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re: Would love some advice for buying a new gaming television. Update on pg. 2

Posted on 11/19/14 at 1:49 pm to
Posted by jefforize
Member since Feb 2008
44077 posts
Posted on 11/19/14 at 1:49 pm to
Think of the things it takes to kill someone in an fps:

Target recognition (someone is camping in that window)
Target acquisition (I need to put my sights on him)
Target elimination (pewpew)

On a smaller tv, your eyes can see and process the environements /screen easier.

Then, if your cursor is centered, you only need to move it , say, 12 inches, to get someone in your sights. .. versus 18 or 24 inches. A smaller window for human error. We're talking milliseconds, but in a game like cod, it matters


You are able to see threats and aim at them easier, then change targets faster for a double kill, on a smaller, faster responding screen.
This post was edited on 11/19/14 at 1:53 pm
Posted by DoUrden
UnderDark
Member since Oct 2011
25965 posts
Posted on 11/19/14 at 1:56 pm to
Here is me playing a FPS

quote:

Target recognition (someone is camping in that window) THERE'S SOMEONE
(pewpew) I'M DEAD
Posted by ILikeLSUToo
Central, LA
Member since Jan 2008
18018 posts
Posted on 11/19/14 at 1:57 pm to
It's still completely dependent on view distance as Gardoki said. And if you're playing on console, I'm not sure why interpolated pseudo-refresh rates (or even real refresh rates) would make any difference since frame rate is locked (and you do NOT want interpolation, ie duplicate frames, in FPS).

There's all sorts of weird info being given in this thread.
Posted by SaintEB
Member since Jul 2008
22638 posts
Posted on 11/19/14 at 1:59 pm to
quote:

Target recognition (someone is camping in that window)
Target acquisition (I need to put my sights on him)
Target elimination (pewpew)


Agreed.


quote:

On a smaller tv, your eyes can see and process the environements /screen easier.


Maybe. Its a matter of comfort. I like seeing things bigger. Smaller stuff takes more time.

quote:

Then, if your cursor is centered, you only need to move it , say, 12 inches, to get someone in your sights. .. versus 18 or 24 inches. A smaller window for human error. We're talking milliseconds, but in a game like cod, it matters


Your measurements are bullshite. Its all to scale. Your 12 inches on a small tv takes the same time as your 18 inches on a bigger tv. It all depends on the processing of the tv. Has nothing to do with screen size.
Posted by SaintEB
Member since Jul 2008
22638 posts
Posted on 11/19/14 at 2:00 pm to
quote:

There's all sorts of weird info being given in this thread.


Its not that. Its just someone trying to correlate PC gaming rates/processes/issues with consoles, when they don't relate.
Posted by ILikeLSUToo
Central, LA
Member since Jan 2008
18018 posts
Posted on 11/19/14 at 2:17 pm to
quote:

It all depends on the processing of the tv.


Exactly. All things the same -- the resolution of the display, and your mouse's DPI, and in-game sensitivity settings -- none of that changes when you move from a 1080p 60" TV to a 24" 1080p monitor. What does change is your perception of movement/responsiveness based on the input lag and pixel response time differences between the two screens. If response/aiming feels quicker and snappier on a smaller screen, it is probably because input lag has been cut in half at the very least, and if movements are less disorienting on a smaller screen, it's probably because the response time (the time it takes for a pixel to change from one color to another) is drastically reduced. The following factors affect the responsiveness and speed of your cursor:

- Mouse DPI settings (does not apply to console)
- In-game sensitivity settings
- Polling rate, to a small extent (does not apply to console)
- Input lag, especially rendering device-to-display time
- Resolution of game (Input device's DPI settings represent how many pixels a cursor can traverse in X amount of movement, so higher DPI=cursor moves more pixels with less movement. If the resolution is raised using the same DPI settings, it takes more mouse movement to traverse the physical screen space. In consoles, a resolution change of the same game on the same sensitivity settings would also alter the perception of sensitivity.

