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DoUrden  Tennessee Fan Nightmare Member since Oct 2011 5494 posts

| Witcher 3 first info!!! (Posted on 2/4/13 at 11:57 pm)
LINK Stolen from another board: LINK expect it to come out in 2014 most likely as it says it will be out for all next gen consoles as well. Open World, supposedly around 20% bigger than Skyrim Mount's are in , it should take 30-40 mins to cross the world riding one Will use CDRED Engine 3 No more chapter/acts, Geralt isn't going to be fighting for everyone else New enemy AI and no more scripted bosses Gerald became even more manlier if possible, has a beard 
This post was edited on 2/5 at 12:08 am
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brucevilanch  Alabama Fan guntersvegas Member since May 2011 8952 posts

| re: Witcher 3 first info!!! (Posted on 2/5/13 at 12:15 am to DoUrden)
need moar cyberpunk 2077 info
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DoUrden  Tennessee Fan Nightmare Member since Oct 2011 5494 posts

| re: Witcher 3 first info!!! (Posted on 2/5/13 at 12:17 am to brucevilanch)
quote:
need moar cyberpunk 2077 info
Expected to be in 2015 way out.
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brucevilanch  Alabama Fan guntersvegas Member since May 2011 8952 posts

| re: Witcher 3 first info!!! (Posted on 2/5/13 at 12:18 am to DoUrden)
damn that's really far off. goodluck with this thread.
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Carson123987  LSU Fan Middle Court at The Rec Member since Jul 2011 22969 posts

