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re: Castle Clash: iOS/Droid Tigerdroppins Guild... iOS boss fight Sunday at 9

Posted on 1/31/14 at 1:41 pm to
Posted by Korkstand
Member since Nov 2003
28738 posts
Posted on 1/31/14 at 1:41 pm to
My suggestions to IGG to make CC a little bit better:

1. Make the hourly HB from arena position less top heavy. Seems like it was designed with only a couple hundred thousand players in mind.

2. Improve troop pathfinding and AI. These guys do some 80s video game type shite.

3. Either make mana more useful, or allow conversion from one resource to another at a cost. This could be done either with some new building or through the relic hall. Ex. Trade in 1m mana for 500k gold, or trade 1m gold for 500k mana. Maybe increasing level improves conversion rate.

4. Hold occasional events where mine output is increased.
Posted by htran90
BC
Member since Dec 2012
30174 posts
Posted on 1/31/14 at 2:37 pm to
biggest issues for me that I want fixed as well.

1. can we do what CoC did with the bombs? I'm really sick of replanting 8 bombs because the stupid system makes it hop around and I have to drag it and plant it over and over. It gets old after doing 4 HBM/BP runs in a row.

2. mana is next to useless, army camps should use mana. I mean the damn troops use mana, why not? mana allocation should be different.

3. the arena should be based on %, not specific rank outside of the top 100
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