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re: This War of Mine

Posted on 1/14/15 at 11:31 pm to
Posted by Volvagia
Fort Worth
Member since Mar 2006
51916 posts
Posted on 1/14/15 at 11:31 pm to
I disagree heartily.


I disliked FTL for that very reason.

There are equally valid play styles and build orders here which will vary in optimal application depending on which survivors you start with, who is injured and who is not as well as what you can scavenge the first days.


There isn't a funnel to a strategy singularity here like in FTL where there is a point where no matter how good you are, if you aren't good in the right way you die.


The three main branches I've found are:

1) self sufficiency
2) trade specialization
3) kill everyone for food and supplies.

And any mix of the three of course.
Posted by DoUrden
UnderDark
Member since Oct 2011
25965 posts
Posted on 1/15/15 at 7:17 pm to
I don't, you have to rely on the RNG, what supplies you find and who is sick/hurt, when you get raided and the outcome. The perfect build order is needed, use supplies on building something you think you need only to find out it's not.

You can't move items after you place them
When you have one member active it sometimes default to another one after an action is completed
It takes me 40 minutes to walk from the top floor to the bottom floor.
There is a glitch, if you get raided you can back out and start the day over until you didn't get raided.
You can't send more than one person scavenging, what if I want to send out a team.
The game has no tutorial, if I end the day and someone is sleeping on meds does it complete the cycle?
If you are doing an action when night comes it doesn't complete the action.
There is a lot wrong with this game.
This post was edited on 1/15/15 at 7:35 pm
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