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A few newly released Elderscrolls V: Skyrim details

Posted on 1/11/11 at 2:56 pm
Posted by taylork37
Member since Mar 2010
15327 posts
Posted on 1/11/11 at 2:56 pm
For all you Elderscrolls fans patiently awaiting Skyrim:

Details

11/1/11 can come soon enough.
This post was edited on 1/11/11 at 2:57 pm
Posted by Eyothrie
Mobile, AL
Member since Jul 2010
965 posts
Posted on 1/11/11 at 3:02 pm to
thanks. Will check the link out when I get home. Can't wait for this one too
Posted by taylork37
Member since Mar 2010
15327 posts
Posted on 1/11/11 at 3:04 pm to
Here you go:

quote:

Game Informer’s first look at Bethesda Softworks’ Elder Scrolls V: Skyrim has hit subscribers, thus making its way onto the net. The scans are out, and while we can’t tell you were to find them, we can tell you about some important pieces of intel.

Leveling

Skyrim‘s level system works on a 1-50 scale. Though, level 50 isn’t the limit; when you reach level 50, you’ll gain experience much slower, making leveling a much more difficult process.

Each time a player levels, they’ll earn extra health. Additionally, they can also pick one of the following traits to boost: stamina, health, or magic.

There’s no class selection at the start of the game. Every skill a player earns will help contribute to their overall level. Every time a player levels, new perks (a la Fallout 3) are unlocked.

Level-scaling makes a return. Meaning: “The game eventually logs a huge storehouse of knowledge about how you’ve played, and subsequently tailors content to your capabilities and experiences. Entering a city, a young woman might approach you and beg you to save her daughter from kidnappers. The game will look at the nearby dungeons you’ve explored, automatically set the mission in a place you’ve never visited, and designate opponents that are appropriately matched to your strengths and weaknesses.”

Skills

There are 18 skills for players to learn, which is three down from Oblivion and eleven down from Morrowind.

Skills will try and accommodate the player who wants to put their focus into a single profession, as well as allow room for players who prefer to do a little bit of everything.

The mysticism skill is gone. The enchanting skill is still present.

Story

The game is set in the Nord region of Skyrim, 200 years after the events of Oblivion. The player, as one of the dragonborn, is called upon to stop the prophetic return of the dragons. The player’s mentor is one of the last blades.

The world includes five massive cities. Its dungeons — caves, underground areas, etcetera — will have more variation than past games.

Conversations


Conversations do not zoom into the person’s face, anymore. They’re more realistic in Skyrim; the person you’re talking to will do things such as walk around, perform tasks whilst in conversation, glance at you every now and then, etc.

Faces are heavily improved. They don’t look like crap, anymore.

Combat

Combat is more dynamic and tactical; each hand is assigned a function (ex: magic in one hand, a weapon in the other). The team is putting a lot of care into the different feel of each weapon in the player’s hands. They’re also putting a heavy emphasis on improving combat in Skyrim.

Enemies include: zombies, skeletons, trolls, giants, ice wraiths, giant spiders, dragons, wolves, horses, mammoth, saber-toothed cats, and other creatures.

Questing

Quests, like combat, also boast a more dynamic feel. You’ll be assigned quests depending on how you develop your character. For example: a frequent magic user may be approached by another mage and assign you a quest. Had you been a frequent melee fighter, the mage would not have approached you.

To better suit the player, quests will be modified depending on what you’ve done (see level scaling above, or the following example). An example: you must rescue a girl from a certain location. This location will be in an area you’ve yet to visit with enemies that are of or near your level in order to have the player visit a new location and be combatant with challenging enemies.

Also of note: in Oblivion, if you dropped an item, it would stay there forever. Depending on where you drop items in Skyrim, different events could happen. Another example: if you drop a dagger in a town, a young boy might pick it up and find you to return. Or in a different situation: a group of men could find it and fight over who gets to keep it.

Engine

The engine is completely new. Snow falls dynamically, trees and branches move independently according to the wind, and water flows beautifully.

There are dynamic shadows, as well.

