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re: 5 Reasons the Video Game Industry Is About To Crash
Posted on 12/11/13 at 5:14 pm to SparkyAvenger
Posted on 12/11/13 at 5:14 pm to SparkyAvenger
Not to mention that Windows is going full throttle clown shoes with the touchscreen shite.
Developers will always develop as they see fit, though. If they sense they are being edged out of one platform, they will find another. Not everybody is interested in conforming to the new bullshite standard of the week.
Developers will always develop as they see fit, though. If they sense they are being edged out of one platform, they will find another. Not everybody is interested in conforming to the new bullshite standard of the week.
Posted on 12/11/13 at 5:29 pm to illuminatic
quote:
#5. We Put People Who Don't Know Gaming in Charge
Most of these companies have shareholders that they have to appease. Majority of companies want to make money. Sometimes the guys designing the game don't know how to do this.
quote:
#4. Budgets Have Gone Insane, and That's Making Innovation Almost Impossible
He apparently has never heard of kickstarter then. He uses the original playstation to compare to development on the PS3. Yes budgets are going to go up when the dollar has decreased in value for starters. Let alone how much bigger and more graphically enhanced games get they are going to cost more. If he thinks this is such an issue he should never complain or discuss graphics again. Lastly as gaming as become a more mainstreamed version of entertainment the marketing budgets for these companies has increased exponentially.
quote:
#3. Publishers Are Gaming the Review System
There are plenty of ways to avoid this. I have also seen games that I enjoy get terrible reviews. I did my own research and realized it seemed like a game I would enjoy. There are multiple ways to discover a true "score" for a game besides big time review companies.
quote:
#2. You're Always Flying Blind
quote:
in an industry where the main selling point is graphics.
Ummm……..
quote:
by the PlayStation 3 era, the number had ballooned to $28 million. With the new consoles, that's going to go up again. At this point, it'd be cheaper to just create real zombies to chase people around
Make up your mind man.
quote:
#1. The Industry Is Extremely Exploitative, and It's Driving Away Talent
Literally just last week or the week before Bungie hired a kid because they saw how amazing the mods he was making for skyrim were.
I have never heard a story of people leaving a gaming company because they hate crunch time. I have heard of people leaving one because they believe they can create a better competitive product, like Respawn with Titanfall for example.
Posted on 12/11/13 at 5:30 pm to Muppet
quote:
It's hard to place the blame squarely on anyone in particular - none of us know how those afternoon conference calls go. I'm sure Joe Q. Board of Directors Member isn't on the other line saying, "No, please don't release that title in October rather than May of next year. Our stockholders don't want to let money get in the way of ensuring that devoted [franchise] fans get the polished product they deserve."
Not to mention, gamers complain. About. Everything. The internet gave us a convenient outlet to provide feedback on products, and we have abused the shite out of it. We don't choose our battles anymore, and we've made it impossible for developers to please all of us. I don't blame them for not giving a shite about what we want. We're buying it anyway.
Posted on 12/11/13 at 5:36 pm to ILikeLSUToo
quote:
We're buying it anyway.
This is the key to all of it. The internet seems to absolutely loathe micro-transactions, but they haven't slowed down at all. The reason being is someone out there is still buying this stuff.
I remember there was a boycott on the internet of Left 4 Dead 2 when it came out because a ton of people felt like it came out way too soon. Well you could see what the people participating in the "boycott" were playing when it came out…… majority were playing Left 4 Dead 2.
Posted on 12/11/13 at 5:49 pm to RTR America
One of the reasons that I haven't gotten bf4 is because of the issues. I'm nit buying a game that's not fully working yet. I want going to get ac4 yet just because of Ubisoft track record of pc issues, jcole gave me a free key though for it.
Posted on 12/11/13 at 5:50 pm to illuminatic
If the PS4 and X1 hadn't started well, then I would have certainly agreed with you. The industry had really stagnated in both hardware and software. The new consoles are pumping some life (at least, financially) and I think the big indie push is guaranteeing that we'll still see very innovative games.
Posted on 12/11/13 at 5:51 pm to oauron
I'm looking forward to the witness as much as I am anything else next year
Posted on 12/11/13 at 6:01 pm to ILikeLSUToo
Some developers have provided an example of how to sift through the criticism and find the points that matter. I think that user feedback has often led to a better product.
It's not like they take one person's raw opinion and lay awake at night trying to figure out how to incorporate it. They bounce it around a room of likeminded people and either hone it into something useful or discard it with the rest of the refuse.
The singularity of hypercriticism that has arisen from this platform giving all of us an outlet to express whatever we want to whomever we want could be seen as an incentive to ignore the masses, but I don't think anyone dedicated to quality scoffs at the potential of public forums.
For the most part, the people who give a shite about what you think really know their game, so that some left-field opinion isn't going to send them scrambling in the opposite direction of what the majority believes is best. They have to be editors with an intuition for which "issues" are real problems and which ones are just quirks that annoy assholes.
