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jmarto1  LSU Fan Houma, LA Member since Mar 2008 10042 posts

| Xcom: Enemy Unknown (Posted on 2/14/13 at 5:28 pm)
Anyone played this? It is like a really awesome chess game. Pretty legit.
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DoUrden  Tennessee Fan Nightmare Member since Oct 2011 5494 posts

| re: Xcom: Enemy Unknown (Posted on 2/14/13 at 5:33 pm to jmarto1)
Too few maps imo, wish i would have waited for a sale.
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puffulufogous  USA Fan New Orleans Member since Feb 2008 4764 posts

| re: Xcom: Enemy Unknown (Posted on 2/14/13 at 6:07 pm to jmarto1)
it gets kind of frustrating when you start facing harder enemies that take lots of laser blasts to kill. all in all a fun game especially for those who prefer to use controller
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sbr2 Member since Apr 2011 8370 posts
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| re: Xcom: Enemy Unknown (Posted on 2/14/13 at 6:40 pm to puffulufogous)
It's a great game.
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jmarto1  LSU Fan Houma, LA Member since Mar 2008 10042 posts

| re: Xcom: Enemy Unknown (Posted on 2/14/13 at 6:45 pm to DoUrden)
quote:
Too few maps imo, wish i would have waited for a sale.
Borrowed it from the interwebz 
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jmarto1  LSU Fan Houma, LA Member since Mar 2008 10042 posts

| re: Xcom: Enemy Unknown (Posted on 2/14/13 at 9:33 pm to puffulufogous)
quote:
it gets kind of frustrating when you start facing harder enemies that take lots of laser blasts to kill
Now I'm feeling the frustration. You were definitely right. It seems that elevation only helps your shot and not your LOS. My memorial wall is littered with guys who got to close to a ramp going down.
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TTownTiger  LSU Fan Austin Member since Oct 2007 1837 posts
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| re: Xcom: Enemy Unknown (Posted on 2/14/13 at 10:21 pm to jmarto1)
I love this game. The combat & strategy reminds me a lot of the game Gladius, which is one of my top 3 favs of all time. Playing Xcom on ironman mode on the hardest difficulty level is so stupidly hard it's pretty much ridiculous. I have went through a few playthroughs and still occasionally saw a new map. But yes, it was mostly the same recycled maps each playthrough. They did have different enemy spawn points each time though, which kept it kinda fresh. My snipers were bad ass. I'd take two on pretty much every mission and let them wreck shop. Even without getting to high ground to get that bonus, they still would do great damage with every shot. They would get about 70% of all my squads kills.
This post was edited on 2/14 at 10:58 pm
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jmarto1  LSU Fan Houma, LA Member since Mar 2008 10042 posts

| re: Xcom: Enemy Unknown (Posted on 2/14/13 at 10:48 pm to TTownTiger)
My snipers are doing the same. I really need to upgrade their pistols to increase their effectiveness. Two snipers on over watch saves my arse a lot.
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sbr2 Member since Apr 2011 8370 posts
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| re: Xcom: Enemy Unknown (Posted on 2/14/13 at 10:58 pm to jmarto1)
quote:
I really need to upgrade their pistols to increase their effectiveness
Ehhhhhh, don't take run'n'gun for the snipers. Use squad sight and invest in the jet packs. My normal group setup was two snipers, two heavies, one medic, and one assault (and I swapped out the assault for a second medic a lot). I wrecked shop with that lineup especially after getting the guided missile launcher, I could destroy shrouded groups with ease.
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TTownTiger  LSU Fan Austin Member since Oct 2007 1837 posts
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| re: Xcom: Enemy Unknown (Posted on 2/15/13 at 7:13 am to sbr2)
quote:
Ehhhhhh, don't take run'n'gun for the snipers. Use squad sight and invest in the jet packs. My normal group setup was two snipers, two heavies, one medic, and one assault (and I swapped out the assault for a second medic a lot). I wrecked shop with that lineup especially after getting the guided missile launcher, I could destroy shrouded groups with ease.
Agree with all if this. I mostly used the same lineup as well. I never worried too much about my snipers pistols because they rarely were close enough to an enemy to use their pistol. I basically just put my snipers in cover somewhere in the center of the map and kept them on overwatch the entire time. With squad sight set, they would pick off enemies on the regular. If it was a large map, I would send my other troops up first and have my snipers lag behind. That way they weren't the first to contact an enemy and I could maneuver them to a better place once I knew where the enemies were. Pretty much the only time I would get my snipers killed is if I tried to rush them to a high ground spot without knowing where the enemies were at first.
This post was edited on 2/15 at 7:15 am
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sbr2 Member since Apr 2011 8370 posts
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| re: Xcom: Enemy Unknown (Posted on 2/15/13 at 9:00 am to TTownTiger)
Anyone got some good horror stories? I was doing a classic ironman playthrough and got murdered on the map with the gas station and the semi-trucks. In my last unit movement I entered the enemy discovery phase in which five mutons moved right next to my guys, and then their turn started and they murdered the frick out of my whole team.
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jmarto1  LSU Fan Houma, LA Member since Mar 2008 10042 posts

