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Kerbal Space Program version 0.25 released today
Posted on 10/7/14 at 4:19 pm
Posted on 10/7/14 at 4:19 pm
Really excited about this version.
Added to the game:
Administration Building
A new facility at KSC which will allow you to choose from a set of Strategies to boost certain areas of your space program, usually at the expense of some other area. Start an Unpaid Internship Program to increase your Science gains at the cost of Reputation, or take up an Open Source Technologies Initiative to boost your Reputation gains at the cost of decreased Science rewards. All these combinations will be possible using Strategies, along with many more. Also, Strategies are fully mod-enabled and new ones can be added very easily. Just keep in mind, however, you can only take up a limited amount of strategies at a time, so choose wisely.
New effects
We’ve done a huge overhaul on particle and sound fx. We’ve got much better-looking and better-sounding explosions and rocket effects coming.
Spaceplane Part Overhaul
We are adding several new parts, along with the integration of fan-favorite mod Spaceplane Plus.
Accessibility improvements
More markers on your navball and a pointer to where your node is?A way to transfer Kerbals without them leaving their craft? A button to push your thrust all the way to 100%? We’re adding all that.
Kerbal Experience
Recovering Kerbals will now reward your reputation based on where they’ve been (and what they’ve done there), and their accomplishments will be stored in persistent ‘career’ logs for each crewmember.
Difficulty panel
We’re setting up a much needed Difficulty Options panel, to allow you to set up the game to your liking. Does reverting flights make everything too easy? Try disabling that to see what playing with no room for error feels like. Are you constantly broke without cash to continue? Give yourself some extra boost off the start by increasing your starting Funds. The list of tweakable options goes on, but you get the idea.
Also buildings at the Space Center are now destructible if you crash into them.
There are other additions to the game i probably didn't list but it's a big update to the game.
Added to the game:
Administration Building
A new facility at KSC which will allow you to choose from a set of Strategies to boost certain areas of your space program, usually at the expense of some other area. Start an Unpaid Internship Program to increase your Science gains at the cost of Reputation, or take up an Open Source Technologies Initiative to boost your Reputation gains at the cost of decreased Science rewards. All these combinations will be possible using Strategies, along with many more. Also, Strategies are fully mod-enabled and new ones can be added very easily. Just keep in mind, however, you can only take up a limited amount of strategies at a time, so choose wisely.
New effects
We’ve done a huge overhaul on particle and sound fx. We’ve got much better-looking and better-sounding explosions and rocket effects coming.
Spaceplane Part Overhaul
We are adding several new parts, along with the integration of fan-favorite mod Spaceplane Plus.
Accessibility improvements
More markers on your navball and a pointer to where your node is?A way to transfer Kerbals without them leaving their craft? A button to push your thrust all the way to 100%? We’re adding all that.
Kerbal Experience
Recovering Kerbals will now reward your reputation based on where they’ve been (and what they’ve done there), and their accomplishments will be stored in persistent ‘career’ logs for each crewmember.
Difficulty panel
We’re setting up a much needed Difficulty Options panel, to allow you to set up the game to your liking. Does reverting flights make everything too easy? Try disabling that to see what playing with no room for error feels like. Are you constantly broke without cash to continue? Give yourself some extra boost off the start by increasing your starting Funds. The list of tweakable options goes on, but you get the idea.
Also buildings at the Space Center are now destructible if you crash into them.
There are other additions to the game i probably didn't list but it's a big update to the game.
Posted on 10/7/14 at 4:22 pm to Henry Jones Jr
On sale for 40% too
Gonna snag it
Gonna snag it
Posted on 10/7/14 at 4:54 pm to Devious
Finally bought this game. I've followed it for ages and I just decided to go for it! Pretty pumped.
Posted on 10/7/14 at 4:55 pm to Henry Jones Jr
Neat!
I actually jumped in and played this for 2 hours the other day. I just wanted to brush up on my orbital rendezvous skills. I did a scenario and captured cool pics.
I actually jumped in and played this for 2 hours the other day. I just wanted to brush up on my orbital rendezvous skills. I did a scenario and captured cool pics.
Posted on 10/7/14 at 8:00 pm to Henry Jones Jr
quote:
Henry Jones Jr
You are the right stuff for all kerbals.
Posted on 10/7/14 at 10:59 pm to Henry Jones Jr
My body is ready. My kerbalnauts may not be ready for the revert flight feature to be turned off. So, much death.
The ability to go full thrust in one button may be the single greatest gaming feature ever.
The ability to go full thrust in one button may be the single greatest gaming feature ever.
This post was edited on 10/7/14 at 11:02 pm
Posted on 10/8/14 at 6:48 am to ZacAttack
Nice, I think I will start from scratch again.
Posted on 10/8/14 at 7:23 am to Henry Jones Jr
I crashed on the moon
Posted on 10/8/14 at 11:00 am to Henry Jones Jr
I absolutely need to get back into this game. It's in my 'permanent' Steam folder AKA never getting uninstalled.
Posted on 10/8/14 at 11:10 am to polydorr
Plan on running through the training missions tonight. Can't wait to crash millions of times.
Posted on 10/8/14 at 11:15 am to Devious
Can we steam chat during that?
Posted on 10/8/14 at 11:17 am to Mr Gardoki
what's everyone's steam names??
Posted on 10/8/14 at 11:27 am to Mr Gardoki
We can skype, Steam chat, chat roulette, or whatever other sordid communication method you have in mind.
Posted on 10/8/14 at 11:33 am to Devious
We need a TD TS server
I never got a Kerbal permanently placed on Eve in my last game save. That must change with this update...
I never got a Kerbal permanently placed on Eve in my last game save. That must change with this update...
Posted on 10/8/14 at 11:37 am to Devious
I just want to know you're there
Posted on 10/8/14 at 12:34 pm to Dam Guide
quote:
I never got a Kerbal permanently placed on Eve in my last game save. That must change with this update...
I got one placed there. Poor bastard has been there going on 10 years now.
Posted on 10/8/14 at 12:42 pm to Henry Jones Jr
quote:
I got one placed there. Poor bastard has been there going on 10 years now.
I just didn't get that far on the last update with contracts. Focused more on a Duna base and then started playing with some other mods.
Last time I sent him a car and I flipped and broke it far from base. I didn't feel like walking back to base or sending him another car so I left him in the middle of nowhere without any shelter.
This post was edited on 10/8/14 at 12:42 pm
Posted on 10/8/14 at 5:27 pm to Dam Guide
Uninstalled the 64 bit version and am going back to 32 bit until they stabilize the 64 bit.
Posted on 10/9/14 at 10:04 am to Henry Jones Jr
I tried to download yesterday and I kept getting an error message. I downloaded from the KSP website rather than steam cause I don't have steam on the computer I was gonna use... Not really excited about trying to figure this thing out.
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