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re: Clash of Clans: TD1 Clan War vs. Tapsilog ATBP - Enemy Clan Scouting Report

Posted on 4/23/14 at 11:10 am to
Posted by hawgfaninc
https://youtu.be/torc9P4-k5A
Member since Nov 2011
46426 posts
Posted on 4/23/14 at 11:10 am to
quote:

Not all of us dropped two mortgage payments to gem our way to maxing out TH 10

lol @ whoever would do such a thing
Posted by RBWilliams8
Member since Oct 2009
53417 posts
Posted on 4/23/14 at 11:15 am to
Join us, saint... Bring your (good) friends. With y'all's help we could be undefeat... Oh wait. Seriously though. A merge for war seekers would be great.
Posted by SaintLSUnAtl
THE REAL MJ
Member since Jan 2007
22128 posts
Posted on 4/23/14 at 11:30 am to
I'm one of the guys who isn't a fan of war I just make sure to get my two attacks in, hopefully in a way that helps the team win and gets me some loot

I've farmed ever since I started playing so actually attackign for trophies is like culture shock for me. I have to figure out the attack patterns. For example, my wizards decided walk right past a town hall and the AA and focus on something else. Had they destroyed the TH and AA, the two healers would have kept them alive long enough to 3*.

Stuff like that pisses me off. The AI in the game is just flawed. It's one thing to circle around a base detroying defense or clearing stuff out of the way. It's quite another to to be firing at a town hall, then stop and focus on something else. Just leaves me saying WTF
This post was edited on 4/23/14 at 11:31 am
Posted by brucevilanch
Fort Worth, Tejas
Member since May 2011
24333 posts
Posted on 4/23/14 at 11:33 am to
quote:

This is a strategy thread, please take disscussion to the other CoC thread. Thanks.



3 pages in and not a single strat has been discussed.
Posted by donRANDOMnumbers
Hub City
Member since Nov 2006
16906 posts
Posted on 4/23/14 at 12:10 pm to
Posted by RBWilliams8
Member since Oct 2009
53417 posts
Posted on 4/23/14 at 12:10 pm to
quote:

3 pages in and not a single strat has been discussed.


I broke down one dude's base... So one start in 3 pages.

2 if you count the other guy kinda giving the same breakdown.
This post was edited on 4/23/14 at 12:12 pm
Posted by Aubie Spr96
lolwut?
Member since Dec 2009
41111 posts
Posted on 4/23/14 at 12:16 pm to
I broke down two.
Posted by donRANDOMnumbers
Hub City
Member since Nov 2006
16906 posts
Posted on 4/23/14 at 12:18 pm to
quote:

AusomeSoul 45/45


this is an easy one.

to be attacked by our weakest base. will utilize giants/healers/archers. balloons is also an option but unnecessary
- lure cc troops at the bottom right with barbs or 1 giant. then release barb or archer at top right builder hut to get cc troops away. kill cc troops.
- drop 1 archer at the other two builder huts to assure 3*
- drop all giants away from top right wall closest to ad, then WBs.
- you can use rage spell to quickly move the giants to the AD.
- release healer after AD is down.
- let giants clear some space then release archers in a wave along the same side the giants entered. save 5-10 archers
- after all mortars are down release last 5-10 archers at the bottom of the base to get the outlying walls.

Notes: Barbs and goblins could also be a good option since there are no walls to cross internally.

if want to use loons then take out AD with Giants. release all loons.
This post was edited on 4/23/14 at 12:19 pm
Posted by donRANDOMnumbers
Hub City
Member since Nov 2006
16906 posts
Posted on 4/23/14 at 12:24 pm to
quote:

Louie1222 37/45


easy balloon raid. take out two ADs on the left, or rage/heal the loons in there.

bring a couple giants/barbs and WB to pull CC. drop then at the top left T joint, along with the WB to bust the wall.

remember to drop a few troops on the exterior CC.

bring Minions/archers/wizards/witches in your attacking cc
Posted by TigerRad
Columbia, SC
Member since Jan 2007
5354 posts
Posted on 4/23/14 at 12:27 pm to
you read my mind re awesomesoul
Posted by belowmebama
Member since Jul 2008
7304 posts
Posted on 4/23/14 at 1:06 pm to
Can we clarify who is taking who? Develop a strategy. Know who you are attacking and then go.

It sucks when you gem troops and spells and strategize for a while to attack someone only to go and see someone already attacking it. I think that may waste some attacks in the future which could hurt us.
Posted by RBWilliams8
Member since Oct 2009
53417 posts
Posted on 4/23/14 at 1:56 pm to
True. I go with an air attack so I'm looking for poor AD placement. On the second or third war someone attacked it with ground troops and 1*'d a guy I could have 3*'d. I usually call who I'm after in advance and most of the mids-uppers do also.
Posted by belowmebama
Member since Jul 2008
7304 posts
Posted on 4/23/14 at 2:23 pm to
Yea I had a pretty solid strategy and made troops for one specific type of attack after looking at it for 20 min and waiting (we were making that last minute push yesterday) I gemmed and rushed it all. When I got back someone was attacking it. I then had to dump those and gem additional troops/spells on a rushed attack.

Posted by donRANDOMnumbers
Hub City
Member since Nov 2006
16906 posts
Posted on 4/23/14 at 2:38 pm to
if anything you need to go on there before attacking and say you are taking that person. best we can do is call who we want to attack.
Posted by SaintLSUnAtl
THE REAL MJ
Member since Jan 2007
22128 posts
Posted on 4/23/14 at 2:44 pm to


Damn. I will never gem anything for war. Only upgrades and one gem boosts for me
Posted by luvdatigahs
Alameda, CA
Member since Sep 2008
3014 posts
Posted on 4/23/14 at 2:49 pm to
What the hell is this shite, too bad y'all don't have a chat to discuss strategy in game, oh wait you do.
Posted by hiltacular
NYC
Member since Jan 2011
19676 posts
Posted on 4/23/14 at 2:51 pm to
I think we need to come up with a general list of do's and dont's to post in the OP:

For example, if a TH is left on the outside, do not attack it for the 1* until you have confirmed no one else wants to try for 2/3*.

I also think for air based attacks, you should stick with air troops in your CC compared to ground troops and the opposite when doing ground based attacks. If you have mixed attack it isn't such a big deal what you have.
Posted by luvdatigahs
Alameda, CA
Member since Sep 2008
3014 posts
Posted on 4/23/14 at 3:04 pm to
I would seriously consider the idea of merging the td clans, one for war, one for farming. Put me down for war, got so much elixer don't know what to do with it.
Posted by hiltacular
NYC
Member since Jan 2011
19676 posts
Posted on 4/23/14 at 3:14 pm to
TD1 is very simple, either you are participating in wars or you are not and if you are not, you are getting kicked

Posted by belowmebama
Member since Jul 2008
7304 posts
Posted on 4/23/14 at 3:19 pm to
quote:

luvdatigahs


So you bash the thread and then post in it.

Solid.
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