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re: DGDT: Mid-Week Madness

Posted on 3/11/15 at 2:44 pm to
Posted by DieDaily
West of a white house
Member since Mar 2010
2644 posts
Posted on 3/11/15 at 2:44 pm to
quote:

Demos are tricky.
Very true. There have been several demo's I've played that made me think the game wouldn't be great. I've actually heard that The Wonderful 101 demo isn't a great way to get a taste for the game.

Also, the game definitely has flaws outside of its lack of explanation. I'll admit that. There are plenty of QTE but they're usually so funny and over the top that I don't mind them. Also they provide a nice break from the combat, which can be fairly intense, but I know QTE's for some are a definite negative.

The camera can pose a problem at times, especially since you'll occasionally get hit by enemies off screen. I've learned to never stop moving.

There are also some brief sections of the game that have you playing on the touch screen while other things are happening on the TV. These little split-screen events are hit or miss but there was one in particular that was really cool where you're having to pilot a space ship and fight bad guys on the bottom screen while the stuff your space ship is supposed to be dodging is on the top screen.

And the game is challenging and I'm playing on normal. The higher difficulties are locked until you finish the game and I can see why.
This post was edited on 3/11/15 at 2:47 pm
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