It's not like they take one person's raw opinion and lay awake at night trying to figure out how to incorporate it. They bounce it around a room of likeminded people and either hone it into something useful or discard it with the rest of the refuse.
The singularity of hypercriticism that has arisen from this platform giving all of us an outlet to express whatever we want to whomever we want could be seen as an incentive to ignore the masses, but I don't think anyone dedicated to quality scoffs at the potential of public forums.
For the most part, the people who give a shite about what you think really know their game, so that some left-field opinion isn't going to send them scrambling in the opposite direction of what the majority believes is best. They have to be editors with an intuition for which "issues" are real problems and which ones are just quirks that annoy assholes.
Posted on 12/11/13 at 6:05 pm to Mr Gardoki
quote:
One of the reasons that I haven't gotten bf4 is because of the issues
Are there still issues? Honestly, other than the shitty beta back in august/september, the only issues I had on PC were server crashes, which I haven't experienced in a while. I don't play all the game types, so IDK....
Posted on 12/11/13 at 6:08 pm to Muppet
quote:
I do think #5 is a misguided sentiment, but it's odd that you seem to be implying that awareness of what consumers expect from a product is not a vital part of business strategizing.
The problem addressed in the article is a reality in many industries though, unfortunately. There is a disconnect between "Operations" people and "Business" people, and there are hardly enough who are skilled enough in both to bridge the gap. Operations guys think that if they make it, people will buy it. Business guys think that if they market it, people will buy it. Both are wrong so long as they each believe they have sole influence over the success of the product.
I don't think the solution to the problem is to have one or the other of those guys in charge, though. What works is having company leaders who listen and know how to discern valuable practical input from both the designers and the salesmen.
The author of this article seems to think that swapping one arrogant despot for another will set the train on a different track. I hate to tell him, but former designers frick up AAA titles too.
This.
There are plenty of people who got to management positions successfully, and made business decisions successfully, who came from lower ranks. There's nothing wrong with that.
Expecting a person who does "business things well" to be more successful than a person who "codes well," is misguided. Hire the right person, business background or not.
The problem, especially with ballooning budgets, is the expectations placed on the game itself, and the guy in charge. I'm assuming part of those budgets are tied to companies supporting "business talent."
Posted on 12/11/13 at 6:11 pm to Volvagia
quote:
This is not a good point.
Yeah the end end studios are spending way too much, but he is pretending that the indy world hasn't exploded in the past 5 years.
I play more small developer games than I do AAA titles.
Even dropped 250 on a kick starter project whose maker's past work was one of my favorite games ever.
Remember the indie movie scene in the 90's? Think about it today. It was gobbled up by big companies and we get highly-polished indie films, a la Little Miss Sunshine and Juno. Those are a far cry from sex, lies, and videotape, and Pi.
It is a good point because the studios will get to indies soon enough, they have to chew through the fat first and suck up the good mid-level, non 2nd party companies.
Gaming budgets and subsequent expectations are out of control.
Posted on 12/11/13 at 6:20 pm to illuminatic
Wow...
Yeah the Triple AAA titles have been lazy lately for the most part, but the innovation is still happening in the Indie genre.
I think a lot of these investors of big game titles will have the bubble burst but not at the expense of games.
Yeah the Triple AAA titles have been lazy lately for the most part, but the innovation is still happening in the Indie genre.
I think a lot of these investors of big game titles will have the bubble burst but not at the expense of games.
Posted on 12/11/13 at 6:31 pm to ILikeLSUToo
quote:
Are there still issues? Honestly, other than the shitty beta back in august/september, the only issues I had on PC were server crashes, which I haven't experienced in a while. I don't play all the game types, so IDK....
Well I can't tell you from experience. I know pc wasn't as bad as the console issues they were having which I'm guessing had to do with the beta they were able to do on pc. They released a pc patch recently so I don't know how it is now. Now I just don't want to spend the money but a month ago when I was playing a lot of bf3 i passed for that reason partially.
Posted on 12/11/13 at 7:30 pm to illuminatic
Three words defy this article.
Dark. Souls. Two.
Dark. Souls. Two.
Posted on 12/11/13 at 9:06 pm to illuminatic
I for one would love to see a crash and see games being made for gamers.
PS4 took a step in the right direction by supporting independent game developers. The production value might not be there but there might be some quality game out there.
PS4 took a step in the right direction by supporting independent game developers. The production value might not be there but there might be some quality game out there.
Posted on 12/11/13 at 9:09 pm to RTR America
quote:Pretty much every objection you bring up is addressed verbatim in the article.
RTR America
Or you could just copy section titles and keep pretending that you know what the article says. . .you know, whatever
Posted on 12/11/13 at 9:10 pm to SundayFunday
quote:A sequel to a wildly successful property?
Three words defy this article.
Dark. Souls. Two.
That confirms the article
Posted on 12/11/13 at 9:21 pm to illuminatic
quote:
5 Reasons the Video Game Industry Is About To Crash
Not that I don't agree with some of the premise of the article, but current console sales point to not happening anytime soon.
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