Started By
Message

How long should a game be?

Posted on 2/17/15 at 7:38 pm
Posted by DieDaily
West of a white house
Member since Mar 2010
2644 posts
Posted on 2/17/15 at 7:38 pm
After watching this episode of PBS Game Show, "Are Videogames Too Long?", and then seeing all the controversy and discussion around Order 1886's supposed length it got me thinking, "How long should a game be?"

Do you have a formula you calculate in your head like Dr RC? Do you think games are getting too long or should they be even longer? Of the games you play, what percentage would you say you beat?

ETA: Addtional questions / thoughts posed later in the thread
Do we do this same sort of calculation of fun per an hour with other forms of media?

"I was going to read Gone Girl but then I saw War & Peace was cheaper AND 3 times longer, so I decided to read that instead."

Do we really care if one film is longer than another? Do we maximize entertainment per an hour in the same manner as we seem to do with video games?
This post was edited on 2/18/15 at 8:37 am
Posted by Mr Gardoki
AL
Member since Apr 2010
27652 posts
Posted on 2/17/15 at 7:42 pm to
Keeping it short for now, different genres have different expectations but price is a factor also IMO. Child of light can get away with being a 10-15 hour game because it was only $15.
Posted by Henry Jones Jr
Member since Jun 2011
68612 posts
Posted on 2/17/15 at 7:45 pm to
Story should take no less than 24 hours to beat.
Posted by UltimateHog
Oregon
Member since Dec 2011
65883 posts
Posted on 2/17/15 at 7:47 pm to
7 hours minimum, with multiplayer.

Single player only 10-12 hours minimum.
Posted by Brettesaurus Rex
Baton Rouge
Member since Dec 2009
38259 posts
Posted on 2/17/15 at 7:48 pm to
I think it's really subjective. I know Destiny is touchy around here but I'll use that as an example. You can cruise through the main story in probably a few hours at the very most, especially with some help. Which I think is ok bc that's just the beginning of the game. Loot, quests, multi-player are all part of it.
For a game that's strictly all in on a single player like Last of Us, I think 8-10 hours of game play should be the benchmark
Posted by Brosef Stalin
Member since Dec 2011
39293 posts
Posted on 2/17/15 at 7:48 pm to
Depends on the type of game. FPS can be short because most people only play those for the mulitplayer. I've played some games for over 100 hours and didn't have a problem with it. I might be different because I like to try do everything in a game, not just rush through the main story.
Posted by RTR America
Memphis, TN
Member since Aug 2012
39600 posts
Posted on 2/17/15 at 7:51 pm to
Short and no multiplayer? It better have some serious replayability for $60.
Posted by HeavyCore
Member since Sep 2012
2552 posts
Posted on 2/17/15 at 7:51 pm to
quote:

"Are Videogames Too Long?",

Seeing this and this guys other video's makes me think he hates video games.



Proof:
quote:

"Dragon Age: Inquisition is 40-80 hours long....and that...just made me...weep inside."
Posted by Scruffy
Kansas City
Member since Jul 2011
72216 posts
Posted on 2/17/15 at 8:43 pm to
If it is short, it has to have replayability.

Hack and slash games can be short because of that.

MP games are permitted to be short because the main campaign is secondary.

If the game isn't really replayable and costs $60, it should last at least 20 hrs of gameplay.
Posted by The Dudes Rug
Member since Nov 2004
13860 posts
Posted on 2/17/15 at 8:45 pm to
I really enjoy longer games. My job has me working 12 hour shifts, so on my days off, I really like to get lost in a lengthy game.
Posted by Carson123987
Middle Court at the Rec
Member since Jul 2011
66479 posts
Posted on 2/17/15 at 8:46 pm to
i ahve different schools of thought.

games like inquisition and borderlands are something i expect to put 50+ hours into and then never play again. dont like having to do skill trees and fetch quests over again.

games like dark souls (not counting 1st playthrough), deus ex human revolution, max payne 3, RE4, etc, I expect 12 hours and tons of replayability so i can play over and over and not get bored

what chaps my arse is when you get shite like far cry 3 where there's a ton of skill trees, collectibles, fetch quests and shite and the game only lasts 12 hours. that's when i feel like i wasted money. i dont want to start over and go find 30 relics to unlock a badass gun again.

i just want fun, dynamic, refreshing campaigns that arent repetitive when im playing a 10-12 hour game. When im playing the long haul games like i mentioned above, i dont mind it being a long experience that is a one time deal
This post was edited on 2/17/15 at 8:50 pm
Posted by Blitzed
Member since Oct 2009
21329 posts
Posted on 2/17/15 at 9:39 pm to
As long as it needs to be.

