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re: Jedi Survivor Spoiler thread: Full game spoilers

Posted on 6/6/23 at 9:48 pm to
Posted by Joshjrn
Baton Rouge
Member since Dec 2008
27106 posts
Posted on 6/6/23 at 9:48 pm to
quote:

What were your thoughts on the game as a whole? I have been interested.


Overall, very positive.

Graphics - Generally speaking, excellent. The larger world and the smaller environments were usually gorgeous. Not only was the art direction good, but repetition seemed to have been kept to a minimum, which is always nice. Though I do have to take a few notches away due to a combination of some persistent graphical bugs as well as (PC specific gripe incoming) the fact that it's an AMD sponsored title, so the only upscaling tech available was FSR, which is just objectively inferior to Nvidia's implementation of DLSS.

Performance - I follow up arguably the strongest point with probably the weakest. After patches, performance is currently just "ok". It's not terrible, but it's not very good. Some areas are great while other areas become a stuttery mess for no apparent reason, with the saloon being a glaring sore spot. The game is currently playable, but I hope they continue cleaning that up.

Story - I certainly have some quibbles, but overall, I think the story was really solid, especially considering that middle games of trilogies are notoriously difficult to pace. With that said, I'll note two specific quibbles that annoyed me the most. First, if you're going to make me chase a McGuffin, don't insult me by making the McGuffin not ultimately matter. I mean, yeah, having it sets up the post-credit sandbox, but it was still irksome. Second, if you're going to pigeon hole me into an action, just do it. Don't make me "choose". Maybe it irritated me more as an avid RPG gamer, but every time the game made me take an affirmative action to do something I otherwise didn't want to do, it pulled me out of my suspension of disbelief. My complaint about the Bode fight is just the most recent and glaring example for me. I'm ok with a tight narrative game with no choice, but if you're going to railroad me into something I don't like, put it in a cut-scene. Making your gamer scowl while they grudgingly press a button prompt isn't great game design.

Combat - Overall good with some really solid depth and complexity, but god damn, some of the fights are just annoying, and that usually came in two flavors. First, large creatures which spammed unblockable, and sometimes nearly undodgable, attacks while also having extremely fast and tight turn radii. I'm looking at you, Spawn of Oggdo. Second, humanoid enemies that used scripted force pull/choke. Not only is it just an annoying, flow breaking dynamic, but it crashed me out of my suspension of disbelief every single time they didn't immediately murder me. It's like, really, you're strong enough in the force to effortlessly lift me off of my feet and pull me across the room... and then you just drop me in front of you and let me parry your next attack? If you're that powerful, I should be dead. Hell, Cal can't even exert that much power over some higher level mobs. It's just annoyingly immersion breaking.

Fun - Outside of some frustrating points, the game is extremely fun. Combat is usually fulfilling and world traversal is vastly, vastly better than Fallen Order. I genuinely enjoyed getting around the world, especially the more parkour heavy elements. Offhand, I can think of two points that took away from the fun element for me. First, I found the meditation save point dynamic to just be a little frustrating for a gamer in his mid 30's. I've got shite to do, and sometimes I had to force myself to keep playing just to get to a meditation spot. This was further exacerbated by occasional game crashes. The second is more personal preference: I really don't like the lazy "gameplay filler" nonsense by slowly rolling out very simple abilities. Go through an area once? Sorry, come back when you can press one button and go through green fields. Did that? Cool, come back when you can shoot blue darts. Thought you were done? Lulzy. Come back again when you can grapple onto these balloons that are pointless for 90% of the game. Expecting me to go through the same areas over and over and over again is, once again, immersion breaking for me.

I know I've spent more time talking about negatives than positives, but that's more because good things are usually more general and bad points are usually very specific. I would highly recommend the game, especially once the performance issues are fully cleaned up. And if there's anything specific you're curious about, feel free to ask.
This post was edited on 6/6/23 at 9:52 pm
Posted by td01241
Savannah
Member since Nov 2012
22851 posts
Posted on 6/6/23 at 10:02 pm to
Wow thanks for the robust response. What did you think about the difficulty and what did you play on as I feel that’s an important concept to a game wanting to be a “souls like?” For my part I played my first play through on jedi master and found the game over all slightly easier than fallen order but not really enough to take away from the experience. I did however discover that a fresh grandmaster play through is a substantially larger leap in difficulty than it was in fallen order especially if you use the perk that mixes up encounters to make encounters more difficult god damn.
Posted by Joshjrn
Baton Rouge
Member since Dec 2008
27106 posts
Posted on 6/6/23 at 10:19 pm to
I wasn't looking to become an expert in the game on my first play through, so I kept it on the default Jedi Knight. I rarely died during this playthrough. If I did, I likely did something fairly aggressive and stupid. I was able to get through the majority of boss fights my first try, though some required a few. Fighting Vader as Cere took at least 15+ tries, and I honestly in hindsight I found that fight more annoying than I found it truly difficult. If I played it again, I would likely play on Jedi Master, as the second hardest setting is usually my sweet spot in games. Even games I love, like the Mass Effect trilogy, usually aren't worth the time and effort for me to play on Insanity, etc, etc.
Posted by Esquire
Chiraq
Member since Apr 2014
11677 posts
Posted on 6/6/23 at 10:38 pm to
quote:

