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re: Official League of Legends Thread

Posted on 2/27/14 at 12:09 pm to
Posted by dcrews
Houston, TX
Member since Feb 2011
30223 posts
Posted on 2/27/14 at 12:09 pm to
quote:

You say you are playing on a smurf right? Then you're playing with low levels and you can't expect them to be good or even very knowledgeable about playing the game.


I don't expect much from lower levels honestly, as I understand the game can take forever to learn. I mainly use it to try champs I've never played before.

But one of the things it didn't take me long to realize when I first started playing was that getting killed is always a bad thing. That and when I do something once or twice and it doesn't work in the least, then I stop doing it. That's with any game. I'm not sure why it's lost on the League crowd at any level.

ETA: The comment was directed at the League population in general, not necessarily lower leveled players.
This post was edited on 2/27/14 at 12:10 pm
Posted by Mahootney
Lovin' My German Footprint
Member since Sep 2008
11877 posts
Posted on 2/27/14 at 12:50 pm to
Well, in LoL, I've found that if something works once.... people tend to believe it always works.
So, instead of it being the one fluke time it turned out positive... they tend to believe that all of the failed attempts were the flukes or due to other people on their team.

For instance, I've recently realized that I tend to stay pushed up too long or split push too long.
I can clearly remember several awesome Shyvana games where I 1v2'd or 2v3'd their team for several towers and got all the way to an inhib.

But, I have a hard time clearly remembering all of the times I got wrecked doing that.
It's typical to have selective recall and not truly identify mistakes.

---------------------------------
I watched a streamer last night talk about the difference between the Pros and Silvers have less to do with mechanics and more to do with understanding the game and understanding their opponents' mentality.
To focus on his specific point, he meant understanding their motives, decisions, and using that knowledge to decide if they should keep split pushing, recall, go for baron, etc.
Their Pro SoloQ decisions are made more on what the opponents want to do, rather on the tunnel vision of what they want (or a combination).

I really like that idea. I knew this subconsciously, but active thoughts about the other team will help me increase my affect on the game.
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