| re: Witcher 3 first info!!! (Posted on 2/5/13 at 1:45 am to DoUrden)
love you dourden. im so excited. kinda apprehensive about the beard Witcher 2 was so much better than Skyrim
quote:
- The team felt it missed the huge freedom of open-world games like Skyrim - Proper mounted combat still being tested - Currently not a definite part of the game - Horses will be in, though, since they’re important for navigation - Ships float on the water in true physics interactions - Team has doubled in size - No chapters, acts, or any artificial break-points - Geralt can seamlessly cross from one end of the world to the other thanks to REDengine 3 - No loading screens while traveling in the open world - Can explore on foot, by horseback, and via boat - Pursue yor long-lost love, play the game of empires on behalf of the northern kingdoms that still claim independence, and thwart the nefarious Wild Hunt - Fast travel: instantly revisit any discovered location - Director Konrad Tomaszkiewicz: “A huge goal is to keep the high quality o four quests, with all the cinematics and impressive events and moments.” - Point of interest will always be in sight - Players will be beckoned to explore dank caves, embattled villages, decaying ruins, etc. - Over 100 hours of hand-scripted quests - Quests: help villagers, engineer the succession of the Skellige kings, etc. - Use monster hunting for adventure, incoming, and unique rewards - There are mini-games based on the area of the world - Ex: Skellige has knife-throwing - Gain exclusive rewards from mini-games - Don’t have to complete mini-games to proceed in the story - Monsters, bandits, traders, animals, and more will attack anyone they deem hostile - Enemies don’t scale to the player’s level - Slaying monsters, fighting hostile humans in the different forms they come in, collecting items, leveling up are in the game - World 40 times larger than the last game - Three different aspects to narration - Lowest level: free-form activities like monster hunting, crafting, individual standalone quests - Second step: political situation and Nilfgaardian invasion is resolved through the core plotline of the major areas (Skellige, Novigrad, No Man’s Land) - Each land has its own storyline - Can abandon the storyline, but will have repercussions later - Not doing a plotline is a choice the player has - Main narrative: search for Geralt’s loved ones and conflict with the Wild Hunt - Multiple branches of narratives that feed into each other - Don’t have to do anything outside the main storyline to beat the game - Could have help in a main-line encounter from an ally you gained in the Skellige archipelago if you’ve completed certain quests in certain ways - Major events in the main storyline are “gates” for the state of the world - Ex: village threatened by bandits might be abandoned after certain events if the player doesn’t help - Weather effects are dynamically generated and fully modeled as real volumetric clouds rather than being simply painted on the skybox - In contrast to the last game, Geralt encounters communities and individuals with monster-related problems that need solving - There aren’t contract-like assignments this time - Press the left trigger to turn on Geralt’s witcher senses - Can glean information from a crime scene upon discovering it - Within range of a scene of interest, the mechanic conveys clues to the player through the witcher muttering to himself and/or visual depictions of past events that represent Geralt’s reasoning - Time of day and other conditions determine where monsters appear and their abilities - Can strike critical areas in combat based on how much you learn about monster anatomy and tactics - The team is deciding between using a handful of in-combat special moves for particular attacks and a slow-motion quick-time event style - Monsters you defeat leave otherwise unobtainable alchemical and crafting ingrediants needed for making of unique items, potions, mutagens - These allow Geralt to gain special powers and upgrades in the new mutation development tree - These kills serve as the witcher’s primary method of income - Moving more toward romance and away from shallow sexual encounters - “We want to treat it maturely like we did in The Witcher 2. We are not bringing sex cards back.” - Witcher 3 doesn’t have completely different environments based on singular choices due to the open world, but there are similarly impactful decisions - You’ll be involved with mutually exclusive storylines and situations based on certain momentous choices - Won’t be on the same level as Witcher 2, however - Game mechanics based on previous games, but the team is revisiting many details - Backward difficulty curve being addressed - Rewroking the flow of combat - 96 animations for Geralt’s combat moves (last game had 20) - Game has a “weighting” system for the camera to help keep the biggest threats in frame at all times - Combat system: three big changes to solve the problem of being locked into long animations - Every button prss mapped to a single strike - Each move takes a roughly equivalent time to perforom - Can always interrupt your current action to immediately dodge or block - Can block/dodge when out of stamina, but you’ll be staggered - Team wants to make the combat “more intimate” - “You don’t run – in the Witcher 2 you were running constantly. You walk, but your attacks are very fast. Your opponents also walk but they have charges and things like that.” - Geralt’s dodge roll replaced by a pivot move - It retains its defensive utility without game-breaking mobility - Attacks faster than in The Witcher 2 - Enemy AI completely rebuilt - No scripted boss encounters - One boss: ice giant - Roughly a dozen types of interactive objects - Ex: Can irritate a wasp with the telekinetic Aard sign to make a damaging distraction for his foes and disperse the swarm with the fiery Igni sign once the wasp swarm becomes a problem - Magical signs are retooled - Each of the five signs has a basic form such as Igni’s new flamethrower effect - If the player advances down the magic tree as Geralt levels up, can unlock a second form of the sign - For Igni, would unlock a 360-degree blast that immolates anything close - Yrdren’s small trap can be changed into a bigger field that slows enemies - Player retains the use of the basic form - Other two trees are based on swordsmanship and alchemy - Swordfighting: can unlock new strikes and boosts such as improved stanima and parrying - Alchemy: mutation mechanic moved off to a separate development path, independent of the level-up process - Alchemy specialization is based more on potions - Improvements available for the horse and boat - These aspects are still in development - One idea: players could access their long-term storage stash from their horse as well as from inns - Team knows about frustrating inventory management in Witcher 2 - Crafting still important for enhancing Geralt’s capabilities - Can customize crafted items - Some components are can be substituted for similar things - Ex: monster scales instead of leather in a piece of armor - This affects the properties of the final item - Can find unique components as part of monster hunts or questlines - Combine these with special recipes to make artifacts of immense power - Each armor piece has a unique appearance - Armor has improved presentation and new cloth simulation - Can visit a barber to change Geralt’s hairstyle
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SaintLSUnAtl  New Orleans Saints Fan Ctrl+Alt+Delete Member since Jan 2007 15876 posts
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| re: Witcher 3 first info!!! (Posted on 2/5/13 at 5:45 am to Carson123987)
Damn Carson. Talk about tl;dr I really want to try witcher 2 but no way ill have time. Just started deus ex and dragons dogma and just got skyrim yesterday. No way I finish all that by 2014
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crimsonblazer UAB Fan Member since Jul 2011 595 posts

| re: Witcher 3 first info!!! (Posted on 2/5/13 at 7:41 am to Carson123987)
that's gonna be freaking awesome
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jefforize  Columbia Fan Columbia Member since Feb 2008 18309 posts

| re: Witcher 3 first info!!! (Posted on 2/5/13 at 9:24 am to DoUrden)
frick Yes Sucks its so far away, though
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DoUrden  Tennessee Fan Nightmare Member since Oct 2011 5494 posts

| re: Witcher 3 first info!!! (Posted on 2/5/13 at 9:19 pm to jefforize)
This will be the final Witcher game but Cyberpunk will keep me going after that. LINK
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sbr2 Member since Apr 2011 8337 posts

| re: Witcher 3 first info!!! (Posted on 2/5/13 at 11:05 pm to DoUrden)
jimp well done Carson.
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Carson123987  LSU Fan Middle Court at The Rec Member since Jul 2011 22969 posts

| re: Witcher 3 first info!!! (Posted on 2/5/13 at 11:10 pm to DoUrden)
geralt is one of my favorite characters. will be sad to see him conclude his story
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DoUrden  Tennessee Fan Nightmare Member since Oct 2011 5494 posts

| re: Witcher 3 first info!!! (Posted on 3/11/13 at 9:57 pm to Carson123987)
LINK LINK
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