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re: I'm sorry for keeping EA in business
Posted on 7/12/13 at 5:04 pm to DieDaily
Posted on 7/12/13 at 5:04 pm to DieDaily
quote:
What's funny is that EA used to be the cutting edge, artsy, development house. Their older games, back in the days of Commodore 64 and Atari, even came in a nice sleeve / booklet that was supposed to mimic the look of a music album. They wanted their games to be seen as art, not just a mindless diversion, and the programmers behind them to be viewed as artists.
They've changed a lot.
I dk. Whoever did this is a damn good artist in my mind
But on a serious note, I agree. They still have produced some games like that though. I feel like the story arc through the 3 Mass Effects felt like something much more than mindless diversion.
I just kind of give them the benefit of the doubt when it comes to sports games, because I feel like the 1 year window they have to develop a new game is a very small window to work with. Especially like in a football game when you have 21 AI characters operating at the same time as you.
This post was edited on 7/12/13 at 5:05 pm
Posted on 7/12/13 at 6:53 pm to RTR America
quote:
I dk. Whoever did this is a damn good artist in my mind
Oh yeah, I wasn't meaning to question their artists' talent. I really meant they used to be more of an art-house studio with a reputation for treating their programmers like rock stars in a time when mentioning who actually made a game was rarely done.
More recently, they've had a reputation for treating their employee's poorly, but I hear stories that's changing/improving.
And I definitely agree with you on many of their decisions toward the middle to end of this current generation.
Mass Effect is a great series and they took a big chance on Mirror's Edge. It didn't quite work (imo) but I respect a company trying something new. I haven't gotten a chance to dive into them yet, but I'm really intrigued by Dead Space as well.
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