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YouTube launches 60fps video

Posted on 10/30/14 at 11:18 pm
Posted by lsufan_26
Member since Feb 2004
12559 posts
Posted on 10/30/14 at 11:18 pm
SIAP but it looks pretty awesome
This post was edited on 10/30/14 at 11:21 pm
Posted by ILikeLSUToo
Central, LA
Member since Jan 2008
18018 posts
Posted on 10/30/14 at 11:48 pm to
It's about time.

FYI, it only works on Chrome and Safari right now.
Posted by Mr Gardoki
AL
Member since Apr 2010
27652 posts
Posted on 10/31/14 at 12:07 am to
But the human eye can't see beyond 30...
Posted by RonFNSwanson
University of LSU
Member since Mar 2012
23169 posts
Posted on 10/31/14 at 11:06 am to
Better for slow motion playa
Posted by ILikeLSUToo
Central, LA
Member since Jan 2008
18018 posts
Posted on 10/31/14 at 12:37 pm to
He was joking. It's a myth.
Posted by lsufan_26
Member since Feb 2004
12559 posts
Posted on 10/31/14 at 2:08 pm to
Yeah it's pretty noticeable
Posted by Cs
Member since Aug 2008
10469 posts
Posted on 10/31/14 at 3:04 pm to
Unfortunately, Youtube's video compression absolutely destroys video quality.

I'll watch movie and game trailers on their official sites, or on Vimeo, Gamersyde, or even IGN. The difference in video fidelity is quite noticeable.

Despite having unlimited resources and finances, Youtube's monopolistic reign on internet videos means they have little incentive to allow users to upload uncompressed videos.
Posted by ILikeLSUToo
Central, LA
Member since Jan 2008
18018 posts
Posted on 10/31/14 at 3:31 pm to
Yep, the bitrate has always been pretty bad even at 1080p. More 4K content would be good, which can be played on lower res monitors, and you get the added benefit of streaming at a higher bitrate so it looks somewhere close to what you'd expect at 1080p.
Posted by Korkstand
Member since Nov 2003
28708 posts
Posted on 10/31/14 at 3:57 pm to
quote:

Despite having unlimited resources and finances, Youtube's monopolistic reign on internet videos means they have little incentive to allow users to upload uncompressed videos.

I wouldn't say unlimited, as there are limits to everything. And when you're talking about multiplying storage and bandwidth costs (Youtube's primary expenses, I would imagine) by 2-5 times or more, that's the difference between being profitable and being a huge money pit.
Posted by ILikeLSUToo
Central, LA
Member since Jan 2008
18018 posts
Posted on 10/31/14 at 4:50 pm to


Just a few more of these.
Posted by Mr Gardoki
AL
Member since Apr 2010
27652 posts
Posted on 10/31/14 at 5:17 pm to
You get me.

YouTube videos do suck though.
Posted by prplhze2000
Parts Unknown
Member since Jan 2007
51398 posts
Posted on 10/31/14 at 6:08 pm to
Even worse. They now have an autoplay feature that can not be turned off. I have a channel. You watch a video I uploaded. It automatically starts playing the next video and the next and the next once the one you wanted to watch is over. Very annoying.
Posted by efrad
Member since Nov 2007
18645 posts
Posted on 10/31/14 at 6:44 pm to
quote:

He was joking. It's a myth.



Even if it were true, there are other good reasons to have 60fps video.

For example, I play a lot of 8-bit/16-bit classic video games, and I often capture my gameplay and upload it.

A lot of games use flicker effects. For example, in Mega Man games, if you are hit by an enemy, you have invulnerability for 2 or 3 seconds, during which your character is semitransparent. Since classic consoles didn't support semitransparent sprites, the developers used a trick where they made the sprite flicker on one frame, then off one frame, on one frame, off one frame. Flickering that fast, it creates the illusion to your eye that the character is semitransparent. All of those games are locked at 60Hz/60fps.

When you upload footage of that to YouTube, the downconversion algorithm just drops every other frame in the video, which means when you are hit the flicker effect is gone, and either nothing happens (the character doesn't appear to be hit) or the character disappears from the video altogether.

It's not that big of a deal but it is something that bugs me.
Posted by ILikeLSUToo
Central, LA
Member since Jan 2008
18018 posts
Posted on 10/31/14 at 7:43 pm to
That's an interesting and highly specific benefit for 60fps.

Posted by Mr Gardoki
AL
Member since Apr 2010
27652 posts
Posted on 10/31/14 at 10:14 pm to
quote:

For example, I play a lot of 8-bit/16-bit classic video games, and I often capture my gameplay and upload it.

Why do you do this? And why do I never see you on the gaming board?
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