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re: Castle Clash: iOS/Droid Tigerdroppins Guild... iOS boss fight Sunday at 9
Posted on 2/4/14 at 3:17 pm to tduecen
Posted on 2/4/14 at 3:17 pm to tduecen
we should just post a standing time that works. I could routinely do it any time after say 9:30 pm central on a week night.
We could set up a recurring time if enough people can do it would make it easier than having to try to coordinate. Start once a week see if there's enough people.
We could set up a recurring time if enough people can do it would make it easier than having to try to coordinate. Start once a week see if there's enough people.
Posted on 2/4/14 at 3:19 pm to JB Bama
Yeah way we figured it would work is to attack, leave before everyone dies, and just continue. Because if you just go all out you get raped pretty good and then have to wait the 10-20 minutes for a revive when you only have 30 minutes am to attack.
Posted on 2/4/14 at 3:23 pm to JB Bama
the bottle neck is because you distribute it too much. Everyone is going to be bottle necked somewhere along the line, but because you have to upgrade so many different heroes you can't upgrade you main 5 when it gets to their time.
If people have a spare succubus, I'd consider leaving it at lvl 1. Succubus does a consistent 35k damage due to her skill. level doesn't do much for her minus the fact that she can withstand some hits. If you have heroes with revive, that's ultimately all you need for the boss.
My setup is:
Champion [revive]
TG [revive]
succubus
ninja [revive]
snowzilla [revive]
I drop champion down on one side, and the other 4 on his back. When the champion dies, there's a 75% chance he goes for a hero with revive. By the time he is even close to killing any of the other heroes (minus succubus), ninja would have used his skill, champion would have pulled off his 3.5 second stun, followed by a TG 1 second stun, and succubus' skill at the same time. End the battle, net 200-250k damage.
The reason why I use a lvl 1 succubus is because if she dies, she revives in about 15 seconds. If my lvl 100 succubus dies, I have to wait 18 minutes. The benefit of it is that she's consistent with damage and one less hero for you to worry about dying and not being able to use.
With two people (my brother and I) we have similar set ups and we finish the boss in 15 minutes.
If people have a spare succubus, I'd consider leaving it at lvl 1. Succubus does a consistent 35k damage due to her skill. level doesn't do much for her minus the fact that she can withstand some hits. If you have heroes with revive, that's ultimately all you need for the boss.
My setup is:
Champion [revive]
TG [revive]
succubus
ninja [revive]
snowzilla [revive]
I drop champion down on one side, and the other 4 on his back. When the champion dies, there's a 75% chance he goes for a hero with revive. By the time he is even close to killing any of the other heroes (minus succubus), ninja would have used his skill, champion would have pulled off his 3.5 second stun, followed by a TG 1 second stun, and succubus' skill at the same time. End the battle, net 200-250k damage.
The reason why I use a lvl 1 succubus is because if she dies, she revives in about 15 seconds. If my lvl 100 succubus dies, I have to wait 18 minutes. The benefit of it is that she's consistent with damage and one less hero for you to worry about dying and not being able to use.
With two people (my brother and I) we have similar set ups and we finish the boss in 15 minutes.
This post was edited on 2/4/14 at 3:25 pm
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