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Best strategy for Kino Der Toten

Posted on 1/20/11 at 3:42 pm
Posted by Tigercoop40
Northwest Arkansas
Member since Apr 2006
7539 posts
Posted on 1/20/11 at 3:42 pm
Me a friend and two randoms got to level 20 the other night on Kino Der Toten. I'm wondering what some other strategies are.
For the first few rounds we just knife and use the pistol rebuilding. Then go upstairs then back downstairs to get the MP40. Then either fight our way to use the pack a punch or try the mystery box until we get a really good gun. Any other strategy?

How do people kill themselves right away without losing points?

How do people get so many points after round 1 or 2?

Best guns to use in the pack a punch and best gun to try and get?

I've searched online and haven't found anything that helps that much. Thanks for the advice.
Posted by LST
Member since Jan 2007
16316 posts
Posted on 1/20/11 at 4:01 pm to
Theres many different strategys that work but its all based on how many people you have and how good you are to determine which one is the best.


Best guns to pack-a-punch are the Ray, Tunder, RPK and HK21. The Draganov is also really good upgraded as long as you have a Ray/AR/ or LMG to go with it.
Posted by Tigercoop40
Northwest Arkansas
Member since Apr 2006
7539 posts
Posted on 1/20/11 at 4:03 pm to
What does the Pack a Punch do to the Ray or Thunder Guns. I thought someone told me if you pack a punch the ray gun it blows up
Posted by LST
Member since Jan 2007
16316 posts
Posted on 1/20/11 at 4:11 pm to
The Zeus Cannon (Thunder) gives you more ammo and holds 4 in each clip. The Porters X2 Rau holds 40 in a clip and gives you 240 round total.
Posted by Tigercoop40
Northwest Arkansas
Member since Apr 2006
7539 posts
Posted on 1/20/11 at 4:28 pm to
Have you tried upgraded the Commando from the Mystery Box to the Predator? I liked it a lot, just don't know where it compares to some of the guns u said.
Posted by LST
Member since Jan 2007
16316 posts
Posted on 1/20/11 at 4:37 pm to
The upgraded Commando is pretty solid for the early rounds up to the early 20s then it starts to run out of ammo to often when the rounds start to become longer.
Posted by LST
Member since Jan 2007
16316 posts
Posted on 1/20/11 at 4:51 pm to
All the assult rifles give you different attachments when you upgrade them.

Commando- Dual Mags
Aug- Masterkey
Galil-Red Dot and extended mags (I think)
FAL- 3 round burst and red dot.
M16- Fully auto and Grenade Launcher
G11- Fully auto
Famas-Red Dot
M-14- Red Dot
This post was edited on 1/20/11 at 4:58 pm
Posted by The Eric
Louisiana
Member since Sep 2008
20990 posts
Posted on 1/20/11 at 5:09 pm to
Me and a friend can consistently get to level 25 and higher.


first 4 rounds in the front (hope for ammo or buy a gun off the wall) then when we have money we go all the way to the stage and get the m16... we wait for 4 or 5 rounds there one watching the back window the other watching the front hallway.

after we have enough money to pack a punch the m16 and get juggernaug we turn the power on and do those two things. we then link the teleporter before the beginning of every round.

at this point we stay near the teleporter at the beginning of each round killing as much as we can before beign forced to teleport.

we then shoot from the window killing as much as we can. upon being reteleported we work our way upstairs but not too fast because we want the majority to spawn around us. then we do a full circle back to the teleporter finish off the zombies and set the teleporter again.



its nice to get the thunder gun but always keep the m16 or mp40 so you can buy ammo off the wall..


eventually we have to expand our big circle to the alley way.... its a serious strategy that if you dont stray away from it you can last all day.




my friend was able to last an entire round 27 with a pistol by getting a few ammo drops.
Posted by puffulufogous
New Orleans
Member since Feb 2008
6373 posts
Posted on 1/20/11 at 11:04 pm to
Obviously the ray gun upgraded is pretty awesome. Still, by mid 20s youll need 2 shots per zombie. I really liked the aug upgraded. It has it's ACOG and a masterkey, which make it suitable for near and far.
Posted by Tigercoop40
Northwest Arkansas
Member since Apr 2006
7539 posts
Posted on 1/21/11 at 12:14 am to
Is there any trick to the quick revive thing in the starting room? I've bought it a few times. Died, then completely die. How come it never works? On solo it's worked for me. But multiplayer online I've tried a few times and I just die.
Posted by LST
Member since Jan 2007
16316 posts
Posted on 1/21/11 at 12:30 am to
On solo the quick revive revives yourself. When playing with others whoever buys it revives whoever is down in half the time. If you have it then it only works when helping revive friends, it doesnt benefit you directly.


