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This War of Mine

Posted on 12/31/14 at 9:13 pm
Posted by sbr2
Member since Apr 2011
15013 posts
Posted on 12/31/14 at 9:13 pm
Picked it up just now and sunk about two hours into it. Holy shite balls this game is intense, have to manage collecting food/materials while avoiding conflict and surviving. Made it to day 10 before my scavenger got iced by militia
Posted by jmarto1
Houma, LA/ Las Vegas, NV
Member since Mar 2008
33934 posts
Posted on 12/31/14 at 9:19 pm to
I was considering picking that up. It isn't an alpha is it?
Posted by fouldeliverer
Lannisport
Member since Nov 2008
13538 posts
Posted on 12/31/14 at 9:22 pm to
Can my laptop run it?
Posted by SaintLSUnAtl
THE REAL MJ
Member since Jan 2007
22128 posts
Posted on 12/31/14 at 9:24 pm to
I was eyeballing this as well. You really should inform me when these indie type games are good. You make fun me for playing them all the time. At least you could give me text or group message.

U suk
This post was edited on 12/31/14 at 9:25 pm
Posted by sbr2
Member since Apr 2011
15013 posts
Posted on 12/31/14 at 9:28 pm to
I didn't even look if it was an alpha, it's definitely an indie title though. I didn't have a single issue running the game or experience any bugs in my two hours either.

Foul, you can run in on your laptop. It's not very graphics intensive.

MJ, u suk. I'll put something in the groupme next time. Not like you read it often enough to do anything but drive-by Les Miles hate though
Posted by audodger
Member since Jun 2010
7077 posts
Posted on 1/13/15 at 9:37 pm to
This game is freaking awesome. I've been hooked for a couple weeks now.
Posted by Volvagia
Fort Worth
Member since Mar 2006
51904 posts
Posted on 1/13/15 at 10:26 pm to
It's a finished game, and it's awesome IMO.

Really challenging and unforgiving game while still being fun
Posted by sbr2
Member since Apr 2011
15013 posts
Posted on 1/13/15 at 10:27 pm to
Yeah. Some tough decisions to make regarding how to spend resources while keeping everyone in good condition.
Posted by Volvagia
Fort Worth
Member since Mar 2006
51904 posts
Posted on 1/13/15 at 11:10 pm to
And you need to rapidly move from surviving to bring self sufficient before food supplies run out.

And don't get me started on the expenses to survive winter.
Posted by DoUrden
UnderDark
Member since Oct 2011
25965 posts
Posted on 1/14/15 at 8:38 am to
Hadn't heard of this game. I will be picking it up tonight.
Posted by CornDogCologne
AFUERA!
Member since Nov 2007
8719 posts
Posted on 1/14/15 at 11:27 am to
I thought you only played real games.
This post was edited on 1/14/15 at 11:28 am
Posted by sbr2
Member since Apr 2011
15013 posts
Posted on 1/14/15 at 12:15 pm to
It's about wartime, so it counts as a real game.
Posted by Volvagia
Fort Worth
Member since Mar 2006
51904 posts
Posted on 1/14/15 at 5:44 pm to
For those picking it up, one bit of advice is the first priority after day to day survival is to shore up base defenses. If you are barely hanging on the last thing you need is to have your already limited supplies raided and someone wounded trying to protect it.

Things will probably spiral rapidly from there.
Posted by DoUrden
UnderDark
Member since Oct 2011
25965 posts
Posted on 1/14/15 at 8:50 pm to
This game is Faster Than Light in a different cloak. There seems to be one path to victory and you have to play two hours or more just to find the next step. The game is good but the time required to "figure" out the path you need to take is too harsh.
Posted by Volvagia
Fort Worth
Member since Mar 2006
51904 posts
Posted on 1/14/15 at 11:31 pm to
I disagree heartily.


I disliked FTL for that very reason.

There are equally valid play styles and build orders here which will vary in optimal application depending on which survivors you start with, who is injured and who is not as well as what you can scavenge the first days.


There isn't a funnel to a strategy singularity here like in FTL where there is a point where no matter how good you are, if you aren't good in the right way you die.


The three main branches I've found are:

1) self sufficiency
2) trade specialization
3) kill everyone for food and supplies.

And any mix of the three of course.
Posted by DoUrden
UnderDark
Member since Oct 2011
25965 posts
Posted on 1/15/15 at 7:17 pm to
I don't, you have to rely on the RNG, what supplies you find and who is sick/hurt, when you get raided and the outcome. The perfect build order is needed, use supplies on building something you think you need only to find out it's not.

