Page 1
Page 1
Started By
Message

Metal Gear Solid V: The Phantom Pain Ending (MAJOR SPOILERS)

Posted on 9/8/15 at 3:00 am
Posted by CGSC Lobotomy
Member since Sep 2011
79980 posts
Posted on 9/8/15 at 3:00 am
Anyone else think that with the "true" ending that the remainder of the overall Metal Gear story actually makes sense?

Other thoughts:

Huey Emmerich is a complete piece of shite. It's hard to believe he's Otacon's father. It makes one of the codec conversations in MGS2 (when Otacon's father drowned himself) make far more sense.

It was hard to watch Quiet's ending. She basically sacrificed herself to save Snake (notice I didn't say Big Boss).

The most soul crushing part of the entire game was the mission in which you have to cleanse the quarantine area. The fact that Kojima made you individually kill your own men was particularly horrible.

Was surprised that Miller turned completely on Big Boss after finding out the truth.

Kiefer Sutherland's performance wasn't that drastic of a change from David Hayter's surprisingly. He could have easily voiced Solid Snake.
This post was edited on 9/8/15 at 3:14 am
Posted by CGSC Lobotomy
Member since Sep 2011
79980 posts
Posted on 9/14/15 at 9:43 am to
Bumped so the rest of you can use this.
Posted by The Quiet One
Former United States
Member since Oct 2013
11599 posts
Posted on 9/14/15 at 10:25 am to
I still have the Truth Tapes to listen to...actually had to step away to try and absorb what I just witnessed, LOL.

I'll post more after the tapes, but yeah, the future story (MG, MG2, and MGS) seem to make more sense with this revelation.
Posted by CGSC Lobotomy
Member since Sep 2011
79980 posts
Posted on 9/14/15 at 11:16 am to
Listen to Strangelove's last words if you really want to hear something that will make you think. It gives her son even more importance than he already has.

The truth tapes are even more of a mike drop by Kojima. The sheer amount of dialogue given to Zero is staggering. Just as a hint, the organization was never called "The Patriots". It was always "Cipher".

The whole story actually makes the words to the song, "Sins of the Father" make more sense. (Words that kill)
This post was edited on 9/14/15 at 11:19 am
Posted by CornDogCologne
AFUERA!
Member since Nov 2007
8718 posts
Posted on 9/14/15 at 1:33 pm to
I hate how quiet is unavailable after mission 45.

I understand why, but I had just unlocked some cool shite for her. Wish they would have included some sort of warning that she would be lost forever at the very least. Oh well, I restarted as a result.

I kind of hate kojimas storytelling. I was more interested in following the real big boss and see him descend further into depravity. This games plot reads like bad fan fiction. I also wasn't a big fan of venoms silence the whole time. Most glaring example is that long car ride with skull face where venom said NOTHING. What the shite? Was kiefer that expensive?

I really enjoyed the experience of playing the game, but I feel as though the story didn't deliver. And what's all this shite about cut content? For example, I really wanted to give Eli a piece of my mind for making off with the metal gear. No mention of what happens with him and mantis.

Eta: code talkers cassette tapes made for one hell of a sleep aid. If I hear the word parasite or copulate one more goddamn time....
This post was edited on 9/14/15 at 1:47 pm
Posted by The Quiet One
Former United States
Member since Oct 2013
11599 posts
Posted on 9/14/15 at 8:42 pm to
So, here's my complete rambling thoughts...sorry for not really sitting down to think about them, I'm thinking as I'm typing :)

* Huey is fricking gone. He fits the perfect mold of a lot of people who refuse to see their own wrong-doing and moral dilemmas but are the first to criticize others. First, he uses his own son, Hal, as an experiment in his new Metal Gear design. Then, he straight murders his lover/wife Dr. Strangelove. Strangelove's tape was about the saddest thing I've listened to in any medium (TV, movie, game). I'm curious as to why "Big Boss" let him go instead of killing him. I have my theory, but who knows for sure?

* OK, the ol' switcharoo. I'm sure that will tie a lot of MGS fans' panties in a knot, but I'm actually pretty cool with it. First, "Big Boss" doesn't reject the player like Raiden did at the end of MGS2 (throwing away the dog tags). Second, this character is still a complete badass. He rebuilt a motherbase, killed Skullface, and prevented the vocal cord parasite from spreading (although I think Kid Mantis still has one of the vials when he ran off with Eli). As Big Boss said, "I'm Big Boss...and you are, too." I dig that and it's a complete reversal of the shenanigans of Sons of Liberty.

