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Posted on 2/1/16 at 7:40 am to Mr Gardoki
Open beta!!
quote:
I can only revive you so many times.
Posted on 2/1/16 at 7:48 am to Devious
If it's open I'll play it on PC
Posted on 2/1/16 at 7:50 am to Devious
First off, you have no room to talk, Mexico.
Secondly, yeah, that was a bad spot. I apparently didn't know that I couldn't take cover in that one spot since he was already there. He revived me, and as soon as I got up, barrage of bullets. Second time, I saw the other cover a bit to the left.
Secondly, yeah, that was a bad spot. I apparently didn't know that I couldn't take cover in that one spot since he was already there. He revived me, and as soon as I got up, barrage of bullets. Second time, I saw the other cover a bit to the left.
Posted on 2/1/16 at 8:06 am to sicboy
You have been super defensive lately
Posted on 2/1/16 at 8:13 am to sicboy
quote:
When the line dropped, it didn't give me a prompt to attach my items, but I was certain that I had picked them up. Can you actually pick up non-infected loot in the DZ?
You can't pick up non-infected loot in the DZ. However, there is only 4 "attachments" allowed on one extraction line so if it's full then you have to call in another heli.
quote:
A really tricky thing is attacking rogue agents, because a couple of times last night after we killed the target, we'd see another guy who had a red health bar, so we just assumed he was another renegade.
Yea, you have to wait until they have a skull over their head to know they are rogue. A lot of people suggested to Massive that they change the "hostile, not rogue" health bar color to something other than red to avoid confusion.
Posted on 2/1/16 at 8:18 am to Devious
quote:
You have been super defensive lately
Just that time.
Posted on 2/1/16 at 8:21 am to ag3ntpurpl3
quote:
"hostile, not rogue
What classifies you as hostile not rogue?
Posted on 2/1/16 at 8:37 am to Mr Gardoki
LINK
quote:
Non-hostile is pretty self explanatory, you haven't shot anyone.
Hostile is when you've shot someone a few times, but not enough to go rogue. There is a damage threshold you need to pass in order to go rogue. When going hostile you get a little warning saying you are attacking a non-hostile and continuing to do so will turn you rogue.
Rogue rank 0. This is the rank you get when you do enough damage to go rogue, but don't kill anyone. This is different from ranks 1-5. I believe this rank was added to the game to be the "oh shite, i'm sorry, i didn't mean to do that" rank. Your counter is a mere 20s. You have a skull above your head but no bars encircling it.
Rogue rank 1-5. To go from rogue rank 0 to rank 1, you don't need to kill someone, you need to down them. Killing that same person won't promote you to rank 2. To go from rank 1 to rank 2, you need to kill someone (other than person you downed to get to rank 1). At the higher ranks you've killed people and your rank reflects how many people you've killed and your timer increases with each rank. At rank 1 your timer is 90s, rank 2 120s, rank 3 160s, rank 4 240s, and rank 5 300s.
When Rogues and non-hostiles attack each other: When a Rogue rank 0-5 is in combat with another player, their timer pauses until they are out of combat. When they pass the damage threshold on a non-hostile player, their timer resets and when they kill them their rank goes up by 1 and their timer increases to reflect the new rank. At rank 5, killing a player resets the timer. When one person goes rogue, the entire team goes rogue. However, when one member of the team kills someone and increases their rank all team members also go up in rank IF they are within a certain range. (I'm going to definitively test all of this in the beta, but I've seen everything above happen in various videos and believe my reasons why are as accurate as possible right now).
When a non-hostile attacks a rogue rank 1-5, they don't go rogue and can kill the rogues freely.
When a non-hostile attacks a rogue rank 0 who didn't go rogue on them, they can go rogue. (Three people A, B and C. A goes rogue on B but does not kill B. A is rogue rank 00. B can now kill A and B won't turn rogue. If C attacks A, C will turn rogue.) Be careful if you happen to find a rogue rank 0 who has done no damage to you. The only visual difference between a rogue rank 0 and a rogue rank 1 is the addition of a bar partially around the skull. This only applies if that person didn't go rogue 00 NEAR you.
Source 1
Posted on 2/1/16 at 8:39 am to sicboy
More importantly, how do we melee?
Posted on 2/1/16 at 8:42 am to Mr Gardoki
No joke. I know I watched a player melee me dead when I had been downed last night, but everything I see when I search is just people complaining there is no melee.
Posted on 2/1/16 at 8:47 am to sicboy
At the least there is a way to finish people when they are down.
Posted on 2/1/16 at 8:48 am to Mr Gardoki
Maybe it's only available in those situations, like you get a prompt. We should try it out...
Posted on 2/1/16 at 8:51 am to Mr Gardoki
quote:
More importantly, how do we melee?
Huh? Is this an inside joke? Melee was r3 for me.
This post was edited on 2/1/16 at 9:07 am
Posted on 2/1/16 at 8:53 am to Mystery
We didn't see it in the controller layout at all and could never get it to happen.
Posted on 2/1/16 at 8:56 am to sicboy
I'm on Xbox and melee is the right analog stick button. You can melee at any time.
Posted on 2/1/16 at 8:56 am to Mystery
I hit that button many times for sure
Posted on 2/1/16 at 8:56 am to sicboy
Oh well it is r3. There is no crouch from what I saw however. Forces you to use cover. I may be misremembering.
Posted on 2/1/16 at 8:57 am to Mr Gardoki
quote:
I hit that button many times for sure
But did you?
Posted on 2/1/16 at 9:04 am to Mystery
quote:
There is no crouch from what I saw however
I was trying to sneak around a building but I couldn't crouch so I just stomped around on the hard wood floors and slammed against walls and shelves going from cover to cover. Why does Ubisoft hate crouching?
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