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re: Official Majora's Mask Thread

Posted on 3/10/15 at 6:42 pm to
Posted by OMLandshark
Member since Apr 2009
109046 posts
Posted on 3/10/15 at 6:42 pm to
quote:

Admittedly, I've never beaten it but I got through the second dungeon and just lost steam. I'll probably give it another go one day just to see if something clicks but I think it may just not be for me and that's fine. I'm glad others enjoy it so much.


Just don't expect a Zelda game. Think of it as Groundhog's Day meets the Apocalypse. It's a very unique game and was my first Zelda game. I played Ocarina next, and while I enjoyed it, I found it boring compared to MM since I wasn't constantly thinking things through and thought the overworld wasn't as good. Really wish rather than a straight remake of it that they could take the concept further and make a sequel of sorts to it, but with the same plot and mechanics. Seems as if you could do a lot more with the time and mask concept than was done with the original game.
Posted by DieDaily
West of a white house
Member since Mar 2010
2644 posts
Posted on 3/10/15 at 8:52 pm to
quote:

Just don't expect a Zelda game. Think of it as Groundhog's Day meets the Apocalypse.
I understand your point, I just didn't enjoy it that much and the time I got the furthest in the game was probably my 2nd or 3rd attempt to get into it.
quote:

Really wish rather than a straight remake of it that they could take the concept further and make a sequel of sorts to it, but with the same plot and mechanics.
This I totally agree with. If they made a sequel to it and integrated the repeating time idea with something more interesting I'd be really interested in it.

Despite time travel being such an overused plot device, it hasn't been used as often as I would like as a gameplay mechanic. For example, one of the reasons why I loved Chrono Trigger so much is its New Game+ mode. It allowed me to play through the story again (and again) with my characters, as if I had time traveled back to the beginning of the game and repeat the same events but with slightly different outcomes. Back then it felt like I was able to break the game but the designers planned for it. There's a lot of fun that could be mined out of that idea and the ideas present in MM.
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