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re: Official TD.com DayZ server (OP Updated)

Posted on 2/19/13 at 1:23 pm to
Posted by stout
Smoking Crack with Hunter Biden
Member since Sep 2006
167027 posts
Posted on 2/19/13 at 1:23 pm to
It worked where I saw who it was but he logged before I could ban him. I just rolled the server back so it wasn't that big of a deal.

The anti hack is weird in that if someone has hacked weapons or something it will ban him but it also lets you see who is running scripts. It's not always up to date with the scripts the kids are running so it leaves some of the admin work up to you. Also, when someone is going to do what that kid did you are pretty much defenseless against it. You just have to ban him and roll the server back to before it happened.

I have banned 6 or 7 people so far and it's banned 2 or 3 on it's own so it's doing what it can. Plus, there is a global ban file so if someone gets banned on another server that uses the Gotcha Anti Hack then they won't even be able to get into your server.
This post was edited on 2/19/13 at 1:25 pm
Posted by stout
Smoking Crack with Hunter Biden
Member since Sep 2006
167027 posts
Posted on 2/19/13 at 1:24 pm to
quote:

anti-hack doesn't matter when the servers are getting hammered with a couple million ping requests.



I think he meant the second part of my post.
Posted by brucevilanch
Fort Worth, Tejas
Member since May 2011
24333 posts
Posted on 2/19/13 at 1:25 pm to
ahhhh
Posted by stout
Smoking Crack with Hunter Biden
Member since Sep 2006
167027 posts
Posted on 2/19/13 at 1:30 pm to
BTW, I have thought about switching us to DayZ+ so we can have some added features but I want everyones feedback before we do.

LINK

quote:

It's a mod of the DayZMod, aimed at implementing features the community has requested, the guy making it is also on the community dev team so you might see some of the popular changes made here added to the official mod at some point. I haven't played it yet but a few of the features/differences include:

- Construction system (ladders, gates, barriers, camo netting, watch towers etc)
- New types of clothing (soldier clothing, different camo, woodland, ghillies etc)
- New weapons
- New tent models
- Less high-end military loot (I think AS50's, NVG's, Rangefinders, M107's have been removed entirely)
- Backpack sizes/slots adjusted
- Some weapons changed (crowbar is a toolbelt item now and damage increased, crossbow fire rate increased etc)
- Loot spawn rates/tables completely redone.
- New types of crash sites.
- Zombie damage increased


Some base building would be cool
This post was edited on 2/19/13 at 1:33 pm
Posted by jefforize
Member since Feb 2008
44072 posts
Posted on 2/19/13 at 1:32 pm to
Yeah, frick him. This shite cost way too much money and time just for some little figgits to ddos it for shits and giggles
Posted by Kracka
Lafayette, Louisiana
Member since Aug 2004
40737 posts
Posted on 2/19/13 at 1:39 pm to
Well that's cool then. I just didn't want it to be a waste of time or money if we are paying for it. Glad to see that it does in deed work to some extent.
Posted by Kracka
Lafayette, Louisiana
Member since Aug 2004
40737 posts
Posted on 2/19/13 at 1:40 pm to
quote:

ahhhh


Yeah back off deez nuts BRUCE!!!!
Posted by Kracka
Lafayette, Louisiana
Member since Aug 2004
40737 posts
Posted on 2/19/13 at 1:41 pm to
quote:

BTW, I have thought about switching us to DayZ+ so we can have some added features but I want everyones feedback before we do.


I really don't care honestly. It's not like i get those weapons anyway. If everyone else wants it I am down for it.
Posted by poncho villa
DALLAS
Member since Jul 2010
17678 posts
Posted on 2/19/13 at 1:48 pm to
I would love to watch a TV show where people track down little shits that ddoss and seriously frick them up. It would have to be on HBO probably
Posted by brucevilanch
Fort Worth, Tejas
Member since May 2011
24333 posts
Posted on 2/19/13 at 1:51 pm to
Posted by jefforize
Member since Feb 2008
44072 posts
Posted on 2/19/13 at 1:52 pm to
Kind of like the end to Jay and Silent Bob? yes that would be glorious
Posted by jefforize
Member since Feb 2008
44072 posts
Posted on 2/19/13 at 7:53 pm to
Holy shite after what feels like 2 hours of updates, I'm in!
Posted by poncho villa
DALLAS
Member since Jul 2010
17678 posts
Posted on 2/19/13 at 7:58 pm to
watch out for the appache
Posted by stout
Smoking Crack with Hunter Biden
Member since Sep 2006
167027 posts
Posted on 2/19/13 at 8:43 pm to
quote:

appache



Posted by poncho villa
DALLAS
Member since Jul 2010
17678 posts
Posted on 2/19/13 at 9:14 pm to
Posted by willymeaux
Member since Mar 2012
4752 posts
Posted on 2/19/13 at 9:45 pm to
how long does it take for a vehicle to disappear and reset?
Posted by stout
Smoking Crack with Hunter Biden
Member since Sep 2006
167027 posts
Posted on 2/20/13 at 12:00 am to
You took a vehicle out of bounds. That's why you lost it. The server cleans up OoB vehicles and respawns them back in bounds. I can't change that.

Also, caught another hacker tonight. He was invisible and spawning in pipe bombs.


Posted by jefforize
Member since Feb 2008
44072 posts
Posted on 2/20/13 at 12:09 am to
Dayz+ sounds cool
Posted by willymeaux
Member since Mar 2012
4752 posts
Posted on 2/20/13 at 12:41 am to
Last time i checked it was still there but that was 3 days ago and i don't believe it was out of bounds cause it was relatively close to a town
Posted by poncho villa
DALLAS
Member since Jul 2010
17678 posts
Posted on 2/20/13 at 9:06 am to
wtf happened...I spawned up north again and I lost my m107!
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