* Bottom line is Big Boss is doing a long con--even longer than what we thought Ocelot was doing all the way up to MGS4. I'm not 100% positive on this, but I believe BB is really the driving force behind pretty much everything. He instigates Operation Intrude with his phantom. He builds an army in Zanzibar. Personally, I believe he also is indirectly guiding Eli down the path he will eventually take. I'm not sure if the REAL Big Boss is the one who becomes the Foxhound commander or if it's the phantom, but directly or indirectly, he has a hand in shaping Solid Snake's future as well. The only thing that I haven't figured out is if Ocelot's conversion into Liquid Ocelot was part of the plan and what was the driving force behind it? Does Big Boss really possess the foresight to make Ocelot hypnotize himself again, knowing the Patriots would support Solid Snake, and that Solid Snake would ultimately win and defeat the Patriots system? That's a Hell of a reach, but whatever, we're talking Metal Gear here. LOL

* Quiet was an absolutely fantastic character and few outside the hardcore MGS fans will ever know it. Her motivations, her pain, her emotion, and her sacrifice that develops her character is probably the most well-done character development I've seen in a MGS game. That final mission with her was epic. I took a break after that mission because dem feels.

* Eli is still a mystery to me. Obviously, I know why his DNA didn't match Phantom Boss, but I still don't know if he's a rogue element or if Big Boss is secretly guiding him (indirectly) to become the antagonist he will be in MGS1. I did enjoy whipping his arse a couple times during the mission and side ops where you CQC him around like a rag doll. The little he got to talk, I really liked the VA work done on his character. First time he spoke, I said, "LIQUIIIIIIIIIID" a la MGS4's final battle.

* Kid Mantis was great. Creepy little shithead. I would have liked to hear him say something, but it probably worked better that he said nothing at all.

* Poor Volgin still getting REKT and played by everyone. Not much to say about him, but it is interesting he survived Sorrow's lightning bolt of death. Well, maybe not...we only kicked his arse three times in MGS3 (CQC & two boss Shagohod fights) and he still kept coming...

* For a long time during the game, I thought Ocelot's character--his mannerisms and whatnot--where completely retcon'd. While his character was good, it seemed completely out of place relative to his previous appearances in the MGS series. That pretty much changed at the end though when I realized Ocelot was in on Big Boss's plan.

* I'm glad to see Zero got a little love. I always had a hard time picturing the Zero we knew in MGS3 become this evil driving force behind enslaving the world through information/censorship. Yeah, he still wants to do that--to a degree--but at least now I can understand WHY he wanted to do that and while I can't condone it, I can appreciate his thought process behind it.

* I thought Skullface was a weaker character in TPP than in GZ. I don't know, he seemed much darker in GZ--could be because all we really got from him was torturing Paz & Chico and wrecking MSF. He just seemed a bit too campy to me in TPP, but it's not a huge compliant. Just an observation. The silent part of the ride in the jeep with Phantom Boss was strange with the music playing. I got what Hideo was trying to do there, but it seemed a touch off to me.

* RIP Chico. Sucks that all we'll remember him for is his godawful tapes in Peace Walker and him getting tortured at Camp Omega. I wonder how Amanda dealt with the news and if she's still Boss's ally?

* I was concerned about the appearance of The Boss AI, but it was well done in TPP.

* It makes sense now why Phantom Boss didn't talk much in the game. He's us. We're him. We're all phantoms of Big Boss. We're the silent protagonist. We absorb information, then act. That's our only input in the MGS world. I admit, there were times were I was uncomfortable with him basically being a mute, but I get it now. That said, Keifer did a decent job. There were times he was too monotone, but I'm sure that was by design. Monotone means we--the players--have to come up with our own opinions and feelings based on what is occurring on-screen as opposed to being guided by the phantom's own feelings of anger, joy, sadness, empathy, or apathy.

* I'm still not 100% on the relationship between Big Boss and Zero/Cipher. There seems to be a mutual respect thing there--maybe even fondness--but I don't know if they are frienemies or what. It seems that SIGINT is the one who distorts even Zero's own vision into what we will eventually know as The Patriots and the SOP. Is Big Boss in on this to some degree as part of his long con or is he on the outside here?

* Miller has been played like a damn fiddle from the very beginning. First, Big Boss steals all his men when they first meet. Then, Cipher plays him during Peace Walker. Then, Big Boss and Cipher play him in Phantom Pain. Plus, he spends the entire game taking orders from a fake Big Boss. haha. Maybe he should take up another line of work? It makes sense why he bolted from Big Boss.

* Codetalker sucks. God I hated his tapes.

