Thanks. Hopefully SE will put something up on their site soon. I'll link in the OP.
It's from a interview they gave in Tokyo at the end of April so things could have changed, and they never gave the exact date but the 20th was mentioned. Here I will post the rest of the notes.
without further ado, here’s a recap of some of the information that was shared:
Phase 3 of the beta test should begin in early June. Yoshida apologized for the delay and said that open beta will come as soon as possible afterwards.
Preorders of the game should be available for late May, around the 20th.
Those that purchased the collector’s edition of Final Fantasy XIV will still get the digital items included in the Collector’s Edition of A Realm Reborn, but not the physical ones.
There will be 6-7 in-game items in the collector’s edition, one of which will be the helm of the Warrior of Light from the first Final Fantasy.
A “Level sync” feature will be added in phase 3.
When a player will enter the area of a lower level FATE he’ll be prompted with a confirmation message for level sync. It will be opt-in, and it won’t be automatic, as that could be an annoyance. There will be no need to change equipment, as the stats of the equipment worn at the time will be automatically adjusted to the appropriate level as well.
Muskets may become usable by players in the future.
Very large shields (almost as big as a player models) may become available after launch.
Composer Naoshi Mizuta said he’d like to participate in scoring A Realm Reborn. Two or three tunes by him may be in at launch. More tracks by various Final Fantasy composers may come after.
There will be no Player Killing in the game, just PvP.
Warriors will change a lot in A Realm Reborn. They won’t be as half-hearted between tanking and damage dealing as in the first incarnation of the game.
The Fat Chocobo will be introduced with a patch after launch.
Battle Regimen will not return in the new game, and will be completely replaced by Limit Breaks.
Players will be able to change the interior (wallpaper, flooring, ceiling) of their house, but probably not the exterior, even if there will be different models, to avoid incurring in memory allocation problems.
Phase 3 of the beta will include almost all the character creation options. It’s possible that it will include all of them, but probably a few more will be added for release.
Optimization of the PS3 client is pretty good now, and it can display 30 or 40 characters at the same time without straining the engine.
After release new content will be released at a very aggressive pace via patches.
Edit: removed some of the notes
This post was edited on 5/16 at 4:12 pm