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Online College for a Degree in Game and Art Design

Posted on 9/3/13 at 12:27 pm
Posted by TigerDik86
Baton Rouge
Member since Oct 2011
2982 posts
Posted on 9/3/13 at 12:27 pm
Does anyone have any experience with something like this? I must take to online courses. I'm a working adult with a wife and 9mo.

TIA.

I'm pretty set on which online institute; and that would be The Art Institute of Pittsburgh. LINK They seem to have the courses I want to take and the online community seems pretty friendly.

Requirements.
Software Requirements
-Adobe Acrobat Professional (Version 10 or higher)
-Adobe After Effects (Version CS6 or higher)
-Adobe Flash Professional (Version CS6 or higher)
-Adobe Illustrator (Version CS6 or higher)
-Adobe InDesign (Version CS6 or higher)
-Adobe Photoshop (Version CS6 or higher)
-Adobe Premiere Pro (Version CS6 or higher)
-Apple Quicktime (Version 7 or higher)
-Audacity 2.0.3
-Autodesk 3ds Max
-Unreal UDK
-Microsoft Office Professional (Version 2010 or higher) or Microsoft Office University 365
-Norton Antivirus (Version 10.2 or higher)
-Windows Media Player (Version 12 or higher)

Technology Requirements
PC: Users should have systems with the following specifications: Intel Core®2 Duo or AMD Phenom® II processor with 64-bit support, Windows 7 Professional with SP 1 (64-bit), 4GB RAM, 30 GB available hard disk space recommended, 1280x900 display with 16-bit color, 1 GB VRAM, OpenGL 2.0–capable system, DVD-ROM drive compatible with dual-layer DVDs, Sound card compatible with ASIO protocol or Microsoft WDM//MME, Direct3D 11 technology, Direct3D 10, or OpenGL-capable graphics card, Stereo Sound Card, Speakers and/or Headset, Internet Speed : DSL or Cable Internet highly recommended and Video Card (minimum specs): Nvidia 400-series (or better) or ATI Radeon 5000-series (or better) video card.

Courses
Core Curriculum 99 cr.
Students are required to take 33 core courses as follows:
Students will take FND110 OR GAD115 (Placement by Portfolio)
C124 - Character and Object Design for Animation
FND110 - Drawing
FND111 - Color Theory
FND112 - Fundamentals of Design
FND113 - Perspective
FND133 - Digital Imaging for Multimedia and Web
GAD101 - Introduction to Game Development
GAD115 - Sculpture and Drawing for GAD
GAD116 - Observational Drawing for GAD
GAD117 - Life Drawing & Gesture for GAD
GAD132 - 2D Animation for Game Art
GAD136 - Drawing & Anatomy for GAD
GAD212 - Digital Storytelling
GAD213 - Game Production Pipeline
GAD215 - Hard Surface & Organic Modeling
GAD216 - Texture Mapping for Games
GAD217 - 3D Animation
GAD218 - Material & Lighting
GAD219 - Game Modeling
GAD220 - Principles of 3D Modeling
GAD293 - Sculptural Modeling
GAD312 - Game Design and Game Play
GAD313 - Programming for GAD
GAD322 - Project Management for Game Art
GAD332 - Interface Design
GAD392 - 3D Character Rigging
GAD411 - Designing Interior Spaces and Worlds
GAD412 - Level Design
GAD413 - Team Production I
GAD414 - Advanced Game Prototyping
GAD416 - Advanced Level Design
GAD422 - Portfolio Preparation for Game Art
GAD431 - Interactive Game Prototyping
GAD432 - Portfolio GAD432
GAD443 - Team Production II
GAD444 - Team Production III


Core Electives 9 cr.
Students are required to take 3 core elective courses from the list below:
C220 - Intermediate 2D Animation
C332 - Advanced Software
C412 - Advanced Software II
C422 - Advanced Software III
CC420 - Internship
CC478 - Special Projects
CC479 - Special Projects II
CC480 - Special Projects III
GAD231 - Advanced Illustration for Game Art
GAD315 - Advergames
GAD327 - Character Modeling
GAD328 - 3D Scripting
GAD394 - Motion Capture
GAD395 - Game Animation
GAD418 - Computer Simulations
GAD419 - Advanced Edutainment Development
GAD423 - Virtual Reality
IMD221 - Interactive Authoring II
IMD232 - Interactive Authoring III