You can't move items after you place them
When you have one member active it sometimes default to another one after an action is completed
It takes me 40 minutes to walk from the top floor to the bottom floor.
There is a glitch, if you get raided you can back out and start the day over until you didn't get raided.
You can't send more than one person scavenging, what if I want to send out a team.
The game has no tutorial, if I end the day and someone is sleeping on meds does it complete the cycle?
If you are doing an action when night comes it doesn't complete the action.
There is a lot wrong with this game.
This post was edited on 1/15/15 at 7:35 pm
Posted by Volvagia
Fort Worth
Member since Mar 2006
51904 posts
Posted on 1/15/15 at 7:51 pm to
Well that is a very different statement than what you said before.

It is heavily RNG paced.

I still disagree with the "one perfect build order" argument.

There isn't one. I've lost count of the number of games where I was pursuing one strategy that I was forced to abandon for the sake of getting my face punched in or winter coming in faster than I hoped.

And about half of your complaints are thought out gameplay choices. It's like you saying its "wrong" that properties have to be auctioned out if the person who landed on it doesn't want to buy. It's the rules of the damn game.

And a lot of what's left are preferences: you are complaining that you aren't fed everything in game. I like that. I hate how most games spoon feed you the rules of it. I like learning by trial and error. I like games that reward being observant and thinking things out (as long as the underlying assumptions are reasonable)

One game that does it to perfection (and is even more unforgiving of error than this one), is Don't Starve.

The only tutorial you get is "Hey, you don't look so good, you might want to eat something before night."

The bugs you have left may very well be fixed. Just because it's past v1.0 doesn't mean it has been abandoned. Just the last update they threw in another variable in that your shelter can now be one of two possibilities rather than just the one.


Oh, and as for the 40 minutes.....a lot of that can be negated by telling them to run.

And the rest can be negated by being able to multitask and intelligent placement.

You go to the water collector
*switch character*
You cook a meal
*switch back to first*
Collect the water
*switch to cook*
Eat a serving
*switch to first*
Go to stove to eat
*switch to cook*
Go to sleep

Etc

I've never been limited by time. Only by resources. The only time I have hit a time wall was from trying to squeeze in another round of water filtering before night (if you finish set up the 4 hour clock still runs through the night).
Posted by DoUrden
UnderDark
Member since Oct 2011
25965 posts
Posted on 1/15/15 at 8:02 pm to
Try as you might, this IS FTL 2.0. I am done discussing it.
Posted by SaintLSUnAtl
THE REAL MJ
Member since Jan 2007
22128 posts
Posted on 1/15/15 at 9:24 pm to
Well this is getting interesting.

Who will convince me one way or the other?
Posted by Volvagia
Fort Worth
Member since Mar 2006
51904 posts
Posted on 1/15/15 at 11:32 pm to
Summary:

This game isn't for everyone.

Sometimes the RNG elements will deal you a really shitty hand.....but the setting IS supposed to be civilians trying to survive in a war.

If a challenging sim is your cup of tea, try it out.


But do not avoid this game just because he referred to it as FTL.

It isn't running from battle to battle, if you chose you can just stay in camp and never scavenge, and this is in fact the best course of action at times.

There is no ramping up of difficulty like FTL, the closest thing to it is the potential onset of winter and the demands it brings. A soldier on a military base will be hard to kill because he is a soldier on a military base, not because it is day 30 as opposed to day 10.

When raids become harder to defend against it is not a progression of time, but for rational reasons. That epic fight that used half your ammo and left Bruno hurt didn't happen because it is late game. It happened because it is winter, civilians are starving and freezing to death, and military actions are stopping trade at the market.

The game is hard because surviving a war is hard. It is a flat plane of difficulty that potentially gets easier the longer you play with the higher cache of supplies to deal with problems.

Also (and most importantly), at no point will the game punish you for play style where an old standby suddenly becomes ineffective like FTL. Traps will still catch food. Gardens will still grow food. Boarding up windows will always offer strong protection from raids. That drunk down the street will always want moonshine. Also, unlike FTL, pretty much all non starting RNG effects can be largely mitigated by planning and forethought. The closest thing to an ineffective approach is that in winter, rain collectors become frozen up. You must collect snow and use fuel to melt it to obtain water.

And I've never played the same way twice (and sometimes in contrarian directions), so I honestly don't know where this "perfect build order" claim came from.

One time I was making moonshine as a trade good to get what I needed.
Another I focused on making meds to do the same.
Another I backed off of trading to be a standoffish internally self sufficient commune.
Another I forsaking trading altogether essentially to be a raider style of group living off of the murder of innocents



But no matter, it IS FTL 2.0


Edit: and the reason why I am knighting this game so hard because I feel it is a great diamond in the rough Indy game.....and I loathed FTL.

So to call it FTL 2.0 strikes a chord.
This post was edited on 1/16/15 at 3:19 am
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