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re: Splatoon 2: General Discussion and Review Thread

Posted on 9/11/17 at 1:18 pm to
Posted by BaddestAndvari
That Overweight Racist State
Member since Mar 2011
18307 posts
Posted on 9/11/17 at 1:18 pm to
quote:

ink savers as much as possible.


this is still a thing, usually having at least 1 piece of clothing maxed out with ink saver is a good idea.

quote:

ninja squid


they nerfed this pretty big time in 2... it's just not that great anymore sadly - stealth jump is a wasted spot as well.

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I do know if you are talking the strengthening buffs (Opening Gambit, Comeback, & Last-Ditch Effort), Last-Ditch Effort is considered the strongest of the 3, and especially in Ranked. In Ranked games the buff last into Overtime - and if normal games the last 30 seconds are considered more important than the first.

Comeback can be better than the other two, but that's also assuming you suck at the game
This post was edited on 9/11/17 at 1:19 pm
Posted by hogfly
Fayetteville, AR
Member since May 2014
4662 posts
Posted on 9/11/17 at 1:34 pm to
quote:

Comeback can be better than the other two, but that's also assuming you suck at the game


Haha. Yeah, a lot of the ones in Splatoon1 were sort of built around the premise that you die often (comeback, special saver.. or whiever one it was that saved your special meter even when you died, haunt, etc...). In all the guides it would say, "The idea here is that you DON'T DIE a lot, so these shouldn't be of good use." Of course, I died plenty, even when I was an A+ player.
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