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re: Castle Clash: iOS/Droid Tigerdroppins Guild... iOS boss fight Sunday at 9

Posted on 2/3/14 at 8:10 pm to
Posted by AA7
Birmingham, AL
Member since Nov 2009
26692 posts
Posted on 2/3/14 at 8:10 pm to
Good luck on D-5 I can beat D-4 consistently but that lvl 40 Dino is ridiculous. I've come close a few times but no luck.

I just unlocked the dragons but I like lvl 5 gryphons over them right now. It's 100k for the first upgrade :banghead :
Posted by Casty McBoozer
your mom's fat arse
Member since Sep 2005
35495 posts
Posted on 2/3/14 at 9:11 pm to
I didn't Google, someone tell me how guilds and boss fights work, now that I've joined the Tigerdroppings Android guild.

I see an event boss fight, but I can't interact with it, it says something about the administrator has to enable the feature.

Also, would I even be useful in a boss fight? My highest lvl toon isn't even 80.

Just looking for some basic info on what guilds and boss fights are all about.
Posted by htran90
BC
Member since Dec 2012
30100 posts
Posted on 2/4/14 at 1:28 am to
Boss battles/Guild Boss are only allowed when the guild leader/co-leaders activate the event.

It costs shards (3 different bosses, I believe 1st boss is 50, 2nd boss is like 250?, and 3rd is like 1000?)

One boss can only be attempted per day. When successful, the participants gets a minimum of whatever hero badges the boss gives. For example: 1st boss gives 500HB minimum. The top 10 damage dealers of that specific guild get an additional 500-3000 depending on your rank.

Each guild is allotted 30 minutes to kill the boss, and each boss has a vast number of HP. Boss #1 is 24million hp. The trick to do this is to gather your 5 strongest heroes, 'raid' the boss like any other raid, and exit the fight before he kills any of your heroes. On my average battle that lasts 10-15 seconds, I do somewhere between 100k-250k. Sometimes my heroes die because I get greedy, but for the most part between my brother and I, we can do the 1st boss in roughly 15 minutes.
Posted by lsuchamps23
Baton Rouge
Member since Feb 2008
9494 posts
Posted on 2/4/14 at 7:24 am to
i hate when that one shitty archer doesn't get killed and the timer runs out
Posted by tduecen
Member since Nov 2006
161244 posts
Posted on 2/4/14 at 7:35 am to
Posted by JB Bama
Tuscaloosa, AL
Member since Sep 2008
2669 posts
Posted on 2/4/14 at 9:06 am to
What I did to stop the lone archers from screwing me over is I built my walls based around the range of my towers. Every wall is covered by a tower. (my 2 archer towers have +6). I'm focusing on leveling up my ordinary char's special because their the cheapeast (1k,5k,15k). One level 60 angel that you spend 6k on is +150 so that's +6 range on one slot. My setup for beating C with 3 towers is 2 archer towers +6 range, and +2.0 damage to heroes from legendary, and then on the cannon tower I have +40% damage and +15 or 25% chance at a double shot depending on which heroes I put out for defense.
Posted by yashimotohiro
Member since Jan 2014
14 posts
Posted on 2/4/14 at 9:47 am to
Well I have a reverse theory for you guys. It goes against almost everything you think to be true...

My main account is at 17,000 Might and I can not raid. So I do HBM to lvl and get shards. I can not raid or upgrade my base because I get raided before I get 1,000,000 gold to lvl my base.

So, I started a smurf account and rolled a Druid and and angle. I rolled one more time and got an assassin. I consumed the executioner and the assassin into the Druid and then began lvling the Angel and the Druid.

My might is a massive 3,600 and I raid 80%-100% consistently now. My Druid is lvl 91 and my Angel is lvl 80.

I will not lvl my Angel until my Druid reaches lvl 180. At lvl 91 my Druid heals itself almost 4,100 points tanking 2 towers and 2 armories with ease.