EDIT: Forgot to add a few other PC-specific factors, like vsync (which ties all input to monitor refresh rate) and frame rate in certain games that have locked mouse acceleration.
This post was edited on 11/19/14 at 2:26 pm
Posted by jefforize
Member since Feb 2008
44077 posts
Posted on 11/19/14 at 2:18 pm to
The human eyes don't scale up

There is an optimal viewing distance and Screensize for fps.

The guy I'm trying to talk to maintains a .5 kd I think

He thinks pro players play on small gaming monitors so "more nerds can fit in a room".
This post was edited on 11/19/14 at 2:20 pm
Posted by ILikeLSUToo
Central, LA
Member since Jan 2008
18018 posts
Posted on 11/19/14 at 2:23 pm to
But you said that on a bigger screen, the cursor has to move a greater distance--which is true, but has nothing to do with how far you have to move the mouse or how hard you have to bump the control stick. Those do not change with screen size. If it seems to change, it's because of eye travel as Blue said. You're simply sitting too close to the screen.
Posted by jefforize
Member since Feb 2008
44077 posts
Posted on 11/19/14 at 2:31 pm to
Input lag is enough reason imo. I'll admit I don't know the inner workings as well as you. But if the hardware can send the output to a screen easier and quicker when it is smaller and optimized for gaming input, that is enough of a reason to justify my initial reply.

Its just easier to kill things in a fps on a 27 vs a 60.

I suppose my cursor argument is incorrect, but consider how far your eye has to travel. You just killed someone and are reloading. Someone appears on the very edge of your screen to shoot you. Your eyes would only have to realize a new threat is present by recognizing it 12 inches away from the center of your cone of vision instead of a greater distance on a larger tv
This post was edited on 11/19/14 at 2:37 pm
Posted by ILikeLSUToo
Central, LA
Member since Jan 2008
18018 posts
Posted on 11/19/14 at 2:45 pm to
Smaller screen doesn't always mean lower input lag, but usually does when the smaller screen is a monitor and the larger screen is a TV. If both have the same input lag and resolution, view distance is the only variable. If one is used to playing Call of Duty sitting around 3 and a half feet away from a 27" 1080p screen, changing to a 60" 1080p screen would require that person to sit around 8 feet away for the same experience. Otherwise, there will be an adjustment period for eye travel.

It baffles me that some people are blown away by 900P console games on a 70" screen 5 feet away. I see it all the time, and it's nauseating.


EDIT: Here's a diagram that shows view distance correlating with size. When changing screen sizes, you want the viewing angle to remain a constant.

This post was edited on 11/19/14 at 2:51 pm
Posted by SaintEB
Member since Jul 2008
22638 posts
Posted on 11/19/14 at 2:58 pm to
quote:

The human eyes don't scale up


Scaling has nothing to do with the eyes. The game is scaled for the TV it fits on. I don't have to run further on a 60" than I do on a 32" to get from one place to another. That's just stupid.

quote:

There is an optimal viewing distance and Screensize for fps.


Again, has nothing to do with how "far" my sight travels.

quote:

The guy I'm trying to talk to maintains a .5 kd I think


Not true, but has nothing to do with technology knowledge, which you don't have.

quote:

He thinks pro players play on small gaming monitors so "more nerds can fit in a room".


That was sarcasm and the fact that you took it serious shows exactly how much of an idiot you are.
Posted by jefforize
Member since Feb 2008
44077 posts
Posted on 11/19/14 at 3:04 pm to
Whatever works for you. Best of luck

I never said you had to run further.
This post was edited on 11/19/14 at 3:07 pm
Posted by ILikeLSUToo
Central, LA
Member since Jan 2008
18018 posts
Posted on 11/19/14 at 3:20 pm to
I think for OP's sake I will just go through each post in the rest of the thread and declare it right or wrong. I would hope by now I have enough credibility that I don't need to spend hours pulling data for every post, but I don't want threads like these on the GB to become a tech board nightmare where interpolation and gigantic pixels are presented as desirable features.

quote:

Depending on the games you play will yield different results. If you are a FPS (Call of Duty, Halo, Destiny, etc.) kind of guy you are going to actually want a TV in the 32"-42" range simply due to the fact that when you play on a larger TV, your character will have more space to cover to track down an enemy. This is why you see a large majority of pro tournaments using 24"-32" monitors. Sure you don't get that HUGE beautiful picture to look at on a 60" TV, but you get the competitive edge.


