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re: How long should a game be?

Posted on 2/17/15 at 8:46 pm to
Posted by Carson123987
Middle Court at the Rec
Member since Jul 2011
66479 posts
Posted on 2/17/15 at 8:46 pm to
i ahve different schools of thought.

games like inquisition and borderlands are something i expect to put 50+ hours into and then never play again. dont like having to do skill trees and fetch quests over again.

games like dark souls (not counting 1st playthrough), deus ex human revolution, max payne 3, RE4, etc, I expect 12 hours and tons of replayability so i can play over and over and not get bored

what chaps my arse is when you get shite like far cry 3 where there's a ton of skill trees, collectibles, fetch quests and shite and the game only lasts 12 hours. that's when i feel like i wasted money. i dont want to start over and go find 30 relics to unlock a badass gun again.

i just want fun, dynamic, refreshing campaigns that arent repetitive when im playing a 10-12 hour game. When im playing the long haul games like i mentioned above, i dont mind it being a long experience that is a one time deal
This post was edited on 2/17/15 at 8:50 pm
Posted by DieDaily
West of a white house
Member since Mar 2010
2644 posts
Posted on 2/18/15 at 8:05 am to
quote:

what chaps my arse is when you get shite like far cry 3 where there's a ton of skill trees, collectibles, fetch quests and shite and the game only lasts 12 hours. that's when i feel like i wasted money. i dont want to start over and go find 30 relics to unlock a badass gun again.
This really hits a nerve with me. Hunting or similar side quests to upgrade items has become a staple of many games in the last few years. Maybe I'm alone here, but I find hunting a honey badger or disarming yet another random bomb on a building (Infamous) fun once, MAYBE twice, but then I'm tired of it. Why do I have to get 10 beaver pelts to get the cool ammo case? Why not 2 or even 1? Is anyone really having fun doing this crap or do we simply do it because we want that upgrade and/or want to check something off a list?

Jamin, in the "Are Videogames Too Long" video suggests the idea of a slider to adjust the length of a game. I know it would be blasphemy to some, but I'd love something like that. Maybe if I slide it all the way down I only have to collect 1 unicorn tear instead of 20 of them to upgrade my magical crossbow.
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