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re: Official Dragon Age: Inquisition Nonstop Fapathon
Posted on 2/24/15 at 11:16 am to Mr Gardoki
Posted on 2/24/15 at 11:16 am to Mr Gardoki
Is that a necessary quest? I thought I remember them having more red lyrium rocks than you need.
Posted on 2/24/15 at 11:21 am to TigerMyth36
I have to collect 5 in the castle to open a particular door.
Posted on 2/24/15 at 11:38 am to Mr Gardoki
Is that the quest for Varric?
Posted on 2/24/15 at 11:39 am to illuminatic
Main story quest to get the mages on your side. This is right after I got sent back in time by what's his name.
Posted on 2/24/15 at 11:41 am to Mr Gardoki
Hmm. I don't remember that quest.
Posted on 2/24/15 at 12:04 pm to illuminatic
What's the name of the quest?
I see one quest where you need to destroy 12 red lyrium veins but there are 18 so one glitched wouldn't cause a problem.
Ok, you are actually in the time travel quest and need the 5. Yup I guess you are screwed but I would just start from the last save. Not like going back a few hours should ruin the game.
That is some bad luck. I've played almost 400 hours on 3 difficulties and didn't have a bad glitch. Noticed a few books floating in the air and a few minor none quest related loot floating out of reach, but nothing major.
I see one quest where you need to destroy 12 red lyrium veins but there are 18 so one glitched wouldn't cause a problem.
Ok, you are actually in the time travel quest and need the 5. Yup I guess you are screwed but I would just start from the last save. Not like going back a few hours should ruin the game.
That is some bad luck. I've played almost 400 hours on 3 difficulties and didn't have a bad glitch. Noticed a few books floating in the air and a few minor none quest related loot floating out of reach, but nothing major.
Posted on 2/24/15 at 12:56 pm to TigerMyth36
quote:
Not like going back a few hours should ruin the game
That's the thing. I'm playing in such small increments that it kind of does I immediately turned it off last night when I realized what happened. Right now I don't even want to mess with it. I'll give it a couple of idea to see what I want to do.
Posted on 2/24/15 at 1:15 pm to Mr Gardoki
quote:
That's the thing. I'm playing in such small increments that it kind of does I immediately turned it off last night when I realized what happened. Right now I don't even want to mess with it. I'll give it a couple of idea to see what I want to do.
I get really despondent when something like this happens to me. I have put down games and never gone back, so I can certainly relate. I would like to point out though, that I feel you would be glad if you go back and work through the bug. (and do like me and save every 5-10 minutes lol.)
Posted on 2/24/15 at 1:22 pm to Alandial
It's certainly a good game. I just have to take a step back for a minute. I'll look and see if my save was right before I chose a direction. If so I may go for the templars instead of the mages just to feel like I'm doing something different.
Posted on 2/24/15 at 6:09 pm to Mr Gardoki
The Templar story is good plus you get to fight a nice ugly demon so if you can change sides that should make it easier to start up again.
Also, ALWAYS ALWAYS ALWAYS make multiple saves along with the auto save. I usually roll with 10.
Also, ALWAYS ALWAYS ALWAYS make multiple saves along with the auto save. I usually roll with 10.
Posted on 2/24/15 at 6:13 pm to TigerMyth36
I saved but not on a new file so I screwed myself. I'm going to try it again tonight
Posted on 2/24/15 at 8:30 pm to Mr Gardoki
I'll have to post my screenshot later but I just managed to jump off a crate, and on to the top of a door to get it
Posted on 2/24/15 at 9:14 pm to Mr Gardoki
In Sky, I had to jump off of some stairs and in midair grab a book to complete the book quest. At the time I didn't know the books respawned so I thought every book was important and one was hovering almost 1 story off the ground.
Posted on 2/24/15 at 11:46 pm to Alandial
I need to figure out how to upload ps4 pics because it was ridiculous
Posted on 2/25/15 at 3:16 pm to Mr Gardoki
Just beat the game. Holy frick at that ending. The Dread Wolf!!
Posted on 2/25/15 at 6:23 pm to Carson123987
There's another thread for spoilers. Please don't post them in this thread
Posted on 3/3/15 at 3:56 pm to Alandial
25 hours in and I made it to Skyhold. I will eventually beat this.
Posted on 3/3/15 at 4:28 pm to Mr Gardoki
Storage is finally here. They are working on DLC but no leaks about it yet.
