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re: Why are FPS moving away from Split Screen Co-Op?
Posted on 2/10/13 at 2:08 am to bluebarracuda
Posted on 2/10/13 at 2:08 am to bluebarracuda
quote:
Because the systems arent powerful enough to do it.
Not entirely true, but it does require a lot more work out of the developers to keep it running well on splitscreen.
Posted on 2/10/13 at 2:33 am to oauron
They can "run" those games in splitscreen, but it would be awful.
Playing blops2 splitscreen on zombies is almost unplayable because it's so laggy. I cant imagine how bad it would be in a game like BF3
Playing blops2 splitscreen on zombies is almost unplayable because it's so laggy. I cant imagine how bad it would be in a game like BF3
Posted on 2/10/13 at 7:53 am to oauron
quote:
quote: Because the systems arent powerful enough to do it. Not entirely true, but it does require a lot more work out of the developers to keep it running well on splitscreen.
So you guys are telling me old school N64s that had 4 split screens at a time for multiplayer are "more" powerful than current generation consoles? That's sounds pretty ludicrous.
If anything its not routinely put in games anymore Bc I'm sure it's a very small minority of customer base where a couple kids get together and play in the same console anymore like we used to. Everyone has their own now so it's pretty pointless to develop for split screen when 99% of the kids could just play someone via Live or PSN
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