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Started By
Message
Posted on 9/6/16 at 1:20 pm to Asharad
quote:
I play a lot. If you logout in the wild, bad things will happen to you. You spend your first day building a safe shelter. You spend the next couple of days making it stronger. Once you have a good base, you don't have to worry about most people.
I figured this is how it worked. I just don't want to put that much time into it. My kid would put that much time into it, but I also don't want her hogging my Xbox enough to make that happen.
I'm sure it's a fun game for folks who want to invest that much time into it, but it seems like a complete waste of time to put that much effort into just building a shelter so I can safely log off. I thought that type of game mechanic died in the early 2000s.
Posted on 9/6/16 at 1:56 pm to imjustafatkid
I'll be honest...I lost interest because I got bored of walking around harvesting dinosaur shite to put into the compost pile...I was literally logging in to do chores to help out with the huge fort that my friends had already built.
It's not a bad game by any means, just not for me. I forgot about the logging out bit. Even logging out in the fort can go wrong. People forget to close doors all the time which allows other people and things to get in. We once had the entire stash of cold items stolen from our fridges because someone left a door open
It's not a bad game by any means, just not for me. I forgot about the logging out bit. Even logging out in the fort can go wrong. People forget to close doors all the time which allows other people and things to get in. We once had the entire stash of cold items stolen from our fridges because someone left a door open
Posted on 9/6/16 at 3:30 pm to imjustafatkid
frick any game or developer that launched PAID dlc before the game leaves early access
Posted on 9/6/16 at 5:04 pm to jcole4lsu
quote:Don't be so narrow minded. I paid $30 for the initial purchase and put 1000 hours into the game. Just as the game was getting boring, they introduce a nifty DLC for $20 that has reinvigorated the game for me. Here's hoping for another 1000 hours of fun.
frick any game or developer that launched PAID dlc before the game leaves early access
Simply put - I'm willing to purchase DLC that entertains for a year, if it costs less than a shitty DC comics movie and a bag of popcorn.
This post was edited on 9/6/16 at 5:09 pm
Posted on 9/7/16 at 9:15 am to Asharad
Narrow minded?
You are supporting a dev team that took gamers money in the guise of "early access" and instead of adding content or fixing bugs and optimization they put those resources towards content behind a paywall. ARK still runs like crap on anything but very high end systems. The building system still makes no sense. Instead of fixing these things they then had the nerve to call their consumers "cheap" when they complained on the Steam forums about it. ARK's steam rating dropped double digits the day this dlc was release for good reason. In reality, the studio just had to pay out a giant lawsuit settlement rumored to be upwards of $40 million. Yeah, I wonder why they made this update a paid DLC.
Day 1 paid DLC is one thing, early access DLC is absolutely idiotic.
You are supporting a dev team that took gamers money in the guise of "early access" and instead of adding content or fixing bugs and optimization they put those resources towards content behind a paywall. ARK still runs like crap on anything but very high end systems. The building system still makes no sense. Instead of fixing these things they then had the nerve to call their consumers "cheap" when they complained on the Steam forums about it. ARK's steam rating dropped double digits the day this dlc was release for good reason. In reality, the studio just had to pay out a giant lawsuit settlement rumored to be upwards of $40 million. Yeah, I wonder why they made this update a paid DLC.
Day 1 paid DLC is one thing, early access DLC is absolutely idiotic.
Posted on 9/7/16 at 10:28 am to Doldil
quote:
We once had the entire stash of cold items stolen from our fridges because someone left a door open
This is ridiculous, but I can at least understand this happening to stuff you've accumulated and should be protecting while you're logged outs. It's outrageous that my guy can be killed, looted, or enslaved while I'm logged out, though. There's no legitimate reason for that type of game mechanic other than you want trolls to take over your game.
This post was edited on 9/7/16 at 10:32 am
Posted on 9/7/16 at 10:54 am to imjustafatkid
quote:
This is ridiculous, but I can at least understand this happening to stuff you've accumulated and should be protecting while you're logged outs. It's outrageous that my guy can be killed, looted, or enslaved while I'm logged out, though. There's no legitimate reason for that type of game mechanic other than you want trolls to take over your game.
It's a great mechanic for these types of games. You have to spend time to make sure you can log out in safety. Disconnecting douche canoes have no safety, it's thanks for the free stuff if you choose to engage in battle and then try to disconnect when it doesn't go your way.
Posted on 9/7/16 at 11:02 am to Dam Guide
quote:
Disconnecting douche canoes have no safety, it's thanks for the free stuff if you choose to engage in battle and then try to disconnect when it doesn't go your way.
They could easily have made it to where logging out during battle doesn't allow your character to leave the game field, but logging out while at rest does allow your character to leave the game field. Sure this could also be exploited somewhat, but not to any significant level. If a person is actually able to leave combat with you, you aren't really in a place where you're a threat to them anyway.
ETA: I just don't see your statement as a actually being counter my thoughts on this game mechanic.
This post was edited on 9/7/16 at 11:04 am
Posted on 9/7/16 at 11:07 am to Dam Guide
quote:
It's a great mechanic for these types of games. You have to spend time to make sure you can log out in safety. Disconnecting douche canoes have no safety, it's thanks for the free stuff if you choose to engage in battle and then try to disconnect when it doesn't go your way.
agree with this. love that the mechanic is in the game
This post was edited on 9/7/16 at 11:08 am
Posted on 9/7/16 at 4:20 pm to jcole4lsu
quote:shrug, it's worth the money. That's all I'm saying.