Once the towers are down, I send in the minions to finish off the buildings quickly so I can rinse and repeat!

My fence is almost lvl 10 all the way around - that's what I spend the gold on for now. I will NOT lvl my base until my hero reaches lvl 180. I have 28,000 hero badges right now so I will reach 30,000 hb before my hero reaches lvl 100. I buy 1,000 HB a day using 50 gems and I do HBM with ONLY my DRUID standing in the middle of my base on B.

I do not use no armies at all because the Druid kills the wave before they can reach him through the Highest Hit Point Buildings that surround him.

Posted by JB Bama
Tuscaloosa, AL
Member since Sep 2008
2669 posts
Posted on 2/4/14 at 10:26 am to
First of all thanks for the information.

Second of all read the previous 100+ pages where we discussed Smurf accounts at length and how to keep your might low....


I hadn't considered a druid being able to solo level B that's pretty sweet news though.
This post was edited on 2/4/14 at 10:27 am
Posted by htran90
BC
Member since Dec 2012
30100 posts
Posted on 2/4/14 at 11:10 am to
Raiding won't be your issue, your might won't go up much with one hero.

Your issue is that you'll level too slow for the time you spend.

I can handle E with HBM on my smurf account which nets 40-50k on a full exp run. That's averaging 8-10k per hero HBM run and gives me 30 shards per run. I don't even need all 5 heroes either, I can run ninja, TG, druid, and duke and still do it with 100% success rate so it becomes 10-12.5k exp per run. You solo'ing B would give you 6-8k or so exp iirc.

I can run F once I get my 4th tower and that'll net me close to 16k/hero which is twice as fast as yours. I can consistently raid, even at 4400 might, and not lose any of my heroes as well.

Of course you can get a single hero to 180, but it isn't as efficient for time. That's the argument I'm making against your idea.

ETA: the benefit of also having 5 heroes that are lvl 120 vs. 1 hero at 180 is that I can do arena and boss exponentially more than you can. Your druid at 180 will be strong, but you would fail every fight if I sent 5 120 heroes against you which is iirc equivalent to the exp for 1 180

ETA2: it requires 440500 to go from lvl 179->180

55 HBM "B" averaging 8k per run takes you at minimum 7 days to level that one level, it'd take you something like a year just to get that high from only HBM.
This post was edited on 2/4/14 at 11:17 am
Posted by lsuchamps23
Baton Rouge
Member since Feb 2008
9494 posts
Posted on 2/4/14 at 11:18 am to
i think i saw this already but the only way to lower might is consume heroes?
Posted by htran90
BC
Member since Dec 2012
30100 posts
Posted on 2/4/14 at 11:33 am to
quote:

i think i saw this already but the only way to lower might is consume heroes?



yes. If you're already up there though in the 10k+ range and you're struggling. I would just go ahead and make a new account and purely level up heroes, not worrying about building unless you absolutely need to (i.e. vaults to get higher cap # to upgrade your heroes when they hit 20/40/60/80/etc and towers for HBM)
Posted by lsuchamps23
Baton Rouge
Member since Feb 2008
9494 posts
Posted on 2/4/14 at 11:41 am to
im still at 7K and raiding is pretty easy still

i stopped upgrading everything but walls, towers, and cannon.
Posted by yashimotohiro
Member since Jan 2014
14 posts
Posted on 2/4/14 at 11:43 am to
I can handle E with HBM on my smurf account which nets 40-50k on a full exp run. That's averaging 8-10k per hero HBM run and gives me 30 shards per run.
______________________________________________

Your hero's in your towers gain XP as well. So if you have 5 towers and 3 hero's in each tower that's 15 Hero's there and 5 Hero's to defend your base is 20 Hero's in all.

So your 50,000XP = 2,500 XP per hero not 8-10,000.. And your going to loose hero's where as the most I have gotten is 17,500 xp for my druid. The least I get is 2500 AND I do not have to wait for my armory to kick out the soldiers like you do.

