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Does the Mass Effect backlash make Eiji Aonuma look like a genius?

Posted on 3/28/17 at 2:40 pm
Posted by FourThreeForty
Member since May 2013
17290 posts
Posted on 3/28/17 at 2:40 pm
There was an interview with a former Mass Effect animator that basically said one of the hardest parts of an RPG with in game cutscenes and what not is matching animation and dialogue and everything, especially given how many choices you have.

(I'll have link later)


What is just disgusting that he said is certain parts of the facial expression animations aren't even touched or edited by human hands.

It is left up to a computer program to determine based on the sound level and movements of the mouth the correct expressions. This of course was dependent on the relevancy of the dialogue, which explains why some of it looks great, and the rest looks AWFUL.


And then you have Eiji Aonuma who takes the fire for 2 years of delays, and he has brought upon the greatest game ever created.






frick you EA. You greedy bastards.
Posted by MadtownTiger
Texas
Member since Sep 2010
4204 posts
Posted on 3/28/17 at 2:44 pm to
Ya I thought he worked for Naughty Dog correct? They were relating ME:Ai to Horizon ZD.

He said Horizon had 15 HOURS of facial animations.

Said that they use programming now to fill in the gaps like you mentioned
quote:

certain parts of the facial expression animations aren't even touched or edited by human hands.
.

He said the ME program was different from the Horizon.
This post was edited on 3/28/17 at 2:45 pm
Posted by Dr RC
The Money Pit
Member since Aug 2011
58082 posts
Posted on 3/28/17 at 2:44 pm to
quote:

EA


quote:

greedy bastards


Seems about right.
Posted by sbr2
Member since Apr 2011
15013 posts
Posted on 3/28/17 at 3:09 pm to
Did someone mention EA?

I've got my pitchfork ready!
Posted by DelU249
Austria
Member since Dec 2010
77625 posts
Posted on 3/28/17 at 3:57 pm to
does mass effect give you the freedom in gameplay that it does in story?

because if it does, would cutscenes even be necessary?

and if not, why would a game give you the freedom with the story but not the gameplay? imagine 10 different players with 10 different stories but 10 identical experiences in how they played and approached the game.
Posted by Jor Jor The Dinosaur
Chicago, IL
Member since Nov 2014
6582 posts
Posted on 3/28/17 at 4:42 pm to
The facial animations can be pretty cringe worthy, but I have been enjoying the game for the most part. I don't get all the hate for the game as whole because of this one issue (granted, half the time I am just reading the captions quickly and mashing the skip button.)

I saw someone elsewhere suggest using motion capture, but there is just no way it would be practical to cover the scope of work for this game. Automating the majority of the animations was probably the only feasible way to do it
Posted by FourThreeForty
Member since May 2013
17290 posts
Posted on 3/28/17 at 5:17 pm to
I've noticed they use a lot of face close-ups during regular conversations that aren't even needed. Like just show his face and then pan out to the next dialogue.
Posted by pvilleguru
Member since Jun 2009
60453 posts
Posted on 3/28/17 at 9:21 pm to
quote:

I don't get all the hate for the game as whole because of this one issue
The facial animations isn't the only problem. I'm having a blast with the game, but it is by far the buggiest game I've ever played.
Posted by KamaCausey_LSU
Member since Apr 2013
14532 posts
Posted on 3/28/17 at 10:03 pm to
quote:

half the time I am just reading the captions quickly and mashing the skip button

Same here. It's actually a pretty good game when you get into it. They should have spent much more time refining the first 5 hours of playtime though. It was bad enough (facial animation, bad dialogue) that I almost put the game down. But I fought through and it's paid off.
This post was edited on 3/28/17 at 10:04 pm
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