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re: Castle Clash: iOS/Droid Tigerdroppins Guild... iOS boss fight Sunday at 9
Posted on 8/9/14 at 3:22 pm to TigerFanatic99
Posted on 8/9/14 at 3:22 pm to TigerFanatic99
Its 80mil total hp for boss 2, but the intention is for you to finish the boss at 80mil hp. The way it was supposed to be (in theory) is that 3 ppl can get max 30% and that is it.
The way I'm saying is that if people can stun lock, pretty much everyone can get max.
Say you have 10 members, 8 of which can stun lock and do 24mil in 3 minutes, you let the other 2 members do 24mil first. That means the boss #2 will have 32mil left.
All 8 that can stun lock, do the boss after the first 2 members get the "30%" in, and when it is complete, all 10 would have gotten 7150 because they did 24mil necessary to get the "30% damage in", but yet that means all 10's damage would total up to 240mil.
Boss#2 (80mil)
Yet you guys did a total: 109mil from what I can see. That means you guys got an extra 29mil damage and extra hero badges for someone.
The way I'm saying is that if people can stun lock, pretty much everyone can get max.
Say you have 10 members, 8 of which can stun lock and do 24mil in 3 minutes, you let the other 2 members do 24mil first. That means the boss #2 will have 32mil left.
All 8 that can stun lock, do the boss after the first 2 members get the "30%" in, and when it is complete, all 10 would have gotten 7150 because they did 24mil necessary to get the "30% damage in", but yet that means all 10's damage would total up to 240mil.
Boss#2 (80mil)
Yet you guys did a total: 109mil from what I can see. That means you guys got an extra 29mil damage and extra hero badges for someone.
This post was edited on 8/9/14 at 3:24 pm
Posted on 8/9/14 at 3:32 pm to htran90
Yeah that's not a bug, that's how it's supposed to work now. It totals more than 100% intentionally. That update to boss battles was advertised by IGG as working that way to allow higher average HB payouts.
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