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Indie Devs Favor PS4 over XBone
Posted on 6/14/13 at 8:39 am
Posted on 6/14/13 at 8:39 am
quote:
The creators of Oddworld and DayZ have spoken out about why they are keener to see their games on Sony's PlayStation 4 rather than Microsoft's Xbox One.
In interviews with Eurogamer, Lorne Lanning and Dean Hall revealed why their games are more likely to be on Sony's console, at least for the time being.
First up Lanning, who as the boss of Oddworld Inhabitants helped launch the original Xbox back in 2001 with Munch's Oddysee, explained that he doesn't agree with Microsoft's policy requirements, specifically the fact that the company won't allow self-publishing, unlike Sony.
"There are those who are looking at next quarter's profits, and maybe one of these big guys looks like that's all they're doing right now," he explained. "There's one party that's making it very clear they're not interested."
[Microsoft has] granted us a license for New 'n' Tasty! but they still say you need a publisher. We don't have a publisher so we're not officially on the platform, even though we're compatible, even though we'll be ready to do it. Period.
"Why do we need a publisher when we self-finance our games, we build our own IP, we manage our own IP and we've turned nearly two million units online as indie publishers sold – not free downloads? Why? What's wrong with us?
"Who's in touch with their audience? And who seems out of touch with their audience? All we know is we've tried to get our games on their platform and we can't do it – and I even helped them release the box."
So it seems for now that Oddworld: New 'n' Tasty won't be coming to the Xbox One or 360, and DayZ creator Dean Hall has similar views when it comes to his plans for the standalone version of his popular mod.
"Yeah, we talked to both of them," he revealed. "But, as I'm sure you're aware, Sony lets you self-publish and they don't make you pay for updates. Microsoft requires you to have a publisher. They have no digital distribution strategy and they require you to pay $10,000, or whatever it is, for updates.
"We like [Sony]. I like what I saw on the PS4. I like what I saw on the Xbox in a lot of cases as well. I'm not s***ting on them. I'm kind of hopeful that Microsoft has just forgot to talk about its indie support. Maybe I'm being a bit naive."
LINK
Posted on 6/14/13 at 11:16 am to Byron Bojangles III
The PS4 seems very Indie friendly this time around. We might get a little diamond in the rough. Nothing at E3 made me JIMP.
This post was edited on 6/14/13 at 11:28 am
Posted on 6/14/13 at 11:24 am to LewDawg
Self publishing and not paying 10k to patch is huge. A very backwards policy for MS no doubt.
Posted on 6/14/13 at 11:26 am to sbr2
quote:
Self publishing and not paying 10k to patch is huge. A very backwards policy for MS no doubt.
That is why Team Fortress 2 support disappeared in X-Box, while the game has continued to grow on PC
Posted on 6/14/13 at 11:29 am to SG_Geaux
Yeah I think TF2 had two patches on 360 and there are hotfixes out weekly om PC.
Posted on 6/14/13 at 11:30 am to LewDawg
quote:
Nothing at E3 made me JIMP.
A lot of great indie games don't nearly as appealing as they play.
Posted on 6/14/13 at 11:36 am to Byron Bojangles III
quote:
Indie Devs Favor PC over console
FIFY
Posted on 6/14/13 at 11:36 am to taylork37
quote:
A lot of great indie games don't nearly as appealing as they play.
My 1000 hours in FTL agrees with this.
Posted on 6/14/13 at 11:45 am to bluebarracuda
But indies devs are having tons of success on consoles and handhelds. Many cases of said indie games doing better on consoles/handhelds than they did on PC.
Of course, PC is where most of the indie games, but this is a big new market they're able to expand into at low cost. A lot of great, talented teams are obviously excited by it.
Of course, PC is where most of the indie games, but this is a big new market they're able to expand into at low cost. A lot of great, talented teams are obviously excited by it.
Posted on 6/14/13 at 11:47 am to oauron
Both consoles should copy Steam's Project Greenlight as much as possible IMO.
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