There are plenty of examples of new tech being viewed as a "gimmick" until it's not.
- Optical drive based consoles
- Analog sticks and rumble on gamepads
- Consoles with online connectivity
- Handheld's with dual and/or touch screens
- 3D TV's and games
Okay...well, maybe that last one did
turn out to be a gimmick but the other's didn't once they matured enough. It's the same with this. These aren't even commercial products yet and it could lead to a development of games we can't predict right now. My mind naturally goes to taking modern games and shoehorning them into VR but that's not the best way to look at this. Games that can truly showcase the tech are probably a good ways off and still marinating in the minds of some talented future developers.
The industry went through similar growing pains with the jump to 3D (polygonal) gaming. Go back and play some of those early PS1 and N64 games and it's clear most developers weren't quite sure how to make the jump. It was a very iterative process and now when you pick up nearly any 3D game, you know exactly how to control it because of general standards that have been established.
It'll be the same for this.
This post was edited on 3/19 at 4:46 pm