Art/Design Elective 12 cr.
Students are required to take 4 art/design elective courses from the list below:
C321 - Acting/Movement
FND121 - Theory and Development of Form
G223 - Digital Image Manipulation II
GAD121 - Scriptwriting for Games and Multimedia
GAD211 - Illustration for Game Art
GAD226 - Sound Design for Games
GAD291 - Storyboarding
GAD292 - Background Design & Layout
GAD327 - Character Modeling
GAD391 - Game Testing
GAD393 - Lighting and Texture
GAD415 - Low Polygon Modeling and Animation
IMD211 - Interactive Authoring I


General Education 32 cr.
Students are required to take 8 required general education courses as follows:
COM1010 - Introduction to Communications
COM3010 - Advanced Communications
ENG1010 - Composition and Language
ENG1020 - Composition and Language II
MTH1010 - College Math
MTH2010 - College Math II
PHY1010 - Physics
PSY1010 - Introduction to Psychology


General Education Electives 28 cr.
Students are required to take 7 general education electives.
One General Education Elective course must be taken from each area: English, Science/Math, Humanities, and Social Science. Three General Education Elective courses must be at the 2000-level or higher, and three additional courses must be at the 3000-level or higher.

Some courses are offered on a rotating basis.


Transitional Courses 0-12 cr.
Placement tests in Math and English are administered to determine if a student needs additional preparation in either of these areas. If a need is indicated, accepted applicants are placed in developmental courses on the basis of their placement test scores and/or transfer credit. Students must successfully complete or place out of transitional courses in order to progress in the program. Transitional course credits do not count towards the total number of credits for graduation or cumulative grade point average. Taking transitional classes increases the number of courses a student will take and may extend the number of quarters a student will be in attendance.

ENG095 - Reading and Writing Skills
MTH099 - Basic Mathematics
MTH100 - Elementary Algebra
SS100 - Strategies for Online Learning
Posted by jcole4lsu
The Kwisatz Haderach
Member since Nov 2007
30922 posts
Posted on 9/3/13 at 1:16 pm to
there is a place for online education in tech (which includes game design) however i would caution you on the following:
1) the majority of game designers work terrible hours and dont really get paid all that much. thus, any major investment in a degree should be VERY WELL thought out.
2) dont get a degree from a "for profit" online school such as phoenix or devry or the AI. (please nobody chime in with the all schools are for profit schools schtick, thats a debate for a different thread)
the cost of such degrees are far too high for what you get.
do you realize the cost of that institution is $470 plus additional fees PER HOUR (not per course). a single 3 hour course will cost you $1500.

If you must go purely online, try to either find an online solution from a real brick and mortar school or try something like WGU
WGU- BS in IT (software concentration)
the degree i linked would not only be cheaper than the one you described, the education would serve you MUCH BETTER in your job search
Posted by brucevilanch
Fort Worth, Tejas
Member since May 2011
24334 posts
Posted on 9/3/13 at 1:30 pm to
My friend has his graphic design degree from The Art Institute of Fort Lauderdale.










































Hey works at the apple store...stocking.












Another one of my friends has a degree in Video Game art and design from Virginia college...






























He's a waiter.
This post was edited on 9/3/13 at 1:32 pm
Posted by Mr Gardoki
AL
Member since Apr 2010
27652 posts
Posted on 9/3/13 at 1:41 pm to
Dedicate yourself to school and don't see your family much. That will be good practice for a career with no life doing that. I think it would be fun to do casually but by as a career. If you love it though then go for it.
Posted by jcole4lsu
The Kwisatz Haderach
Member since Nov 2007
30922 posts
Posted on 9/3/13 at 1:47 pm to
quote:

Dedicate yourself to school and don't see your family much. That will be good practice for a career with no life doing that. I think it would be fun to do casually but by as a career. If you love it though then go for it.

i really, really wouldnt advise anyone with the commitments he has to spending an arse load of money on a fairly worthless degree from a for profit school. that isnt an IT degree, its an art degree. job pickings will be very slim.
Posted by brucevilanch
Fort Worth, Tejas
Member since May 2011
24334 posts
Posted on 9/3/13 at 1:53 pm to
True that.

