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Posted on 6/20/13 at 1:22 pm to Bunta
quote:
I've played on PC for so long.
You're probably better at KB/M than I am. I've only been at it a year.
The average person really is not that great with it though. Don't get me wrong, I have ran into guys that were better than me and clearly using a KB/M but I have never been in a whole lobby of dominate KB/M players to discourage me from chilling in my recliner using a controller.
Posted on 6/20/13 at 2:33 pm to stout
Man am I disappointed. They definitely lost my pre-order. I have no desire to buy a glorified 360 void of all innovation.
Starting to consider PC gaming. I'm a Steam amateur, but have loved the experience. Wonder if they will ever release some sort of Steam console for the TV.
Starting to consider PC gaming. I'm a Steam amateur, but have loved the experience. Wonder if they will ever release some sort of Steam console for the TV.
Posted on 6/20/13 at 2:37 pm to LSUSOBEAST1
quote:
LSUSOBEAST1
What up dude!
Havent seen you online if forever. I dont get online much though
Posted on 6/20/13 at 2:39 pm to LSUSOBEAST1
Was talking to a friend earlier, and we both agree that MS had the right idea..........they just needed to ease in to it and not go balls deep right off the bat. Someone posted that idea earlier in the thread.
Posted on 6/20/13 at 2:40 pm to sicboy
quote:
Was talking to a friend earlier, and we both agree that MS had the right idea..........they just needed to ease in to it and not go balls deep right off the bat. Someone posted that idea earlier in the thread.
They needed to actually explain it and tell the consumer how this would benefit them
I agree I thought they were heading in the right direction. Im kinda disappointed honestly
Posted on 6/20/13 at 2:55 pm to wish i was tebow
Been sticking with my figs over on the Soccer Board recently.
Last year of school has fricked with my gaming. Was looking forward to the next gen, but really don't have a reason to buy one anymore.
Posted on 6/20/13 at 3:12 pm to wish i was tebow
LINK
Cliffy b's latest thought
Cliffy b's latest thought
quote:
I’ve said before if I worked at Microsoft I would not only POSITIVELY motivate users to go digital but also offer their own trading system in which they give you MORE money for your game than Gamestop and sell the used games for LESS than Gamestop. Include a Netflix style mailing system and move along your merry way by engaging the customer as opposed to treating them like criminals.
quote:
I’ll admit, the once every 24 hour check was pretty silly. Customers can smell from a mile away when you’re treating them like children, peeking your head into their bedroom on a regular basis in an attempt to catch them doing something. Here’s the thing about Steam. It doesn’t FORCE you to be online. The ecosystem of Steam is so brilliant, from the community, to the summer sales, to the indie games, that you WANT to get online.
quote:
By the way, Apple may be the ones who wind up “winning” this entire thing now.
Posted on 6/20/13 at 3:13 pm to McRebel42
quote:
Titanfall
Will be on PC as well.
Posted on 6/20/13 at 3:20 pm to tehchampion140
quote:
Will be on PC as well.
Well I'm a peon with no time nor desire to ascend to the master race
The point was talking about CONSOLES and a reason to get the XBONE ... that is one reason.
Posted on 6/21/13 at 2:31 pm to skullhawk
Posted on 6/21/13 at 2:48 pm to stout
quote:
Bumping to post this
LINK
Interesting. I'm hoping they decide to bring family share back for digital purchases only. It appears that digital purchases will still be accessible from any xbox one if you log in to your account.
I read an article at lunch that stated the next Halo dev group has been working with the "cloud" for over a year now. Seems like a waste of time for marketing bullshite. No?
This post was edited on 6/21/13 at 2:50 pm
Posted on 6/21/13 at 2:50 pm to skullhawk
Agreed
I think it's ignorant for some desk jockeys with no game dev or network experience to downlpay it on here like they do.
I think it's ignorant for some desk jockeys with no game dev or network experience to downlpay it on here like they do.
Posted on 6/21/13 at 3:03 pm to skullhawk
quote:
I read an article at lunch that stated the next Halo dev group has been working with the "cloud" for over a year now.
You didn't post a link, but most of the "cloud" talk floating around is about using cloud servers for what would have been previously been dedicated servers. That is not what stout has foolishly been championing. Although I'm sure he'll be crawfishing in that direction.
