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re: Civ 5: Strategies for BNW

Posted on 11/13/13 at 8:46 pm to
Posted by Srbtiger06
Member since Apr 2006
28264 posts
Posted on 11/13/13 at 8:46 pm to
quote:

I just installed BNW because of this thread and I like it so far. I am really pissed about the French UA change, so now I need a new main civ.


Yeah they nerfed France hard. I like Greece. Hoplites are solid and the CS bonus is GREAT for the world congress.
Posted by Bestbank Tiger
Premium Member
Member since Jan 2005
71267 posts
Posted on 11/13/13 at 9:26 pm to
Wish I still had time to play. I have the Chronicles set.

II was always my favorite.
Posted by LSUSaintsHornets
Based Pelican
Member since Feb 2008
7309 posts
Posted on 11/14/13 at 12:31 am to
Things are going well. Got a nice sprawling empire with Rome and im spreading the word of based god.
Posted by e=mc^escher
Member since Apr 2013
134 posts
Posted on 11/14/13 at 7:37 am to
quote:

 I typically get bored around the modern era and want to try a new faction.


I use to be like that until I started testing out other civs. King Neb and the Babylonians have become my favorite civ. Their perks line up perfectly with my usual strategy. I prefer to lay low and allow world politics to run its course until the modern era.

Babylon gets bowman before most civs get archers, Walls of Babylon offer better defense bonus and HP, upon discovering writing you get a great scientist and you generate great scientist at a 50% faster rate. Towards the middle of the game I can be anywhere from 5-8 techs ahead of the next AI.
Posted by Srbtiger06
Member since Apr 2006
28264 posts
Posted on 11/15/13 at 10:00 am to
quote:

Babylon gets bowman before most civs get archers, Walls of Babylon offer better defense bonus and HP, upon discovering writing you get a great scientist and you generate great scientist at a 50% faster rate. Towards the middle of the game I can be anywhere from 5-8 techs ahead of the next AI.


They're a great civ to learn with. I still like playing with them from time to time. Great science & solid defensive capabilities. I haven't had much luck going domination with them (haven't really pressed the issue either), but I don't think I've ever even lost a city to the AI with them.
Posted by ShrevetownTiger
Shreveport
Member since Jan 2007
2380 posts
Posted on 11/15/13 at 10:12 am to
quote:

The ability to choose what you want from ruins is stupid great. The extra city border boost is icing on the cake


Say what? Is this part of an update?
Posted by Srbtiger06
Member since Apr 2006
28264 posts
Posted on 11/15/13 at 10:41 am to
Started a new game on king last night. Went pretty well...I think I might be getting the patch down now.

Went Japan for Bushido to help with barbarians and super aggressive other Civs. Settled coastal on a marble tile (automatic luxury PLUS +15% production to first 2 era wonders) with 3 copper within my range. Also had 2 fish resources, 3 or so hill/desert tiles, few marshes and a couple of forests. Land to my right (about 4 tiles away) had a mountain range extending south with hills around it.

Kinda like this:

W W W W M H
W W W W W M
W W W W W M
W D C F F M

W - Water, M - Mountain, H - Hill, D - Desert, F - Forest, C - City center.

Ended up settling 3 more cities in kind of a diamond pattern. My science city had plenty of hills & desert and was adjacent to a mountain (for observatory). Built quite a few trading posts here. After religion and rationalism bonuses those tiles ended up being +1 Production +2 Gold +1 Science +1 Culture. That city is the bee's knees.

To my southeast, I had China and Greece. Greece had tons of cities and somehow China ended up with one city right between me and Greece by turn 120. I built Great Wall just to rub it in Wu's face, but we became franz. Around turn 200 my DoF with her ran out and Greece went for the kill. I placed a Citadel close enough to get within 1-turn distance of China's capital and let Greece do the dirty work. They got her within 1 hit of falling then I declared war vs. China, moved my unit in, and took her down. No hard feelings between us since she was out of the game, I get a new city in a great spot with 3 luxuries and like 8 flood plains tiles, AND a "common foe" diplomacy bonus from Greece...the most powerful Civ at that point.
Posted by Srbtiger06
Member since Apr 2006
28264 posts
Posted on 11/15/13 at 10:42 am to
quote:

Say what? Is this part of an update?



I think it is standard for BNW. When you found a city it starts with larger borders.
Posted by sbr2
Member since Apr 2011
15016 posts
Posted on 11/15/13 at 11:11 am to
I think one of my legendary starting positions went like that, it was back in my wonder whoring noob days. Egypt + marble + all sorts of production tiles had me pumping those suckers out while the AI were at war with one another.
Posted by Srbtiger06
Member since Apr 2006
28264 posts
Posted on 11/15/13 at 11:53 am to
quote:

I think one of my legendary starting positions went like that, it was back in my wonder whoring noob days. Egypt + marble + all sorts of production tiles had me pumping those suckers out while the AI were at war with one another.


Yup. I had tons of production so I would build what I needed before I finished my science. Once I had everything I needed I just said screw it and starting pumping out wonders.

I really like how religion plays now with the patch. It isn't AS difficult to beat the AI to the punch and you get some solid bonuses.

I ended up:
Pantheon - Desert Folklore - +1 Production from Desert Tiles
Founder Belief - Tithe - +1 Gold for every 4 followers
Follower - Religious Community - +1% Production for each follower (max 15%)
Enhancer - Itinerant Preachers - Spreads 30% further
Reformation - Glory to God - Use Faith to purchase Great Persons.
Posted by LSUSaintsHornets
Based Pelican
Member since Feb 2008
7309 posts
Posted on 11/15/13 at 1:03 pm to
quote:

Founder Belief - Tithe - +1 Gold for every 4 followers
Follower - Religious Community - +1% Production for each follower (max 15%)
Enhancer - Itinerant Preachers - Spreads 30% further

I almost always go for these.
Posted by bluebarracuda
Member since Oct 2011
18248 posts
Posted on 11/15/13 at 3:02 pm to
quote:

Say what? Is this part of an update?


The Shoshone special troop is a warrior/scout hybrid, and when you find a ruin you can choose what you want to find. Settlers also create massive cities
Posted by Srbtiger06
Member since Apr 2006
28264 posts
Posted on 11/15/13 at 3:58 pm to
quote:

I almost always go for these.


I usually do RC since I'm going for tall cities anyway. I almost ALWAYS do IP. Since each city creates pressure and the AI likes to spam cities, it makes religion spread QUICK
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