Alright, enough typing. I finished 157 of 157 side ops. I have 3 main missions left, but they're a PITA and I don't feel like grinding any more today. I'll finish them tomorrow. I'm assuming there's another surprise or two in store after finishing all 50 main ops if history is any lesson. All in all, I've pretty happy with the story. Hope to get into some of the finer details with y'all later.

Posted by CGSC Lobotomy
Member since Sep 2011
79980 posts
Posted on 9/14/15 at 11:54 pm to
quote:

I'm curious as to why "Big Boss" let him go instead of killing him. I have my theory, but who knows for sure?


He said why. "Eventually his lies that he's shielded himself with will come back to him...and he's have to live with himself, and what he's done".

If you recall in MGS2, Huey Emmerich committed suicide when Otacon was 17 by drowning himself in the pool. Emma dove in to try to save him and almost drowned herself. The impetus for that was Hal's stepmother seducing him and Huey seeing it.

I'm now convinced that Hal Emmerich has been getting crapped on this entire series as a plot device to pay for Huey's sins:

-His father uses him as an experiment in Saelanthropus (sic)

-His father kills his mother when he's 3

-His stepmother seduces him when he's 17

-His father kills himself

-His stepsister almost dies trying to save his father and suffers brain damage as a result

-He nearly gets killed in Shadow Moses, falls in love with a woman, only to have her get killed in front of him (Sniper Wolf)

-His sister dies in his arms 4 years later

-He falls in love with Naomi Hunter, only to have her die in front of him

-He has to watch his best friend (Solid Snake) wither away and die in front of him

Seeing all that, it makes perfect sense why he adopts Sunny after MGS4 (her nametag in Rising reads "Sunny Emmerich") and becomes a better father than he had. HE is the one who ends up fulfilling the Boss' vision. (the motto of Philanthropy is "Until all are one")
Posted by The Quiet One
Former United States
Member since Oct 2013
11599 posts
Posted on 9/15/15 at 12:14 am to
Good post CGSC...I was thinking about that same line Venom said that you reiterated and was wondering how that would play out. You explained it well.

Oh, and the Paz scene after giving her that last memento photo...not for the weak-knee'd. Yikes!

Now we get to dissect it a little in terms of which Big Boss takes over Foxhound. Is it Venom with the Operation Intrude N313 plan on tape that we saw in the end or does Big Boss himself take over as a guiding hand to Solid Snake. If so, does Big Boss intentionally sacrifice Venom for the greater good (his cause)? Is Big Boss "evil"? I could see either side of the debate.

ETA: Finished 50/50 main ops and all side ops. 78% completion. Still gotta finish developing my weapons/items and build a couple more struts on my FOB. Gotta S-rank about a third of the missions and finish off a handful of optional objectives and that's it. What a 2-week ride...
This post was edited on 9/15/15 at 12:17 am
Posted by CGSC Lobotomy
Member since Sep 2011
79980 posts
Posted on 9/15/15 at 12:26 am to
quote:

although I think Kid Mantis still has one of the vials when he ran off with Eli


There's actually deleted content on the collector's edition with a Mission 51, where Snake has to defeat Eli in Saelanthropus while XOF Soldiers are closing in.

Eli infects himself with the last vial of the English parasite when he's about to get caught and Snake suffers a concussion.

(HERE'S WHERE THE SHRAPNEL IN SNAKE'S HEAD COMES INTO PLAY) During the end cutscene, the concussion causes Snake to be unable to distinguish red from white (Eli is wearing red and the XOF forces in white) and shoots Eli.

When he sees Eli is infected, he leaves him there to die while the Diamond Dogs order a napalm strike to cleanse the island. Psycho Mantis ("Third Boy") removes the parasite telekinetically from Eli and exfils him off the island.

The final scene shows the New York skyline pre-9/11 and Eli says, "It's not over yet".

Konami rushed the game into production before Kojima could finish this part and it was only 30% complete.
This post was edited on 9/15/15 at 12:28 am
Posted by The Quiet One
Former United States
Member since Oct 2013
11599 posts
Posted on 9/15/15 at 12:31 am to
I stopped reading at "deleted content on the collector's edition". I have a copy of the collector's edition and will have the input the code to unlock it. Will do that tomorrow or the next day. I just played the Day 1 edition because it got here before the CE did.

Appreciate the head's up and will avoid reading about it until I do it. Also, I need to break out that behind-the-scenes DVD. Forgot all about it until you mentioned the CE.
Posted by The Quiet One
Former United States
Member since Oct 2013
11599 posts
Posted on 9/15/15 at 2:09 am to
OK, saw the mission to you were talking about from the DVD. Would have been nice to play. I get the distinct impression that this game was rushed. Chapter 2 had only six missions and nine rehashed missions. And the ending seems to pop up out of nowhere. I really liked the story, but there seems to be a lot of missing content that they covered with repeater bloat missions.
Posted by CGSC Lobotomy
Member since Sep 2011
79980 posts
Posted on 9/15/15 at 3:40 am to
Here's an even bigger mind blow.