Posted on 6/21/13 at 3:07 pm to tom
quote:
You didn't post a link, but most of the "cloud" talk floating around is about using cloud servers for what would have been previously been dedicated servers. That is not what stout has foolishly been championing. Although I'm sure he'll be crawfishing in that direction.
If I get a chance, I'll try to find it. It was posted as a source for another article I was reading. There wasn't any detail. Just the mention that the Halo dev team has been working with the cloud for over a year now. No offense intended, tom.
eta. Here's a month old article that gives specific examples but it is coming from Microsoft engineers so I'm sure it will be dismissed.
quote:
The cloud can tackle tasks in games like physics, artificial intelligence, and even some rendering. The tasks that require low latency, with split second interaction between one chip or one device and another, are those that the box — not the cloud — still needs to handle. “This is a radically different way of thinking about a game console,” he said.
After the talk, Multerer told me that some tasks don’t need to run all the time. Artificial intelligence, for instance, doesn’t need to be calculated for every single frame of the game. Your enemy in a game will close in on you, but it only needs to know where you are every second, rather than every split second. So that task can be offloaded to the slower connection to the servers.
But anything that happens on the screen in an instant — if you pull the trigger on a gun and you see a muzzle flash on the screen — has to be calculated inside the box, Multerer said. Some rendering, like trees in the distance in a scene, can also be offloaded, so long as the software properly divides up the tasks, he said. That kind of thinking is very different for a game machine, but Multerer thinks many consumer products will be designed like this in the future.
LINK
This post was edited on 6/21/13 at 3:13 pm
Posted on 6/21/13 at 3:59 pm to skullhawk
People here were saying it couldn't handle AI. So funny to see as usual they have no idea
To add to what you posted
A whole big Reddit post about it all with links to the sources
LINK /
ETA:
To add to what you posted
quote:
Microsoft revolutionized the way developers access cloud computing resources. This is revolutionizing the world, and we get it in our freaking game console. Microsoft provides the Common Language Runtime to facilitate easy programming for Windows. It handles the complex and sticky stuff such as managing execution of the program, memory management, type safety and exception handling. It worried, mostly, about resources on the local machine -- CPU, RAM, etc. Until now, there was no equivalent for easily executing and divvying up operations to cloud resources. Rolling your own code to do this is cost-prohibitive and not worth it for nearly any company to develop. The only reason it is for MS is because it will be integrated into over 90% of the home computers in the world, not including enterprise and mobile systemsMicrosoft changed the game by introducing a new model, a CLR equivalent, for their Azure cloud.
The new system is called Orleans and it makes accessing cloud computing storage and processing power just as straight-forward as local resources. Microsoft's new cloud programming model is called Orleans and has been in development for a few years. It organizes units of computation and storage as "grains" that can seemlessly migrate between datacenters. It ensures consistency and replication. It manages debugging, performance monitoring, deployment, configuration and maintenance. It's simple(incredibly important). It uses .NET languages which are easy enough to teach an elementary school kid in a week, yet robust enough to have developed some of the world's most complex enterprise software.
Tech analysts report of effects
That processing power enables things like instantaneous Kinect Source
Artificial intelligence, [..]doesn’t need to be calculated for every single frame of the game. Your enemy in a game will close in on you, but it only needs to know where you are every second, rather than every split second. So that task can be offloaded to the slower connection to the servers.
Some rendering, like trees in the distance in a scene, can also be offloaded, so long as the software properly divides up the task
A whole big Reddit post about it all with links to the sources
LINK /
ETA:
quote:
This cloud will become stronger and more efficiently used. Microsoft dumps over $9 billion worth of money just to research cloud capabilities.
This post was edited on 6/21/13 at 4:07 pm
Posted on 6/21/13 at 4:05 pm to stout
quote:
This cloud will become stronger and more efficiently used. Microsoft dumps over $9 billion worth of money just to research cloud capabilities.
But Microsoft said they wanted strict DRM so now they are evil and I will not trust anything they say........
Posted on 6/23/13 at 4:10 pm to stout
quote:
This cloud will become stronger and more efficiently used. Microsoft dumps over $9 billion worth of money just to research cloud capabilities.
DAMN
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