Posted by yashimotohiro
Member since Jan 2014
14 posts
Posted on 2/4/14 at 11:45 am to
55 HBM "B" averaging 8k per run takes you at minimum 7 days to level that one level, it'd take you something like a year just to get that high from only HBM.

________________________________________

Correct but I raid with my druid as well. I average 1200-1500 XP every 2 minutes.

Posted by htran90
BC
Member since Dec 2012
30100 posts
Posted on 2/4/14 at 11:47 am to
quote:

Your hero's in your towers gain XP as well. So if you have 5 towers and 3 hero's in each tower that's 15 Hero's there and 5 Hero's to defend your base is 20 Hero's in all.

So your 50,000XP = 2,500 XP per hero not 8-10,000.. And your going to loose hero's where as the most I have gotten is 17,500 xp for my druid. The least I get is 2500 AND I do not have to wait for my armory to kick out the soldiers like you do.


I don't use heroes in my towers, only on the hero bases so my calculation is right there. I only own 5 legends on my smurf account - ninja, PD, TG, succubus, and druid. I will eventually switch ninja out for champion. I don't use any armory soldiers either.

quote:

Correct but I raid with my druid as well. I average 1200-1500 XP every 2 minutes.



This is what I was referencing, I can also get exp by raiding, but I don't because all I do is HBM because I don't sit down and play for 1-2 straight hours. I do HBM/dungeons and log out and go back to studying. I was considering a HBM to HBM basis.

ETA: oops, my might is at 6-7k right now not 4400.
This post was edited on 2/4/14 at 11:49 am
Posted by yashimotohiro
Member since Jan 2014
14 posts
Posted on 2/4/14 at 12:12 pm to
Well there you have it, A challenge. I will lvl my Druid to 180 and take on your lvl 120's and see what happens. Give me a year and I'll see you..in...the.. arena!!!!

I to am doing the HBM getting 10 shards there and I do the dungeons solo too for maybe 4 or 8 shards for every 5 trips.

I want the reaper cause he attacks super fast and has healing. I'll couple that with my lvl 160 Druid and my Angel and I'll rampage you in the arena with 3 hero's...maybe...but we may never know.

To bad we can not challenge peeps in the arena like we can in the "Might - Trophy area"
Posted by Casty McBoozer
your mom's fat arse
Member since Sep 2005
35495 posts
Posted on 2/4/14 at 12:56 pm to
I just got thinned out by B-4 and obliterated by B-5.

Posted by yashimotohiro
Member since Jan 2014
14 posts
Posted on 2/4/14 at 1:07 pm to
Ok arrange your buildings in a fashion that your hero's are BEHIND your highest hit point buildings. I use a lvl 91 druid and I put him in the center of the camp.

I then do a + pattern. I put the lowest HP buildings on the outside so the waves will destroy them fast - so you do not have a lone archer trying to destroy a building with 10,000 hp resulting in a fail.

So let your buildings tank and your hero's deal the damage.
Posted by Casty McBoozer
your mom's fat arse
Member since Sep 2005
35495 posts
Posted on 2/4/14 at 1:26 pm to
I think I've got a pretty good setup, just need to level my heroes more.

Posted by yashimotohiro
Member since Jan 2014
14 posts
Posted on 2/4/14 at 1:31 pm to
Make sure your tower can reach the Army Camps should ONE enemy archer withstand your troops and fail to destroy it or....fail.

I'd also move your Town Hall south of your hero's so that your Hero's can mash the foes that attack it. Use the building as a Damage Tank instead of trying to have your Angel heal everyone.

And change your Hero's alter with one of your Gold mines so its in the middle of your towers. I think it has more Hit Points than your Gold Mine. More hit points = long time for it to tank and more damage your towers will do.
This post was edited on 2/4/14 at 1:38 pm
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