Fighting Vader as Cere took at least 15+ tries, and I honestly in hindsight I found that fight more annoying than I found it truly difficult


I tried so many times on Jedi Master before I had to bump it down for that fight. And for it to end with Cere dying anyway just made me angry
Posted by Eric Nies Grind Time
Atlanta GA - ITP
Member since Sep 2012
24937 posts
Posted on 6/7/23 at 9:12 am to
it took me about 10 tries on Jedi Master to beat Vader with Cere and I was pissed off the whole time. I was just saying "why am I doing this, it's not like I am going to kill Vader."
Posted by Joshjrn
Baton Rouge
Member since Dec 2008
27106 posts
Posted on 6/7/23 at 9:35 am to
The thing that I found annoying about the fight is that they clearly had to rebalance the shite out of it based on Cere’s moves and the fact that you only have… 4? Stims.

Force use was damned near pointless, with one of my early deaths being caused by “I wonder what her special will do to… nothing. He killed me through it. Fun…”

Most of my deaths were caused by not remembering that I couldn’t animation cancel to parry after playing nearly the entire game in dual wield.

The way I ultimately won was to play defensively to the point of tedium in the first 2/3 of the fight. I didn’t string together attacks unless Vader was actually staggered. Otherwise, I clicked attack one at a time. If he didn’t start an attack animation, I would click again. Rinse, repeat.

In the last 1/3, I had to play comically defensively. Spammed red attacks combined by scripted force pull had me just scrambling around like a coward waiting for small gaps of “normal” behavior in which I could get in a hit or two before retreating again.

Then I died in the cutscene. Though my disappointment was substantially tempered by knowing I didn’t have to do that miserable fight again
Posted by Bonkers119
Baton Rouge
Member since Dec 2015
10161 posts
Posted on 8/19/23 at 4:44 pm to
Finally got around to beating this game. It was really good, but damn was it Dark. I can’t wait for the third one. I think Cal goes Dark.
Posted by Joshjrn
Baton Rouge
Member since Dec 2008
27106 posts
Posted on 8/19/23 at 5:38 pm to
Being it will be the third (and presumably final) game with Cal as a protagonist, I'm hoping they give players the choice. Not nearly as much effort to make a diverging story if you don't have to follow it up with anything.
Posted by Joshjrn
Baton Rouge
Member since Dec 2008
27106 posts
Posted on 9/5/23 at 5:59 pm to
Patch 7 finally went live today. Just re-downloaded the game and gave it a quick test spin. Still some frametime spikes in the cantina from some poor CPU optimization, but it seems better than it was before. But the game looks significantly better with DLSS than it did with FSR. Less blurring, less sizzling, less ghosting. I've only run around for a few minutes in a limited area, but this makes me want to do a bit of collectible hunting at some point in the future.
Posted by Klark Kent
Houston via BR
Member since Jan 2008
66933 posts
Posted on 9/7/23 at 7:37 am to
quote:

Finally got around to beating this game. It was really good, but damn was it Dark. I can’t wait for the third one. I think Cal goes Dark.


that would certainly be the most interesting route and would get some hype generated. It might upset some folks, but then again, Slitheren was the most popular house in Hogwarts Legacy, soooo….
Posted by td01241
Savannah
Member since Nov 2012
22851 posts
Posted on 9/11/23 at 10:30 pm to
Wow I spent my day without class to teach or office hours running a NGplus with my Cal maxxed basically on GM with the most current patch and I beat the game in 5 hours an 18 minutes mostly not taking into account anything the main patch didnt make me.

WHoever still thinking this thing has "performance issues" like 7 or 8 months after release because the launch was fricky even though I managed to beat it twice then, is missing out on one of the years goats.
Posted by VinegarStrokes
Georgia
Member since Oct 2015
13307 posts
Posted on 9/12/23 at 2:41 pm to
quote:

Wow I spent my day without class to teach or office hours


Posted by WicKed WayZ
Louisiana Forever
Member since Sep 2011
31621 posts
Posted on 9/13/23 at 12:37 am to
quote:

Slitheren was the most popular house in Hogwarts Legacy, soooo….



Probably because it had by far and away the best house specific quests other than Hufflepuff
Posted by Klark Kent
Houston via BR
Member since Jan 2008
66933 posts
Posted on 9/16/23 at 9:33 pm to
true. but i don’t think that’s the entire reason why players chose Slitheren.
Posted by td01241
Savannah
Member since Nov 2012
22851 posts
Posted on 9/18/23 at 4:16 am to
I just saw this old thread pop up while typing up my lies of P bigger recommendation thread and I’m not sure if it has been addressed I didn’t read through it. I fired it up a week back and beat a NG+ GM run over 15 or so hours of a few days and they have massively put in work fixing up this games performance at least on ps5. The cantina/hub still sucks but if anyone didn’t want it because of the launch complaints or something, speaking for ps5, 100% go for it and experience one of the best games of 2023
Posted by ShootingsBricks4Life
Member since May 2017
2601 posts
Posted on 9/18/23 at 10:45 am to
Hopefully it gets added to game pass. That's the only reason I even played the first one.
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