Started By
Message

re: Why are FPS moving away from Split Screen Co-Op?

Posted on 2/10/13 at 2:08 am to
Posted by oauron
Birmingham, AL
Member since Sep 2011
14513 posts
Posted on 2/10/13 at 2:08 am to
quote:

Because the systems arent powerful enough to do it.


Not entirely true, but it does require a lot more work out of the developers to keep it running well on splitscreen.
Posted by bluebarracuda
Member since Oct 2011
18263 posts
Posted on 2/10/13 at 2:33 am to
They can "run" those games in splitscreen, but it would be awful.

Playing blops2 splitscreen on zombies is almost unplayable because it's so laggy. I cant imagine how bad it would be in a game like BF3
Posted by Brettesaurus Rex
Baton Rouge
Member since Dec 2009
38259 posts
Posted on 2/10/13 at 7:53 am to
quote:

quote: Because the systems arent powerful enough to do it. Not entirely true, but it does require a lot more work out of the developers to keep it running well on splitscreen.


So you guys are telling me old school N64s that had 4 split screens at a time for multiplayer are "more" powerful than current generation consoles? That's sounds pretty ludicrous.

If anything its not routinely put in games anymore Bc I'm sure it's a very small minority of customer base where a couple kids get together and play in the same console anymore like we used to. Everyone has their own now so it's pretty pointless to develop for split screen when 99% of the kids could just play someone via Live or PSN
first pageprev pagePage 1 of 1Next pagelast page
refresh

Back to top
logoFollow TigerDroppings for LSU Football News
Follow us on Twitter, Facebook and Instagram to get the latest updates on LSU Football and Recruiting.

FacebookTwitterInstagram