| re: Xcom: Enemy Unknown (Posted on 2/15/13 at 9:04 am to sbr2)
Those damn crawling things get me all the time. It mainly happens with what I was bitching about earlier. I'll have a higher elevation, set a few guys on over watch and try to move down a ramp only to find three or four sitting right on or at the bottom of the ramp. I would think I would be able to see them from a higher elevation but no. They go ahead rape me when that happens. BTW, did you guys keep an arch thrower with you?
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sbr2 Member since Apr 2011 8370 posts
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| re: Xcom: Enemy Unknown (Posted on 2/15/13 at 9:29 am to jmarto1)
I ditch it after I capture one of everything, but I definitely make sure to upgrade it. Before the upgrade it's tough as shite to capture because you have to get them down to one health for the best chance so I'm spamming pistol fire at a god damn muton.
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jmarto1  LSU Fan Houma, LA Member since Mar 2008 10042 posts

| re: Xcom: Enemy Unknown (Posted on 2/15/13 at 9:36 am to sbr2)
Is it really worth trying? Part of me just wants to say screw the arch thrower.
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sbr2 Member since Apr 2011 8370 posts
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| re: Xcom: Enemy Unknown (Posted on 2/15/13 at 9:39 am to jmarto1)
You get some handy research bonuses and the alien weapon doesn't self destruct, so you can use it as soon as you unlock the ability.
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TTownTiger  LSU Fan Austin Member since Oct 2007 1837 posts
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| re: Xcom: Enemy Unknown (Posted on 2/15/13 at 9:44 am to jmarto1)
quote:
Is it really worth trying? Part of me just wants to say screw the arch thrower.
Yes. You get really good upgrades to weapons & armor by catching live aliens with the thrower and then researching them.
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jmarto1  LSU Fan Houma, LA Member since Mar 2008 10042 posts

| re: Xcom: Enemy Unknown (Posted on 2/15/13 at 12:07 pm to TTownTiger)
I'm trying with it but I'm getting my arse handed to me enough as it is. I keep one just in case I get lucky. Any tactics recommendations? The most effective for me has been the two snipers on over watch. I tried one abduction sequence with two shot guns. I had them bust through the buildings right behind some mutons and smoke them in one shot. I considered myself lucky on that one. The heavy gunner has not been very effective for me. Had a couple of battles where I set him on constant over watch on elevation and he did some work. Otherwise he is pretty shitty.
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sbr2 Member since Apr 2011 8370 posts
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| re: Xcom: Enemy Unknown (Posted on 2/15/13 at 12:11 pm to jmarto1)
Don't rely too much on overwatch, there is a requisite shot penalty. I use the heavy gunner with the two shot ability and heavy suppression, blowing up groups of enemies at a time. Also on your last movement turn DO NOT move out of sight range, because you are more likely to trigger enemies than help yourself.
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jmarto1  LSU Fan Houma, LA Member since Mar 2008 10042 posts

| re: Xcom: Enemy Unknown (Posted on 2/15/13 at 12:15 pm to sbr2)
I've like to regroup right after a battle. I keep forgetting about suppression. That would definitely help.
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sbr2 Member since Apr 2011 8370 posts
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| re: Xcom: Enemy Unknown (Posted on 2/15/13 at 12:22 pm to jmarto1)
It really helps when you know a floater/heavy floater has a shot on one of your guys but has to move to get it, the enemy will usually stay put instead of incurring the reaction shot.
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