they have their trash national team already.
Posted by NamariTiger
Flower Mound, Texas
Member since Jun 2014
17746 posts
Posted on 6/10/17 at 10:24 pm to
Ozil always goes to Barcelona lol
Posted by WarSlamEagle
Manchester United Fan
Member since Sep 2011
24611 posts
Posted on 6/11/17 at 10:51 am to
LA Galaxy's StubHub Center and the stadiums for the two newly promoted PL teams (Brighton and Huddersfield) will be in the game. More could be coming, too.
Posted by lynxcat
Member since Jan 2008
24138 posts
Posted on 6/11/17 at 3:26 pm to
I want handballs to be called.
Posted by DB10_AFC
South Louisiana
Member since Jun 2012
7080 posts
Posted on 6/11/17 at 3:35 pm to
You can turn handballs on.
Posted by lynxcat
Member since Jan 2008
24138 posts
Posted on 6/11/17 at 3:38 pm to
How? Never recall seeing that in a menu.
Posted by McCaigBro69
TigerDroppings Premium Member
Member since Oct 2014
45084 posts
Posted on 6/11/17 at 3:39 pm to
quote:

I want handballs to be called.





Like someone else said, you can turn them on, but they still aren't very accurate
Posted by lynxcat
Member since Jan 2008
24138 posts
Posted on 6/11/17 at 3:41 pm to
Probably played a thousand games of FIFA and never knew that handballs could be turned on
Posted by SUB
Member since Jan 2001
Member since Jan 2009
20789 posts
Posted on 6/11/17 at 5:33 pm to
Online Seasons gameplay is pretty balanced in 17. Passing accuracy could be improvised slightly. Passes often don't seem to go to the obvious player that I'm pointing at, especially in through ball or scoring situations. Through balls in general are kind of crap. The threaded through ball was an improvement though.
Posted by etm512
Mandeville, LA
Member since Aug 2005
20742 posts
Posted on 6/11/17 at 5:53 pm to
I played with handballs on. It's terrible. Very random and stupid. About one every 4 games was called on me defending corner kicks.
Posted by DoreonthePlains
Auburn, AL
Member since Nov 2013
7436 posts
Posted on 6/11/17 at 8:25 pm to
Way too many times where a player randomly just jumps for a header and throws his hand up in front of his face and gets called for handball.
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