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re: DGDT: Mid-Week Madness
Posted on 3/11/15 at 1:42 pm to DieDaily
Posted on 3/11/15 at 1:42 pm to DieDaily
Is it that enjoyable? I understand demos aren't everything, but I played through the demo and hated it. It didn't control very well and felt very shallow and boring.
Does it open up a lot more?
Edit: Also, new areas in the FF14 expansion. I somehow missed the original video. LINK
Does it open up a lot more?
Edit: Also, new areas in the FF14 expansion. I somehow missed the original video. LINK
This post was edited on 3/11/15 at 1:56 pm
Posted on 3/11/15 at 2:31 pm to oauron
quote:I haven't played the demo but I wouldn't describe it as shallow at all.
Is it that enjoyable? I understand demos aren't everything, but I played through the demo and hated it. It didn't control very well and felt very shallow and boring.
HOWEVER, the game doesn't explain it's systems very well. For instance there are 2 abilities, a block and a dodge, that should have been included by default but you have to go into the game's "Wonder-mart" and buy them as upgrades. They suggest you go there to buy new moves but I'd argue the game (so far) is nearly impossible without those 2 abilities and the game doesn't tell you that.
I also should note that everything I read about the game before playing it said to NOT use the stylus / gamepad screen for drawing the different attacks. Instead, use the right analog stick and treat the attacks almost like fighting game inputs. That's probably helped my enjoyment quite a bit. As you play the game you get new characters who have their own morph attacks - a gun for shooting airborne enemies, a whip for fighting foes covered in spikes, and a hammer for breaking through the more heavily shielded monsters. And there's just something awesome about turning half your wonder-minions into a sword to launch an enemy into the air while the rest of your squad transforms into a gun to shoot them from below.
It's an an unusual game for sure and I know it's probably not for everyone but it's one of those rare games that has me excited and thinking about it when I'm not playing it. Definitely in my top 10 of games this generation so far.
If you are curious to see how deep the combat can be, you can watch these 2 videos detailing it. This guy did more videos beyond these 2 but those focus on how to get platinum rank on everything along with more advanced aerial combos.
#1 The Drawing System (video I linked to above)
#2 The Combat System
This post was edited on 3/11/15 at 2:34 pm
Posted on 3/11/15 at 2:34 pm to oauron
Demos are tricky. The Bravely Default demo was very shallow but I just gave it faith that it would be deeper in game.
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