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jmarto1
LSU Fan
Houma, LA
Member since Mar 2008
15981 posts

Xcom: Enemy Unknown

Anyone played this? It is like a really awesome chess game. Pretty legit.


DoUrden
Tennessee Fan
Limbo
Member since Oct 2011
12356 posts

re: Xcom: Enemy Unknown
Too few maps imo, wish i would have waited for a sale.


puffulufogous
USA Fan
New Orleans
Member since Feb 2008
5328 posts

re: Xcom: Enemy Unknown
it gets kind of frustrating when you start facing harder enemies that take lots of laser blasts to kill. all in all a fun game especially for those who prefer to use controller


sbr2
Member since Apr 2011
13647 posts

re: Xcom: Enemy Unknown
It's a great game.


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jmarto1
LSU Fan
Houma, LA
Member since Mar 2008
15981 posts

re: Xcom: Enemy Unknown
quote:

Too few maps imo, wish i would have waited for a sale.


Borrowed it from the interwebz


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jmarto1
LSU Fan
Houma, LA
Member since Mar 2008
15981 posts

re: Xcom: Enemy Unknown
quote:

it gets kind of frustrating when you start facing harder enemies that take lots of laser blasts to kill


Now I'm feeling the frustration. You were definitely right. It seems that elevation only helps your shot and not your LOS. My memorial wall is littered with guys who got to close to a ramp going down.


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TTownTiger
LSU Fan
Austin
Member since Oct 2007
3017 posts

re: Xcom: Enemy Unknown
I love this game. The combat & strategy reminds me a lot of the game Gladius, which is one of my top 3 favs of all time. Playing Xcom on ironman mode on the hardest difficulty level is so stupidly hard it's pretty much ridiculous.

I have went through a few playthroughs and still occasionally saw a new map. But yes, it was mostly the same recycled maps each playthrough. They did have different enemy spawn points each time though, which kept it kinda fresh.

My snipers were bad ass. I'd take two on pretty much every mission and let them wreck shop. Even without getting to high ground to get that bonus, they still would do great damage with every shot. They would get about 70% of all my squads kills.
This post was edited on 2/14 at 10:58 pm


jmarto1
LSU Fan
Houma, LA
Member since Mar 2008
15981 posts

re: Xcom: Enemy Unknown
My snipers are doing the same. I really need to upgrade their pistols to increase their effectiveness. Two snipers on over watch saves my arse a lot.


sbr2
Member since Apr 2011
13647 posts

re: Xcom: Enemy Unknown
quote:

I really need to upgrade their pistols to increase their effectiveness


Ehhhhhh, don't take run'n'gun for the snipers. Use squad sight and invest in the jet packs. My normal group setup was two snipers, two heavies, one medic, and one assault (and I swapped out the assault for a second medic a lot). I wrecked shop with that lineup especially after getting the guided missile launcher, I could destroy shrouded groups with ease.


TTownTiger
LSU Fan
Austin
Member since Oct 2007
3017 posts

re: Xcom: Enemy Unknown
quote:

Ehhhhhh, don't take run'n'gun for the snipers. Use squad sight and invest in the jet packs. My normal group setup was two snipers, two heavies, one medic, and one assault (and I swapped out the assault for a second medic a lot). I wrecked shop with that lineup especially after getting the guided missile launcher, I could destroy shrouded groups with ease.


Agree with all if this. I mostly used the same lineup as well. I never worried too much about my snipers pistols because they rarely were close enough to an enemy to use their pistol. I basically just put my snipers in cover somewhere in the center of the map and kept them on overwatch the entire time. With squad sight set, they would pick off enemies on the regular. If it was a large map, I would send my other troops up first and have my snipers lag behind. That way they weren't the first to contact an enemy and I could maneuver them to a better place once I knew where the enemies were.

Pretty much the only time I would get my snipers killed is if I tried to rush them to a high ground spot without knowing where the enemies were at first.
This post was edited on 2/15 at 7:15 am


sbr2
Member since Apr 2011
13647 posts

re: Xcom: Enemy Unknown
Anyone got some good horror stories? I was doing a classic ironman playthrough and got murdered on the map with the gas station and the semi-trucks. In my last unit movement I entered the enemy discovery phase in which five mutons moved right next to my guys, and then their turn started and they murdered the frick out of my whole team.


jmarto1
LSU Fan
Houma, LA
Member since Mar 2008
15981 posts

re: Xcom: Enemy Unknown
Those damn crawling things get me all the time. It mainly happens with what I was bitching about earlier. I'll have a higher elevation, set a few guys on over watch and try to move down a ramp only to find three or four sitting right on or at the bottom of the ramp. I would think I would be able to see them from a higher elevation but no. They go ahead rape me when that happens.

BTW, did you guys keep an arch thrower with you?


sbr2
Member since Apr 2011
13647 posts

re: Xcom: Enemy Unknown
I ditch it after I capture one of everything, but I definitely make sure to upgrade it. Before the upgrade it's tough as shite to capture because you have to get them down to one health for the best chance so I'm spamming pistol fire at a god damn muton.


jmarto1
LSU Fan
Houma, LA
Member since Mar 2008
15981 posts

re: Xcom: Enemy Unknown
Is it really worth trying? Part of me just wants to say screw the arch thrower.


sbr2
Member since Apr 2011
13647 posts

re: Xcom: Enemy Unknown
You get some handy research bonuses and the alien weapon doesn't self destruct, so you can use it as soon as you unlock the ability.


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TTownTiger
LSU Fan
Austin
Member since Oct 2007
3017 posts

re: Xcom: Enemy Unknown
quote:

Is it really worth trying? Part of me just wants to say screw the arch thrower.

Yes. You get really good upgrades to weapons & armor by catching live aliens with the thrower and then researching them.


jmarto1
LSU Fan
Houma, LA
Member since Mar 2008
15981 posts

re: Xcom: Enemy Unknown
I'm trying with it but I'm getting my arse handed to me enough as it is. I keep one just in case I get lucky. Any tactics recommendations? The most effective for me has been the two snipers on over watch. I tried one abduction sequence with two shot guns. I had them bust through the buildings right behind some mutons and smoke them in one shot. I considered myself lucky on that one. The heavy gunner has not been very effective for me. Had a couple of battles where I set him on constant over watch on elevation and he did some work. Otherwise he is pretty shitty.


sbr2
Member since Apr 2011
13647 posts

re: Xcom: Enemy Unknown
Don't rely too much on overwatch, there is a requisite shot penalty. I use the heavy gunner with the two shot ability and heavy suppression, blowing up groups of enemies at a time. Also on your last movement turn DO NOT move out of sight range, because you are more likely to trigger enemies than help yourself.


jmarto1
LSU Fan
Houma, LA
Member since Mar 2008
15981 posts

re: Xcom: Enemy Unknown
I've like to regroup right after a battle. I keep forgetting about suppression. That would definitely help.


sbr2
Member since Apr 2011
13647 posts

re: Xcom: Enemy Unknown
It really helps when you know a floater/heavy floater has a shot on one of your guys but has to move to get it, the enemy will usually stay put instead of incurring the reaction shot.


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