Day 1 paid DLC is one thing, early access DLC is absolutely idiotic.
Posted on 9/7/16 at 9:41 pm to imjustafatkid
quote:
They could easily have made it to where logging out during battle doesn't allow your character to leave the game field, but logging out while at rest does allow your character to leave the game field. Sure this could also be exploited somewhat, but not to any significant level. If a person is actually able to leave combat with you, you aren't really in a place where you're a threat to them anyway.
ETA: I just don't see your statement as a actually being counter my thoughts on this game mechanic.
Timer was garbage in DayZ. People would hide in trees and disconnect as soon as they could while you were seeking them. It's fairly easy to return to your base and log out in safety. Why is it such a big problem for you? If your base gets raided and destroyed, you should be killed and lose your stuff. It adds a fun dynamic to this type of game, to completely demolish your enemy instead of have them log out with their best stuff.
There are plenty of games out there with the timer dynamic, maybe this type of game just isn't for you.
Posted on 9/8/16 at 5:55 am to Dam Guide
There are a few options to address this concern:
1. Join a PvE server. Your base will never be destroyed (by players).
2. Join a PvP server that uses Offline Raid Protection. When you logout your base can't be damaged.
3. Join a well-moderated PvPvE server that uses Offline Raid Protection.
1. Join a PvE server. Your base will never be destroyed (by players).
2. Join a PvP server that uses Offline Raid Protection. When you logout your base can't be damaged.
3. Join a well-moderated PvPvE server that uses Offline Raid Protection.
Posted on 9/8/16 at 1:49 pm to Asharad
quote:
1. Join a PvE server. Your base will never be destroyed (by players).
2. Join a PvP server that uses Offline Raid Protection. When you logout your base can't be damaged.
3. Join a well-moderated PvPvE server that uses Offline Raid Protection.
I did consider buying it and rolling on a PVE server, but then I thought about it more. That option doesn't really address the concern of my stuff on my person being looted or my body being enslaved (which seems worse than simply being killed) or me getting killed by random animals while I'm offline. No matter how well I defend myself or protect myself, there is no way to guarantee I won't have to start from square one when I log back on. Apparently they don't even have a "kill yourself" option in case of someone enslaving you while you're logged out. You can try to starve yourself, but they can force-feed you. That's garbage.
Plus, don't the PVE servers deteriorate your base while you're logged out? I saw something about that from a while back, but couldn't really find any recent information saying it had changed.
This post was edited on 9/8/16 at 2:02 pm
Posted on 9/8/16 at 1:54 pm to Dam Guide
quote:
It's fairly easy to return to your base and log out in safety.
If you have a base.
quote:
If your base gets raided and destroyed, you should be killed and lose your stuff. It adds a fun dynamic to this type of game, to completely demolish your enemy instead of have them log out with their best stuff.
I don't really care about my base getting raided while I'm offline. That makes sense to me.
Logging back in to find out you have to start completely over from square one ruins games like this. It's not fun or interesting in the least, and simply invites trolls to ruin the game experience.
ETA: It doesn't really matter to me, I'm just not going to buy a game with this mechanic. It's unfortunate because everything else about this game looks pretty decent.
This post was edited on 9/8/16 at 1:56 pm
Posted on 9/8/16 at 6:00 pm to imjustafatkid
quote:I have 1000 hours, about 300 of which were on PVE servers. The rest have been on an unofficial PVPVE server. I have never been enslaved. I haven't been offline killed by anything in 6 months, and that was because I was living in a thatch house (the weakest of homes).
I did consider buying it and rolling on a PVE server, but then I thought about it more. That option doesn't really address the concern of my stuff on my person being looted or my body being enslaved (which seems worse than simply being killed) or me getting killed by random animals while I'm offline. No matter how well I defend myself or protect myself, there is no way to guarantee I won't have to start from square one when I log back on. Apparently they don't even have a "kill yourself" option in case of someone enslaving you while you're logged out. You can try to starve yourself, but they can force-feed you. That's garbage.
quote:Official PVE servers do deteriorate. This is because official servers are not moderated, and thus they use deterioration as a surrogate moderator. Many unofficial PVE servers don't have deterioration timers. The rules on unofficials vary from server to server.
Plus, don't the PVE servers deteriorate your base while you're logged out?
My recommendation is to find an unofficial PvPvE server with a good admin, who bans shitheads and keeps a good community.
This post was edited on 9/8/16 at 6:03 pm
Posted on 9/9/16 at 9:56 am to Asharad
quote:
My recommendation is to find an unofficial PvPvE
What is a pvpve server as opposed to a pvp or a pve server?
Posted on 9/9/16 at 11:00 am to imjustafatkid
I'm looking for people to join a primitive plus server with slightly boosted rates. All mature players we wanna build and raid. Bout 10 ppl so far. I know the admin. He's fair. Not gonna be spawning in a bunch of stuff to screw everyone over.
Posted on 9/10/16 at 1:01 pm to imjustafatkid
quote:It's a PVP server with rules and a strong admin. For example our server does not allow murder. PVP is limited to tribe wars, and that tribe war must be mutually agreed upon. Wars may end either with a peace treaty or surrender. If a tribe surrenders, the terms of that surrender can be veto'd by the admin if those terms are to punishing.
What is a pvpve server as opposed to a pvp or a pve server?
With this type of server, a PVE player can exist in relative safety. However because the server uses PVP settings, there is always the threat the human contact will not be peaceful.
This post was edited on 9/10/16 at 1:05 pm
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