The VR system is currently codenamed Project Morpheus, and will work with PlayStation 4. While still in prototype form, Yoshida says that Morpheus is the "culmination of our work over the last three years to realize our vision of VR for games, and to push the boundaries of play." The headset uses a 1080p display, offers a 90-degree field of view, and will integrate with the PlayStation Camera for tracking and PlayStation Move for motion control. Sony says the headset doesn't put weight on your nose or cheeks, and its design allows for airflow without the lenses fogging up.
"The thing that makes VR special is really the feeling of being in another place... there's no way to explain it to you that will make sense, but it's that feeling of presence," he said. "VR is going to be pervasive, and what I mean by that is it's going to be used for all sorts of things you might not think it would be used for." As one example, Marks says he's been working on a project with NASA and its Jet Propulsion Lab that will allow PS4 owners to feel like they're right with the space agency on Mars.
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Some Project Morpheus VR demos at GDC: The Deep (evade dangerous sea creatures), The Castle, EVE Valkyrie, Thief. First come, first served!