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The Elder Scrolls V: Skyrim Preview

Posted on 4/18/11 at 8:20 pm
Posted by Spock
Baton Rouge, Louisiana
Member since Mar 2010
1176 posts
Posted on 4/18/11 at 8:20 pm
LINK

quote:

Skyrim's in-game world may be a more or less similar size to Oblivion's, but the amount of detail changes everything, and not just because the surfeit of climbable mountains adds so much vertical scale. Screenshots don't do the game justice; they don't convey the motion and lighting that makes this cold world seem so vibrant, and they also suggest it's just a game about bashing monsters.

quote:

Here are just a few examples of Skyrim's scope. A town's economy can be disrupted by cruelly (or for quest reasons) trashing its lumber mill; in turn, the price of wooden equipment such as arrows will be affected. Monsters and animals are no longer mindless killers, but roam the world with their own agendas - witness the hulking, somehow-sad Giant that thunders slowly past you without a second glance, or the pack of wolves that work together to take down a poor mammoth.


quote:

Many of the quests are now semi-procedurally generated too, cobbling together on-the-fly vignettes - so a challenge to save a villager's child from a nearby dungeon will not be pre-written, but rather based on the game picking a local villager with a child and deciding in which dungeon the nipper will be trapped. To avoid dreary mechanical churn, the story is handwritten, but the key elements and characters are random.


Can't wait!

ETA: Another one
This post was edited on 4/18/11 at 9:27 pm
Posted by Meursault
Nashville
Member since Sep 2003
25172 posts
Posted on 4/18/11 at 8:28 pm to
:looks at calendar, then gets depressed at the long wait:
Posted by sbr2
Member since Apr 2011
15013 posts
Posted on 4/18/11 at 9:27 pm to
I am loving what I've seen but I hope they stay on the stream-lining path as opposed to dumbing down ala DAII
Posted by RollTide1987
Augusta, GA
Member since Nov 2009
65113 posts
Posted on 4/19/11 at 5:27 am to
I really love these open world first person RPGs. I wish other developers would hop on the bandwagon so we could have more of them come out onto the market.
This post was edited on 4/19/11 at 5:28 am
Posted by fouldeliverer
Lannisport
Member since Nov 2008
13538 posts
Posted on 4/19/11 at 7:34 am to
quote:

:looks at calendar, then gets depressed at the long wait:
Posted by LSUSaintsHornets
Based Pelican
Member since Feb 2008
7309 posts
Posted on 4/19/11 at 8:59 am to
I love a lot of what they are doing, but no attributes? Really Bethesda?
Posted by Doomed
Birmingham
Member since Feb 2011
216 posts
Posted on 4/19/11 at 9:42 am to
I'm excited but I hope they fix the bug from the last game where the world leveled up with you.
Posted by Phate
Baton Rouge
Member since Mar 2006
11724 posts
Posted on 4/19/11 at 10:52 am to
quote:

:looks at calendar, then gets depressed at the long wait:


Posted by boonies
Lake Charles
Member since Jan 2010
2322 posts
Posted on 4/19/11 at 11:39 am to
quote:

no attributes?


ummm...what?
Posted by Hulkklogan
Baton Rouge, LA
Member since Oct 2010
43299 posts
Posted on 4/19/11 at 12:16 pm to
Posted by baytiger
Boston
Member since Dec 2007
46978 posts
Posted on 4/19/11 at 8:57 pm to
quote:


I'm excited but I hope they fix the bug from the last game where the world leveled up with you.
that wasn't really a bug, just a poor implementation

this one will be more like fallout 3 in that regard... enemies will get more powerful, but you'll actually be able to enjoy the game a little more
Posted by sbr2
Member since Apr 2011
15013 posts
Posted on 4/19/11 at 9:39 pm to
I'd have to agree with the poor implementation. It got to a point where every Bandit/Marauder would have glass and daedric armor and weapons. The only thing you could KO was the rat!
Posted by PelicanHuey
BR/BC
Member since Feb 2011
446 posts
Posted on 4/19/11 at 11:41 pm to
quote:

:looks at calendar, then gets depressed at the long wait:


Add me to that list as well.
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