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re: **Official Fallout 4 Thread** (Links and videos in OP)
Posted on 11/25/15 at 12:39 am to hawgfaninc
Posted on 11/25/15 at 12:39 am to hawgfaninc
Met my first Glowing One
Then templine bluffs was attacked.
But I dealt with both
Then templine bluffs was attacked.
But I dealt with both
Posted on 11/25/15 at 12:54 am to jmarto1
quote:
If you are trying to move a settler from one settlement to another but can't, this can be fixed through your Charisma. You are allowed 10 settlers for every one Workbench (not weapons or armor), plus one more for every point of Charisma you have. If you have one Workbench and seven Charasima, you can fit 17 settlers into your settlement, plus yourself for 18.
Posted on 11/25/15 at 12:59 am to WestlakeTiger
I didn't think I'd care for the settlement stuff at first.
But I actually really enjoy it.
Scrapping junk can be a pain, and assigning resources.
But I actually really enjoy it.
Scrapping junk can be a pain, and assigning resources.
Posted on 11/25/15 at 5:36 am to jefforize
I need to slim down my weapon inventory, if only for crafting reasons. Last night was the second time that I crafted an item for the wrong gun. I'm upgrading my 10mm, but I have a second one in my bag, and I created a suppressor for the wrong one
Posted on 11/25/15 at 7:37 am to sicboy
Yeah I find myself carrying a lot of useless weapons. I don't play a ton, only lvl 9 but last night I was clearing the Hospital near the Cambridge Police Station and ran into a Legendary Deathclaw! Luckily I found a Missile Launcher and was able to light him up with that and my auto rifle. It took me about ten tries though. I found a fusion core and a sweet Muzzled 10mm pistol! Damage is 47 on it! And now I have a ton of RAD poisoning with no RADAway.
Posted on 11/25/15 at 7:44 am to sicboy
quote:
but I have a second one in my bag, and I created a suppressor for the wrong one
I think you can remove it and put it on another gun.
Posted on 11/25/15 at 7:49 am to WestlakeTiger
Posted on 11/25/15 at 7:51 am to Hu_Flung_Pu
quote:
I think you can remove it and put it on another gun.
I thought I could as well, but when I went to the workbench, I didn't see that option RIGHT AWAY, so I just scrapped the whole thing and went looking for duct tape.
Posted on 11/25/15 at 7:51 am to Bonck1987
quote:
And now I have a ton of RAD poisoning with no RADAway.
Get to diamond city and go to the doctor (any doctor you find will do)
He cures all your RADs for 40 caps.
Posted on 11/25/15 at 7:56 am to sicboy
quote:
I thought I could as well, but when I went to the workbench, I didn't see that option RIGHT AWAY, so I just scrapped the whole thing and went looking for duct tape.
You can't "remove" upgrades on weapons, what you have to do is replace that upgrade with something else usually pick the lowest item on the list for that slot and then it will be put in your inventory. It sucks that you have to use resources for the basic upgrade.
Posted on 11/25/15 at 7:56 am to sicboy
you can remove mods, mods have their own category in your inventory
Posted on 11/25/15 at 7:57 am to sicboy
Modify the 10mm with the suppressor. Add no muzzle (or for other parts, a less costly part) and the suppressor (or other mod part) will show up in your inventory and you can add it to the correct 10mm.
Hope that makes sense.
Hope that makes sense.
Posted on 11/25/15 at 7:59 am to MyNameIsInigoMontoya
yea, you essentially have to "mod" it back to stock and it takes resources but it works.
Posted on 11/25/15 at 8:03 am to musick
Awesome will do! I have a ton of caps, and pre-war money. Is the money used for anything useful? I haven't made it to diamond city yet. Just doing some side stuff still.
Posted on 11/25/15 at 8:08 am to musick
Well too late for that one but good to know in the future.
Posted on 11/25/15 at 8:27 am to Bonck1987
Pre-way money can only be used as cloth from my experiences so far.
Posted on 11/25/15 at 8:29 am to sicboy
quote:
I need to slim down my weapon inventory, if only for crafting reasons. Last night was the second time that I crafted an item for the wrong gun. I'm upgrading my 10mm, but I have a second one in my bag, and I created a suppressor for the wrong one
You can detach a weapon mod, and reattach it to a different gun.
Posted on 11/25/15 at 8:30 am to schexyoung
Ah interesting. How dumb is the post apocalyptic world that they would rather set up a financial system around bottle caps, rather than money lol
This post was edited on 11/25/15 at 8:34 am
Posted on 11/25/15 at 8:42 am to Bonck1987
Ya, even with 2 perks in cap collecter, the stuff isn't worth that much. Used to be more valuable in the other games I think.
Used the console to increase my carrying weight even further. Got tired of running with companions and power armor, it was too damned easy.
Used the console to increase my carrying weight even further. Got tired of running with companions and power armor, it was too damned easy.
Posted on 11/25/15 at 8:57 am to Bonck1987
quote:
How dumb is the post apocalyptic world that they would rather set up a financial system around bottle caps, rather than money lol
Nuka Cola was so huge that they mass produced large amounts of it. I figure a metal bottle cap would have a better chance lasting through a nuclear apocalypse rather than paper money.
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