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re: ** GW 2: Guild Thread** Ole War Skule SERVER: DRAGONBRAND - