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re: Castle Clash: iOS/Droid Tigerdroppins Guild... iOS boss fight Sunday at 9

Posted on 2/4/14 at 1:58 pm to
Posted by Casty McBoozer
your mom's fat arse
Member since Sep 2005
35495 posts
Posted on 2/4/14 at 1:58 pm to
quote:

I'd also move your Town Hall south of your hero's so that your Hero's can mash the foes that attack it. Use the building as a Damage Tank instead of trying to have your Angel heal everyone.

And change your Hero's alter with one of your Gold mines so its in the middle of your towers. I think it has more Hit Points than your Gold Mine. More hit points = long time for it to tank and more damage your towers will do.





Mo' betta?
Posted by yashimotohiro
Member since Jan 2014
14 posts
Posted on 2/4/14 at 2:38 pm to
Yeah!! that's way better. Your right about lvlinb your hero's but that is assumed.

Posted by htran90
BC
Member since Dec 2012
30139 posts
Posted on 2/4/14 at 2:50 pm to


The new AI helps with how the heroes/enemies move, this setup I gurantee if you heroes are 80ish can do D 75%+ of the time.

ETA: Put the hero bombs in the center, and the regular bombs on the pathways on the side. I usually just line it all up.

I'm sure you can do C with it since your heroes aren't that high.
This post was edited on 2/4/14 at 2:52 pm
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