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re: Castle Clash: iOS/Droid Tigerdroppins Guild... iOS boss fight Sunday at 9

Posted on 4/15/14 at 10:58 am to
Posted by Broke
AKA Buttercup
Member since Sep 2006
65045 posts
Posted on 4/15/14 at 10:58 am to
He could have soloed boss #2. We were basically there just to scrape up the leftover HBs
Posted by Korkstand
Member since Nov 2003
28708 posts
Posted on 4/15/14 at 11:00 am to
quote:

like 10 min, and easily

Hah I figured, his damage is unreal.


And I just lost E with 40:1 for the first time. Waves 2 and 3 spawned at the same spot and they managed to take out a tower, and then wave 4 spawned at the same spot again so they aggro'd my TG and took him out. I couldn't quite beat wave 5 short a tower and TG, though I have beaten wave 5 short a tower and Ninja before. TG seems to be pretty crucial.
Posted by Displaced
Member since Dec 2011
32712 posts
Posted on 4/15/14 at 11:42 am to
quote:

40:1


what is this?
Posted by Korkstand
Member since Nov 2003
28708 posts
Posted on 4/15/14 at 11:58 am to
quote:

quote:

40:1
what is this?

The base design I'm using now. LINK
Posted by RBWilliams8
Member since Oct 2009
53417 posts
Posted on 4/15/14 at 12:25 pm to
How do you get shards in the dungeon? I 100% a couple that says they have shards but get nothing...
Posted by Korkstand
Member since Nov 2003
28708 posts
Posted on 4/15/14 at 1:02 pm to
quote:

How do you get shards in the dungeon? I 100% a couple that says they have shards but get nothing...

Shards from dungeons are random, sometimes you get them sometimes you don't. HBM though you get the shards every time you beat a level.
Posted by Casty McBoozer
your mom's fat arse
Member since Sep 2005
35495 posts
Posted on 4/15/14 at 1:30 pm to
I'm gonna try out the 40:1 and see if I can beat G more consistently.
Posted by Displaced
Member since Dec 2011
32712 posts
Posted on 4/15/14 at 1:31 pm to
quote:

I'm gonna try out the 40:1 and see if I can beat G more consistently.


let me know. If it works for you, i may try it too.
Posted by Korkstand
Member since Nov 2003
28708 posts
Posted on 4/15/14 at 1:35 pm to
quote:

let me know. If it works for you, i may try it too.

Yeah you guys post your results and your heroes. I'm curious how much difference it makes as far as what your heroes are good at. It's pretty clear that there is no one size fits all.
Posted by polizei11
Houston
Member since May 2009
1135 posts
Posted on 4/15/14 at 2:43 pm to
I still lose on G on occasion. Just luck of the draw. Most of the good base designs minimize the risk of failing due to multiple spawns in the same spot.
Posted by Casty McBoozer
your mom's fat arse
Member since Sep 2005
35495 posts
Posted on 4/15/14 at 3:18 pm to
1st shot was a loss.
Posted by Korkstand
Member since Nov 2003
28708 posts
Posted on 4/15/14 at 3:31 pm to
quote:

I still lose on G on occasion.
And here I was getting cocky thinking I might try F today. But if you still lose G sometimes then I don't stand a chance on F.
quote:

Most of the good base designs minimize the risk of failing due to multiple spawns in the same spot.
How is that accomplished though?

How many spawn points are there, anyway? It looks like 16 to me: 4 corners, 4 midpoints of each side, plus 8 points halfway between each corner and midpoint. But from the bases I've seen, 4 or 5 spawn points might as well be the same point because they will hit the same point on your base regardless. I guess it just depends on which towers are nearest to which spawn points, and whether multiple spawns manage to take out a tower and allow the next wave to aggro a hero instead of a tower?

Is it possible to build a base with only 1 viable entry point, instead of 2 or 4?
Posted by Casty McBoozer
your mom's fat arse
Member since Sep 2005
35495 posts
Posted on 4/15/14 at 3:44 pm to
I had 1.4 million mana this morning. I logged in after lunch and had 300,000. No shield. Chicken.shite.Bastards. Hit 'n' run pussies.
Posted by polizei11
Houston
Member since May 2009
1135 posts
Posted on 4/15/14 at 3:49 pm to
I lose on G maybe 5% of the time. It's a pretty small chance.

quote:

How is that accomplished though?


They try to funnel spawns around the map the first few waves with the worthless buildings so they get whittled down with your towers. Waves 4-5 usually have free reign.

quote:

Is it possible to build a base with only 1 viable entry point, instead of 2 or 4?


If you do that, your heroes won't be able to hit the spawns early enough and you will lose too many buildings and finally heroes.
Posted by lsuchamps23
Baton Rouge
Member since Feb 2008
9494 posts
Posted on 4/15/14 at 4:02 pm to
quote:

I had 1.4 million mana this morning. I logged in after lunch and had 300,000. No shield. Chicken.shite.Bastards. Hit 'n' run pussies.



they really need to reward the defense or punish the attacker
Posted by JB Bama
Tuscaloosa, AL
Member since Sep 2008
2669 posts
Posted on 4/15/14 at 4:30 pm to
In my opinion Castle Clash has stayed ahead of Clash of Clans, the diversity of heroes, better dungeons, the arena (which needs a revamp), Here Be Monsters is awesome, the huge boost in Daily rewards.

That being said Clash of Clans has a way to fight between Clans, outside of boss fights there's no benefit of being in a Clan on Castle Clash, one of my main draws to these two games is being able to be in a clan with my friends who I don't get to interact with on a frequent basis so I can be part of a group with them. Clash of Clans has much more social interaction so I can see it having more staying power than Castle Clash even though it's an inferior game.
Posted by Casty McBoozer
your mom's fat arse
Member since Sep 2005
35495 posts
Posted on 4/15/14 at 4:35 pm to
Run 2 on G was successful, but barely, lost 3 heroes and two towers (full garrisons).

The only thing I saw that I did like was on G-5 the monsters spawned in a corner where the tower was already down, and instead of walking in and attacking my heroes, they crossed the center of the base to attack another tower.
Posted by Korkstand
Member since Nov 2003
28708 posts
Posted on 4/15/14 at 5:03 pm to
quote:

the arena (which needs a revamp)

Hell yeah it does. Right now it's just kind of pick a lane and hope for the best. Are his guys in this lane or that one? Do I want to fight head on and use fighting skills, or sneak around and just try to outgun him? I don't know, I'm too excited to decide! Let me just put everybody in the bottom lane because that's the fastest way to get through these 10 clicks required to start the fight.

They should make it more like the boss fights. Show me an empty map with his heroes on it and let me drop my guys strategically. Or, hide his guys until I drop my tank, then I can drop the rest strategically. Then just let them duke it out.

Posted by RBWilliams8
Member since Oct 2009
53417 posts
Posted on 4/15/14 at 5:23 pm to
I have 2 level 40's and sitting on my TH4... Shits so easy. I know it will get harder but I just walk up in people's shite and take 40-80k of loot every time. They all just boost their TH and have like 5 weak arse heroes that are punks. I have everything maxed @ level 7 minus a couple and walls are in the process of 8. Want to max everything before I go on.. I need to hurry up and get a legendary so I can work him out, like, meow.


I know I'm in the early stages, but I like running through these people who can't wait to unlock new stuff.
Posted by DLSWVA
SW Virginia via Baton Rouge
Member since Nov 2012
781 posts
Posted on 4/15/14 at 5:35 pm to
I'm just glad he's on our side.
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