The second friend I mentioned dropped out of the engineering program at Auburn, where he a had a full free ride, to pursue his "passion". If you're ever in Birmingham and you're at The Summit shopping, be sure to eat at the Tavern at the Summit. Ask for Chad to be your waiter. He's a good guy.
Posted by Blitzed
Member since Oct 2009
21326 posts
Posted on 9/3/13 at 1:55 pm to
What if we all just got a degree and we all just stared our own gaming company?

I know stout could get us started.
This post was edited on 9/3/13 at 1:57 pm
Posted by brucevilanch
Fort Worth, Tejas
Member since May 2011
24334 posts
Posted on 9/3/13 at 1:56 pm to
Why would we need degrees to start our own company?
Posted by Blitzed
Member since Oct 2009
21326 posts
Posted on 9/3/13 at 1:57 pm to
Well we would need to know how to make a game Bruce.
Posted by ILikeLSUToo
Central, LA
Member since Jan 2008
18018 posts
Posted on 9/3/13 at 2:02 pm to
I would love that kind of degree simply for a new hobby. I wouldn't want to pay that much for it, though. Getting a job in the industry seems enormously competitive, and the reality of the job seems more tedious than fun. I can imagine the opportunities for advancement are low, and the pay increases are few and far between since the games still have to sell at industry standard prices or lower.

Posted by brucevilanch
Fort Worth, Tejas
Member since May 2011
24334 posts
Posted on 9/3/13 at 2:10 pm to
quote:

MTH1010 - College Math

MTH2010 - College Math II


LoL.
Posted by Mr Gardoki
AL
Member since Apr 2010
27652 posts
Posted on 9/3/13 at 2:15 pm to
How much does a degree really help is that field anyway?
Posted by jcole4lsu
The Kwisatz Haderach
Member since Nov 2007
30922 posts
Posted on 9/3/13 at 2:17 pm to
I imagine quite a bit, but an internship helps more. (probably pretty hard to get an internship without first being in school for the degree)
Posted by DrSteveBrule
Baton Rouge
Member since Sep 2009
12027 posts
Posted on 9/3/13 at 2:17 pm to
I hate to be the one to shite on dreams, but if you need to go to school to learn how to program video games or make art, you're already behind the curve.

There are people that learn this stuff as hobby work from a very early age and will simply have more experience in an already sparse job market. Things like programming, art, cooking etc. Are skills you can honestly learn as effectively on your own and school is just a waste of time and money.

If you want a degree, get one in something that is valued. I watched a documentary about valve and the people they hire for their programming and art departments have degrees in other shite like engineering, political science etc. They are hired because of how skilled they are, not because they got a degree in graphic design.
Posted by Mr Gardoki
AL
Member since Apr 2010
27652 posts
Posted on 9/3/13 at 2:20 pm to
That's kind of what i was thinking. I figured a lot of these people learned this on their own and have games, designs, etc... to show employers.
Posted by sbr2
Member since Apr 2011
15016 posts
Posted on 9/3/13 at 2:30 pm to
quote:

How much does a degree really help is that field anyway?


I took a tour at SCAD since I live here, and they are one of the most reputable game design/programming campus programs out there. The value they provide is that they are very well connected and actively help you find jobs post-graduation.
Posted by taylork37
Member since Mar 2010
15329 posts
Posted on 9/3/13 at 2:31 pm to
Well you guys just thoroughly shite on this man's dream.
Posted by jcole4lsu
The Kwisatz Haderach
Member since Nov 2007
30922 posts
Posted on 9/3/13 at 2:32 pm to
quote:

Well you guys just thoroughly shite on this man's dream

not OT malicious style though. genuinely think his plan of action was a bad one.
Posted by Mr Gardoki
AL
Member since Apr 2010
27652 posts
Posted on 9/3/13 at 2:37 pm to
Let's do it Ot style, become a plant operator
Posted by DrSteveBrule
Baton Rouge
Member since Sep 2009
12027 posts
Posted on 9/3/13 at 2:54 pm to
I was genuinely trying to give him good advice since he is a father with priorities. He would be much better served learning on his own.
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