Dragon Age™: Inquisition 1.06
==============================
Fixed the walk toggle to be framerate independent.
Fixed an issue that allowed characters to take damage while using the Counterstrike ability.
Updated abilities to function correctly with front armor rating.
Fixed the Charging Bull ability so that AI-controlled characters no longer overshoot their target.
Removed the initial barrier that spellbinders receive when spawned.
Added an option to control the font size of subtitles.
Improved archer AI so that they choose to enter melee combat less often.
Fixed the save game card image for elf mages.
Removed the connection between mesh quality and shader quality and added a Shader Quality setting to the Graphics options.
Fixed an issue that caused certain operations to disappear from the war table without direct player interaction.
Fixed a crash after use of a Tactician’s Renewal amulet in Skyhold.
Fixed a conversation where Leliana references being with the Warden to face the Archdemon when she was set to have died in the imported Dragon Age Keep world state.
Fixed a case where movement audio was muted after a level transition.
Fixed a case where music unintentionally played after a level transition.
Fixed a loot exploit.
Fixed a case where the Quarry Quandry quest could be prevented from being completed.
Added party storage to the Undercroft in Skyhold.
Added item tinter to the Undercroft in Skyhold.
Fixed terrain patches popping while moving on low and medium settings.
Prevented a change to the Gamepad control scheme if a compatible gamepad is not connected.
Allowed changing the control scheme to Mouse + Keyboard when a compatible gamepad is not connected.
Temporarily change to the Mouse + Keyboard control scheme when a compatible gamepad is not connected, but Gamepad is the selected control scheme.
Improved stability.
Fixed the True Grit perk to apply to all party members.
Fixed flickering terrain when using SLI/Crossfire.
Fixed the issue where Qunari Inquisitors were able to equip the Inquisition Battlemage armor.
Single-player only: implemented auto-attack with mouse and keyboard controls, with a new key binding created for this purpose.
Fixed an exploit where certain abilities could be used multiple times before the cooldown was started.
Fixed an exploit with Explosive Shot where indirect hits were not causing the ability to cool down and reduce stamina.
Fixed cases of the new-item icon appearing on old items after salvaging in multiplayer.
Added an Option to increase the maximum zoom level when using the Tactical Camera.
Dragon Age™: Inquisition 1.06
==============================
Fixed the walk toggle to be framerate independent.
Fixed an issue that allowed characters to take damage while using the Counterstrike ability.
Updated abilities to function correctly with front armor rating.
Fixed the Charging Bull ability so that AI-controlled characters no longer overshoot their target.
Removed the initial barrier that spellbinders receive when spawned.
Added an option to control the font size of subtitles.
Improved archer AI so that they choose to enter melee combat less often.
Fixed the save game card image for elf mages.
Removed the connection between mesh quality and shader quality and added a Shader Quality setting to the Graphics options.
Fixed an issue that caused certain operations to disappear from the war table without direct player interaction.
Fixed a crash after use of a Tactician’s Renewal amulet in Skyhold.
Fixed a conversation where Leliana references being with the Warden to face the Archdemon when she was set to have died in the imported Dragon Age Keep world state.
Fixed a case where movement audio was muted after a level transition.
Fixed a case where music unintentionally played after a level transition.
Fixed a loot exploit.
Fixed a case where the Quarry Quandry quest could be prevented from being completed.
Added party storage to the Undercroft in Skyhold.
Added item tinter to the Undercroft in Skyhold.
Fixed terrain patches popping while moving on low and medium settings.
Prevented a change to the Gamepad control scheme if a compatible gamepad is not connected.
Allowed changing the control scheme to Mouse + Keyboard when a compatible gamepad is not connected.
Temporarily change to the Mouse + Keyboard control scheme when a compatible gamepad is not connected, but Gamepad is the selected control scheme.
Improved stability.
Fixed the True Grit perk to apply to all party members.
Fixed flickering terrain when using SLI/Crossfire.
Fixed the issue where Qunari Inquisitors were able to equip the Inquisition Battlemage armor.
Single-player only: implemented auto-attack with mouse and keyboard controls, with a new key binding created for this purpose.
Fixed an exploit where certain abilities could be used multiple times before the cooldown was started.
Fixed an exploit with Explosive Shot where indirect hits were not causing the ability to cool down and reduce stamina.
Fixed cases of the new-item icon appearing on old items after salvaging in multiplayer.
Added an Option to increase the maximum zoom level when using the Tactical Camera.
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