All of this is wrong.

quote:

As far as the others, there aren't any games that I am aware of on consoles that support 4K.

A lot of console games aren't even 1080P.

quote:

The refresh rate would eb something to pay attention to because it will dictate smoothness. obviously 240hz is better than 120hz but I can't justify the price differential on a 240hz over a 120hz.


Console games run at a fixed framerate cap of either 30fps or 60fps. True 120hz will not change this, nor will it affect the way the game runs whatsoever. HOWEVER, interpolation will -- meaning, the so-called 120 or 240hz refresh rates on many TVs incorporate interpolation that simply adds frames to create the perception of smoothness. It might look nice watching sports, but if you don't turn it off for gaming, you will experience input lag, because your 30-fps console game is not magically adding new frames; rather, the TV is duplicating existing frames and needs more time to do it.

quote:

The size of your tv depends on your viewing distance. You do not need more than 1080p since the consoles will not go over that. You want to make sure it has a game mode on it because the refresh rate on tv's does not help games.

Absolutely correct.

quote:

if you're a hardcore fps competitive gamer, then yea I'd go with the 24-32" range. otherwise you gotta remember there's a lot of other games that will take full advantage of a larger tv for the graphics.

Incorrect and doesn't make any sense.

quote:


My only advice would be to get a TV that has a "gaming" mode. This takes all of the processing that the TV does to the picture and minimizes it. In a FPS, the processing could lead to some delays (although in the millisecond ranges, but may be noticeable in fast paced action like COD).

Correct. And always try to find some hard data on input lag for any particular model you're looking at. Ideally, you'd want gaming mode to have an input lag of 40ms or lower, because you still have to account for controller-to-console input lag, which is usually higher. Note that this does not apply to PC gaming with mouse and keyboard, which are digital input devices with essentially instantaneous response. Because of this, M/KB players are highly sensitive to any amount of input lag, so 40ms would be abhorrent.

quote:

Players use Monitors instead of TVs because of the following:

1. Better refresh rates
2. Better Panels
3. Less input lag
4. Smaller screens = Less eye travel


Correct, of course (though don't forget that view distance affects viewing angle affects eye travel regardless of size)

quote:

The eye travel is the real deal.

I have a 60" and if I sit just 1-2 feet closer, I find I have to move my head to see the whole thing. (I sit like 12 feet from it).

Yes
quote:

The distance to your target is proportional to the size of everything on your screen. If your screen is bigger, then your character is bigger, your sights are bigger, ie, the scale is bigger.

Yes
This post was edited on 11/19/14 at 3:28 pm
Posted by Mr Gardoki
AL
Member since Apr 2010
27652 posts
Posted on 11/19/14 at 3:28 pm to
quote:

I will just go through each post in the rest of the thread and declare it right or wrong



I'm just glad I was declared correct
Posted by ILikeLSUToo
Central, LA
Member since Jan 2008
18018 posts
Posted on 11/19/14 at 3:30 pm to
Well, I could've nitpicked your use of the word "because"...
Posted by jefforize
Member since Feb 2008
44077 posts
Posted on 11/19/14 at 3:32 pm to
1V1 ME BRO PISTOLS ONLY
Posted by Mr Gardoki
AL
Member since Apr 2010
27652 posts
Posted on 11/19/14 at 3:32 pm to
I won't stand behind my wording. I typed it on my phone while eating a sandwhich
Posted by bigpetedatiga
Alexandria, LA
Member since Aug 2009
8623 posts
Posted on 11/21/14 at 9:11 am to
Can I get some thoughts on this television.

LINK
Posted by DREADS r SICK
Baton Rouge
Member since Feb 2011
419 posts
Posted on 11/21/14 at 9:41 am to
Wait until after the first of the year tv deals take place during income tax season. I bought one last year in February and got a great deal. Also if your going to game don't buy a plasma games with a still hud or tv channels with a still logo can burn into the screen. This isn't as bad as it once was but I had a 2012 Panasonic that this happened to. The tv in the link is a solid choice
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