Most think that J.D., the core Patriots AI, means "John Doe", the assumed name of Big Boss.

What if the mammal pod is "J.D." and stands for "Joy's Double"?

That would mean that the Boss has been looking after Hal Emmerich most of his life.

Who secured him the job at Armstech (DARPA)?

Who fed him the information about Metal Gear Ray during the Tanker Incident?

Who gave him the information about the Patriots at the end of the Big Shell Incident?

Who gave Raiden Sunny's location?

Who gave EVA (Big Mama) the location of Big Boss' body?

Who reduced the power and frequency of the microwaves in Outer Haven so Solid Snake could survive the tunnel?

What if J.D. was in fact The Boss and she wanted to end the Patriots, just as it did during Peace Walker?
Posted by abellsujr
New England
Member since Apr 2014
35254 posts
Posted on 9/28/15 at 8:35 pm to
quote:

There's actually deleted content on the collector's edition with a Mission 51, where Snake has to defeat Eli in Saelanthropus while XOF Soldiers are closing in.

Eli infects himself with the last vial of the English parasite when he's about to get caught and Snake suffers a concussion.

(HERE'S WHERE THE SHRAPNEL IN SNAKE'S HEAD COMES INTO PLAY) During the end cutscene, the concussion causes Snake to be unable to distinguish red from white (Eli is wearing red and the XOF forces in white) and shoots Eli.

When he sees Eli is infected, he leaves him there to die while the Diamond Dogs order a napalm strike to cleanse the island. Psycho Mantis ("Third Boy") removes the parasite telekinetically from Eli and exfils him off the island.

The final scene shows the New York skyline pre-9/11 and Eli says, "It's not over yet".

Konami rushed the game into production before Kojima could finish this part and it was only 30% complete.
Watching that final deleted cut scene makes me sad. Pretty disappointing that an entire area and boss fight was not completed. Unreal that they would release this game unfinished like this. I would have even been cool if they would have released it as DLC. With the relationship the way it is with Kojima now, this will be lost forever.
Posted by The Quiet One
Former United States
Member since Oct 2013
11599 posts
Posted on 9/28/15 at 10:11 pm to
The more I replay some of the ending scenes, the more questions I have. Not impressed with Kojima's decision to leave it up to interpretation, but it is what it is.

The more I listen to the Truth Tapes, the more I think it's bullshite...maybe even lies. Don't really feel like getting into why. Another thing is at the beginning of the game, Ishmael gives "you" an injection of Digoxin and says it's a pick-me-up. That's wholly false. In fact, the drug comes from the same plant you scavenge for stronger tranqs, digitalis lanata. It effectively slows the heart. Not exactly a pick-me-up. There are cray theories out there, but my own is that a lot of what we saw was hallucinations...or Venom/Big Boss's brain compensating. Remember the doc said that mental capacity was diminished yet we never hear a peep about it again.

Kaz should know that the medic had a big piece of shrapnel in his head. It's kinda hard to miss. Some say Kaz was blind so he missed it, but that's bullshite. Kaz wanders around motherbase perfectly fine. Hell, he smacked the child soldier with his arm cane and disarmed him using CQC ffs. How could Kaz be that stupid and not recognize Medic's injury? He was right there when they were in the hospital and even looked at him and said, "What about him." Not two feet away, he saw Big Boss with no head injury.

Hopefully as time goes on we'll get some answers from HK. As for this being the game as advertised "men become demons" and "completes the saga"...it fell woefully short. Maybe there's more to come. I hope so. Right now the game requires a complete suspension of basic common sense (medication and effects, blind/not blind, Ishmael with 2 clearly functional eyes and no beard, Ocelot is a time traveler) for me to take it seriously enough to delve into the bigger themes of the game.
Posted by abellsujr
New England
Member since Apr 2014
35254 posts
Posted on 9/28/15 at 11:16 pm to
It probably would've come together more there at the end if it was finished. All of those filler missions in chapter 2 was a joke. They should have just dropped the chapter bull shite. It made me think there was much more story left in the game. Big let down.
first pageprev pagePage 1 of 1Next pagelast page
refresh

Back to top
logoFollow TigerDroppings for LSU Football News
Follow us on Twitter, Facebook and Instagram to get the latest updates on LSU Football and Recruiting.

FacebookTwitterInstagram