Idk if that makes sense or not.
Posted by Tigercoop40
Northwest Arkansas
Member since Apr 2006
7539 posts
Posted on 1/21/11 at 12:33 am to
Ya it makes sense. So IMO it isn't worth 2500, do you agree?

What are the best sodas to? Juggernaut, Speed Cola(is this just like light weight on MW2), Double Tap, Quick Revive.
This post was edited on 1/21/11 at 12:36 am
Posted by CornDogCologne
AFUERA!
Member since Nov 2007
8719 posts
Posted on 1/21/11 at 12:35 am to
I thought it was 1000 or 1500?

Definitely the cheapest perk of the four. And it is worth it when you're up to your eyeballs in zombies and have a small window to revive someone. Other three are far more valuable on an individual capacity, but quick revive can be a game changer under the right circumstances.
Posted by LST
Member since Jan 2007
16316 posts
Posted on 1/21/11 at 12:36 am to
It only costs 1500 I believe. Its definitely worth it in the later rounds. By round 25 I usually have more money than I know what to do with so I end up getting it. Most of the time only one person needs to buy it. Whoever is the best player, or whoever is the least likely to get downed usually gets it to help everyone else out.



quote:

What are the best sodas to? Juggernaut, Speed Cola(is this just like light weight on MW2), Double Tap, Quick Revive.




Juggernaut is basically increased health, this is the one I always buy first and is the best one IMO. After that I'll buy Speed Cola based on what guns I have. Its sleight of hand/faster reload. Then Quick Revive if its needed. I usually dont buy Double Tap, it increases your fire rate.
This post was edited on 1/21/11 at 12:40 am
Posted by The Eric
Louisiana
Member since Sep 2008
20990 posts
Posted on 1/21/11 at 12:37 am to
No it's worth it. There is only 1 thunder gun I believe. If that guy goes down you lose that advantage until someone else draws it. So if you cab quickly revive someone they don't lose their weapons which sucks when you have an upgraded weapon. So the quick revive is definitely worth it
Posted by Tigercoop40
Northwest Arkansas
Member since Apr 2006
7539 posts
Posted on 1/21/11 at 12:45 am to
quote:

By round 25


I'm normally dead by this point

ya I wasn't sure on the prices. I always see people go for Juggernaut.

Basically I've come to learn if I get downed in later rounds I'm f'd. I came back and got the MP40 since I was broke. Fired a entire clip into a zombies head, and he still killed me. that was level 20. I was dead at the end of 19.
Posted by LST
Member since Jan 2007
16316 posts
Posted on 1/21/11 at 12:48 am to


On 29 you throw grenades down from the Pack-a-Punch room and the zombies just fall down and stand back up.
This post was edited on 1/21/11 at 12:50 am
Posted by Tigercoop40
Northwest Arkansas
Member since Apr 2006
7539 posts
Posted on 1/21/11 at 12:49 am to
Me and a friend are trying to make it farther on Kino Der Toten. It's hard playing with randoms most the time, or family for that matter. If anyone wants to try and team up add me. My PSN is Tigercoop40
Posted by LST
Member since Jan 2007
16316 posts
Posted on 1/21/11 at 12:50 am to
I'll add you tomorrow if I remember. Whats your record?
Posted by Tigercoop40
Northwest Arkansas
Member since Apr 2006
7539 posts
Posted on 1/21/11 at 12:51 am to
Ya I've learned that too. Unfortunately one time we ended the round with grenades. Next round the dogs come, we're still in the booth. Get teleported back and 4 dogs surround us. Didn't work out well for us.
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