Xcom: Enemy Unknown | Page 2 | TigerDroppings.com
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jmarto1
LSU Fan
Houma, LA
Member since Mar 2008
15593 posts

re: Xcom: Enemy Unknown

How long is this game? I just took out the Alien Base. I'm sure that I'm not too far into it. I had to prolong that for awhile because I didn't have enough engineers to make the key.


puffulufogous
USA Fan
New Orleans
Member since Feb 2008
5315 posts

re: Xcom: Enemy Unknown
Word to the wise you need to research some upgrades to your planes. It's frustrating as shite when you build a raven and load it up with weapons to have it shot down. Blee dat.


jmarto1
LSU Fan
Houma, LA
Member since Mar 2008
15593 posts

re: Xcom: Enemy Unknown
I usually abort in time. Those damn flying saucer things that have the little support drones are kicking my ass.


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sbr2
Member since Apr 2011
13311 posts

re: Xcom: Enemy Unknown
I want to say there are three sections like the alien base where you can pass time before attacking a static objective.

I second guy who said invest in aircraft, make sure to equip the Ravens with up to date shite and have a few of the combat boosts ready to go, because failing to stop a ship will screw you with the panic increase. I swear whenever I am upgrading weapons (it takes a day) I am sweating buckets because of how fricked you are if aircraft isn't ready to go.

Also it's absurd how understated the importance of satellites are, always have one or two satellites queued up and two ready to launch at any time. They are crucial to preventing countries from getting high panic before a council report. Also, when you don't attack an objective like the alien base the game difficulty will continue to ramp up regardless of whether you progress the story.


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LA kid but AU fan
Auburn Fan
Jay Prosch Fan Club: Historian
Member since Apr 2007
4490 posts

re: Xcom: Enemy Unknown
Been working like crazy recently and haven't played anything in like two weeks.

So I'm really looking forward to starting this game over this three day weekend. If Yahtzee gave it a good review, I'm pretty sure I'm going to love it.


jmarto1
LSU Fan
Houma, LA
Member since Mar 2008
15593 posts

re: Xcom: Enemy Unknown
It is addictive and frustrating. You really do have to work on your tactics and adapt.


jmarto1
LSU Fan
Houma, LA
Member since Mar 2008
15593 posts

re: Xcom: Enemy Unknown
Did any of you guys use the SHIV unit?


sbr2
Member since Apr 2011
13311 posts

re: Xcom: Enemy Unknown
Nah, it was a good stopgap between a rookie when one if my better guys gets injured, but it takes forever to get repaired.


jmarto1
LSU Fan
Houma, LA
Member since Mar 2008
15593 posts

re: Xcom: Enemy Unknown
I saw where I could repair it with an arch thrower. If I can use it a few times it makes the SHIV and someone carrying the AT a tough team.


sbr2
Member since Apr 2011
13311 posts

re: Xcom: Enemy Unknown
I don't think in game heals or repairs reduce recovery time. I've had guys get revived from critical wounds and back to full health and they are still out weeks in strategy mode.


jmarto1
LSU Fan
Houma, LA
Member since Mar 2008
15593 posts

re: Xcom: Enemy Unknown
I'm cool with that. As long as I can get through the mission. I have enough soldiers.


HobbsTheTiger
Ball State Fan
Houston
Member since Sep 2010
99 posts

re: Xcom: Enemy Unknown
Green man gaming has this for $16 today. Decided to take the plunge to try it out.

I'm hoping it is similar to the old classic.



Eyothrie
Alabama Fan
Mobile, AL
Member since Jul 2010
965 posts

re: Xcom: Enemy Unknown
Bought it on GMG as well


jmarto1
LSU Fan
Houma, LA
Member since Mar 2008
15593 posts

re: Xcom: Enemy Unknown
I could've pointed you in the direction of a library that would let you check it out for free. Good game though. Enter these names for custom names if you want to cheat:

Joe Kelly
Ken Levine
Otto Zander
Sid Meier


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