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re: This War of Mine
Posted on 1/14/15 at 8:50 pm to Volvagia
Posted on 1/14/15 at 8:50 pm to Volvagia
This game is Faster Than Light in a different cloak. There seems to be one path to victory and you have to play two hours or more just to find the next step. The game is good but the time required to "figure" out the path you need to take is too harsh.
Posted on 1/14/15 at 11:31 pm to DoUrden
I disagree heartily.
I disliked FTL for that very reason.
There are equally valid play styles and build orders here which will vary in optimal application depending on which survivors you start with, who is injured and who is not as well as what you can scavenge the first days.
There isn't a funnel to a strategy singularity here like in FTL where there is a point where no matter how good you are, if you aren't good in the right way you die.
The three main branches I've found are:
1) self sufficiency
2) trade specialization
3) kill everyone for food and supplies.
And any mix of the three of course.
I disliked FTL for that very reason.
There are equally valid play styles and build orders here which will vary in optimal application depending on which survivors you start with, who is injured and who is not as well as what you can scavenge the first days.
There isn't a funnel to a strategy singularity here like in FTL where there is a point where no matter how good you are, if you aren't good in the right way you die.
The three main branches I've found are:
1) self sufficiency
2) trade specialization
3) kill everyone for food and supplies.
And any mix of the three of course.
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