Zelda games seems to have a perfect time for me. But if I'm paying a shooter then make it a few hours. If I'm playing an RPG I want many hours, etc.
This post was edited on 2/17/15 at 9:40 pm
Posted by WinnPtiger
Fort Worth
Member since Mar 2011
23926 posts
Posted on 2/17/15 at 9:53 pm to
what is the typical AC gameplay time frame?

I'd never even thought about it because it takes me a long time to finish only putting in an hour or two here and there. I'm also somewhat of a completionist so I probably take longer than most
Posted by oauron
Birmingham, AL
Member since Sep 2011
14513 posts
Posted on 2/17/15 at 11:15 pm to
Length of the game doesn't matter to me. I had far more fun with MadWorld (3 hours at most) than I ever did with Dragon Age. As long as the story is quality and I feel like I got value out of my purchase, I'm good. Aiming for some arbitrary length or benchmark can hurt the game if forced.
Posted by TigerMyth36
River Ridge
Member since Nov 2005
39739 posts
Posted on 2/18/15 at 8:09 am to
I only play games with 50+.

I don't want some campaign that is done in 7 hours then nothing but mindless multiplayer crap.
Posted by Freauxzen
Utah
Member since Feb 2006
37425 posts
Posted on 2/18/15 at 8:35 am to
quote:

How long should a game be?


As long as it needs to be to be efficient, concise, and worth the investment.

Sometimes that's 100+ hours seen recently in Xenoblade Chronicles and Skyrim. Sometimes that's 15 seen in Shadows of Mordor and Lego City Undercover.
Posted by Klark Kent
Houston via BR
Member since Jan 2008
67051 posts
Posted on 2/18/15 at 9:27 am to
i think generally the expectation for a $60 console game with no multiplayer is probably 12-15 hours. Slightly less if there is replayability as some have mentioned already. For me personally, if there isn't at least a co-op option with some fun replayability or potential for interesting DLC, there's no way a game with less than 10 hours of gameplay is getting a full $60 from me. I wouldn't bother investing that few hours to be disappointed and feel like I wasted $60.

I used to think that was a pretty standard opinion around here, but we have a lot of diverse opinions on this topic this week. strange. honestly, it seems like a lot of the PS fans are dropping their expectations around here just to defend Order 1866 (because it's a PS exclusive). Which is puzzling because they aren't developers or investors. Seems like it would be to their advantage to not allow a developer to soo easily pull this off without receiving some grief to prevent this from becoming the norm. just calling it how i see it. sorry.

This post was edited on 2/18/15 at 9:34 am
Posted by The Quiet One
Former United States
Member since Oct 2013
11603 posts
Posted on 2/18/15 at 12:03 pm to
Length of a game really doesn't bother me. As long as it's entertaining, I'm happy.

Things that are not entertaining: packing your game with a ridiculous amount of pointless collectibles and calling that entertaining gameplay. If you're a game designer and your map looks like this, you're doing it wrong...



AC: Unity can be beaten in a matter of hours. You can spend more than triple the time hunting collectibles than actually playing the game. Ubisoft isn't alone; it's become The Thing to do in a lot of games. Games like that are not remotely worth $60 (and that's if AC:U wasn't buggy to begin with).

Hell, I still fire up MGSV: Ground Zeroes and the main short-story can be beaten in a matter of minutes. If it's fun, it's fun. Sure, it was $30, but people lost their minds at how short this prologue game was...it was a blast to me and well worth it.
Posted by Upperdecker
St. George, LA
Member since Nov 2014
30633 posts
Posted on 2/18/15 at 2:20 pm to
Is grinding time considered length of game? If so, my roommate would say destiny is about 4 billion hours in length. If you asked me, the story mode took about 6 hours and now I'm playing other stuff
Posted by chrisksaint
Florida
Member since Jul 2011
1712 posts
Posted on 2/18/15 at 5:32 pm to
For me it depends on the game, my favorite genre is always RPGs so I definitely prefer my games to be on the longer side.

I don't mind other genres obviously, but I just feel like I wasted my time/$$ if it's less then 15 or so.
first pageprev pagePage 1 of 1Next pagelast page
refresh

Back to top
logoFollow TigerDroppings for LSU Football News
Follow us on Twitter, Facebook and Instagram to get the latest updates on LSU Football and Recruiting.

FacebookTwitterInstagram