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re: The Last of Us: Remastered Game Thread
Posted on 8/3/14 at 7:35 pm to Mr Gardoki
Posted on 8/3/14 at 7:35 pm to Mr Gardoki
I have yet to figure out how to throw bricks.
Posted on 8/3/14 at 7:38 pm to finchmeister08
It's been a while since I played, but don't you hold down L1 or L2 to aim?
Posted on 8/3/14 at 7:53 pm to finchmeister08
Pick up brick. Throw it.
Posted on 8/3/14 at 8:00 pm to sicboy
Ps4 is L2 and R2. Unless you try to quick throw it then just hit L2
This post was edited on 8/3/14 at 8:02 pm
Posted on 8/4/14 at 12:05 am to DownSouthCrawfish
When you upgrade in a match does it carry over?
Posted on 8/4/14 at 7:13 am to Mr Gardoki
Hell no. It will carry over on round based modes but not actual matches.
Posted on 8/4/14 at 8:13 am to sbr2
I didn't think so. I wanted to check though. I did better with the bow last night but I just get my arse kicked overall. It's not an easy time to play on PS3 because most of those people have been playing for a year now.
Posted on 8/4/14 at 8:18 pm to Mr Gardoki
I don't know if there's any interest on this board for this sort of thing, but this is an interesting GDC presentation by one of the AI designers at Naughty Dog on how they designed the buddy AI in TLOU.
LINK
It's a bit technical (and maybe a little dry), but I found it fascinating, even if I think the buddy AI is probably the most glaring flaw of the game.
LINK
It's a bit technical (and maybe a little dry), but I found it fascinating, even if I think the buddy AI is probably the most glaring flaw of the game.
Posted on 8/4/14 at 8:25 pm to DieDaily
I saw one about their lighting one time. I love that stuff, even if I don't understand it all.
Posted on 8/4/14 at 8:54 pm to Mr Gardoki
quote:You'll enjoy this, then. They talk about what their initial goals were, how they didn't want to "cheat" too much with the AI, and why they ultimately chose for Ellie (and other buddies) to not alert enemies.
I saw one about their lighting one time. I love that stuff, even if I don't understand it all.
Then they go into how the AI actually chooses where it positions itself. The player character apparently projects out "rays" every frame and they use those rays to figure out where walls and obstacles are in the environment. Then they compare that against other factors, such as where enemies are and what they can see, and out of that (and other variables) Ellie chooses where she should be relative to Joel.
Despite how complex it is, though, I can't help but think they would have been better off just having the AI mirror Joel's movements or hang back until enemies were in an "alert / combat" state. Then pull out the fancy AI until they go back to searching for Joel. Rinse and repeat.
Having said all that, I'll love seeing what the AI is like for a potential TLOU 2. Having watched that presentation, I learned the AI was largely written in only 5 months, which really surprised me.
Posted on 8/4/14 at 10:06 pm to DieDaily
Anyone beat the game on survivor mode? Holy shite this is no joke...
Posted on 8/4/14 at 10:44 pm to DownSouthCrawfish
Next playthrough I'm going to try it. Either that or grounded.
Posted on 8/5/14 at 12:09 pm to GalvoAg
That Sam and Henry sequence is tough.
Posted on 8/5/14 at 12:26 pm to UltimateHog
Yeah. That shite was pretty crazy.
Posted on 8/5/14 at 2:22 pm to The Dudes Rug
I just started the game. I like it, but I like the Uncharted series better at this point. Time will tell I guess.
Posted on 8/5/14 at 4:14 pm to MSTiger33
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