Other Stuff

The third-person view has been improved. These improvements are clearly displayed in the screenshots the magazine provides (which we cannot publish).

There is an option to remove the heads-up-display (HUD) for players who want the entire screen to be taken advantage of.

Players can sprint if they feel like going fast. Or they could fast-travel, allowing them to transport to any previously visited location on the map.

Dragons can attack a town, meaning that towns may (we’re guessing) also be open to other creature attacks. You can also duel an NPC in town, western style, if you’d like.
Posted by Covingtiger
New Orleans Saints Fan
Member since Mar 2010
3313 posts
Posted on 1/11/11 at 3:13 pm to
quote:

The third-person view has been improved. These improvements are clearly displayed in the screenshots the magazine provides (which we cannot publish).


This is good news
Posted by Bard
Definitely NOT an admin
Member since Oct 2008
51659 posts
Posted on 1/11/11 at 3:22 pm to
PLEEEEEEEASE tell me they will have more than 4 voice actors for this one.
Posted by Meursault
Nashville
Member since Sep 2003
25172 posts
Posted on 1/11/11 at 6:25 pm to
Cannot wait. I'm a bit saddened they keep removing skills though.
Posted by LSUGradAtLast
New Orleans, La
Member since Sep 2006
334 posts
Posted on 1/11/11 at 7:11 pm to
While I understand why you'd be saddened by fewer skills, to be fair, some of the magics could be easily combined.
Posted by Eyothrie
Mobile, AL
Member since Jul 2010
965 posts
Posted on 1/11/11 at 11:00 pm to
I cannot wait. This game is going to own me next winter
Posted by audodger
Member since Jun 2010
7077 posts
Posted on 1/11/11 at 11:38 pm to
Posted by Meursault
Nashville
Member since Sep 2003
25172 posts
Posted on 1/12/11 at 11:13 am to
Those scans look awesome
Posted by Meursault
Nashville
Member since Sep 2003
25172 posts
Posted on 1/12/11 at 4:50 pm to
quote:

each hand is assigned a function


Dual-wielding finally??
Posted by baytiger
Boston
Member since Dec 2007
46978 posts
Posted on 1/12/11 at 4:52 pm to
quote:

An update on level-scaling, for those interested:

“Since people are asking, wanted to briefly touch on level scaling. All our games have had some amount of randomness/levelling based on player level. Skyrim's is similar to Fallout 3's, not Oblivion's. ”

- Bethesda Community Manager


in the comments

this is great news
This post was edited on 1/12/11 at 4:53 pm
Posted by Meursault
Nashville
Member since Sep 2003
25172 posts
Posted on 1/12/11 at 8:00 pm to
quote:

this is great news


See I never really thought ill of Oblivion's leveling system. Probably because I always played an assassin-type with huge focus on stealth and marksman. I guess its the easiest way to play, because you level up really fast that way and you naturally increase speed and agility and pickup awesome bows + arrows. You get to the point where it is one shot = one kill pretty fast.
Posted by audodger
Member since Jun 2010
7077 posts
Posted on 1/12/11 at 10:06 pm to
quote:

See I never really thought ill of Oblivion's leveling system. Probably because I always played an assassin-type with huge focus on stealth and marksman. I guess its the easiest way to play, because you level up really fast that way and you naturally increase speed and agility and pickup awesome bows + arrows. You get to the point where it is one shot = one kill pretty fast.


Leveling blew in Oblivion. If you didn't worry about leveling, it was easy to become underpowered. If you micro-managed leveling you quickly became overpowered. I hope they also add rare loot. I was tired of never hoping to get something good from a chest. Maybe if they had boss chests?
Posted by Spock
Baton Rouge, Louisiana
Member since Mar 2010
1176 posts
Posted on 1/12/11 at 11:24 pm to
quote:

Level-scaling makes a return


NOOOOOOOOOOO!!!!!

quote:

An update on level-scaling, for those interested: “Since people are asking, wanted to briefly touch on level scaling. All our games have had some amount of randomness/levelling based on player level. Skyrim's is similar to Fallout 3's, not Oblivion's. ” - Bethesda Community Manager


That was a close one.
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