quote:Seamless Gold Account for 360 and One
New Xbox Live Features
Your Xbox Live account on your 360 will migrate to the Xbox One, and can be used on both the Xbox 360 and the Xbox One because your profile will be stored in the cloud. Additionally, all game saves and media content will be stored in the cloud. Furthermore, your account has an unlimited amount of cloud storage! Xbox Live Servers (aka, the Cloud)
Over 300,000 servers will be running this year for Xbox One to be used for "latency-insensitive computation" in Xbox One games and as dedicated hosts for multiplayer games. Lag is avoided because it will not compute things which are latency sensitive, such as animations in shooters, shots in a game, and reactions to collisions. The servers will be used to compute things that are latency-insensitive, such as lighting, volumetric fog, physics modeling, fluid dynamics, cloth motion, and AI processing. These computations are handled upfront by cloud servers while adding no lag to gameplay.
To ensure a seamless experience, the local Xbox will handle introductory computations before the cloud catches up, which then takes over latency-insenstive computations. If the Internet connection breaks, "the game is going to handle that intelligently." Otherwise, if the Xbox is connected to a network, the cloud will do it's job with these computations.
"A rule of thumb we like to use is that for ever Xbox One available in your living room, we'll have three of those devices in the cloud."
The Xbox One was built from the ground up with the cloud in mind. The Xbox One included four dedicated "Memory Move Engines" on the main processor die, half of which are used for compressing and the other half for decompressing data. The result is that in theory, every Xbox One can have up to 5 teraflops of processing power (4 local Xbox One machines), due to the rule of thumb stated above; this ensures that the Xbox One is relatively future proof if the power of cloud can be fully taken advantage of by developers.
Additionally, some of the 300,000 servers will be used as dedicated servers for multiplayer games, so that consoles won't be used as hosts for multiplayer anymore. This allows for multiplayer matches to be larger than on the previous generation of consoles. For example, Battlefield 4 will feature 64-player matches on the Xbox One. Instant Playing and Auto Resume
Gamers will be able to begin playing games after they have been partially installed; the game will continue to install in the background as you begin playing the game.
Additionally, gamers can pause a game at any time, and it immediately is saved to the cloud; this enables scenarios such as the following: * Resuming the game on another console exactly where you left off * Watching movies or television, and resuming the game later. Living Games (Persistent Worlds)
Because of the cloud, the Xbox One platform can support persistent worlds that can be updated in real time. These worlds can continue to change/update while you're offline. Additionally, game worlds have the ability to stay in sync with the real world (sports, racing, fighting, etc.). Xbox One SmartMatch
SmartMatch gives gamers the ability to find matches for games in the background, which means gamers can do anything until his/her match is ready. In the mean time, players can view "typical wait times" for other Xbox games. Additionally, SmartMatch enables in-depth matching options such as "search by DLC" or the ability to search for attributes such as specific skills, age, or language, depending on the game title. Reputation
Xbox Live's "survey" style feedback system has been removed and replaced with a more advanced feedback system. In this system, feedback is direct to the player, so events such as even muting or blocking are used as feedback. All feedback is calculated and aggregated by the Reputation service to evaluate a player's social reputation. Just like insurance, going longer without causing trouble can increase Reputation.
There are three tiers of reputation: Good Player (green), Needs Improvement (yellow), and Avoid Me (red). Your social Reputation tier can easily be seen on your Gamercard. This Reputation system enables SmartMatch to match bad players with other bad players if their Reputation is low enough. Microsoft will issue alerts to players as their Reputations change ranks.
This post was edited on 9/4 at 1:16 pm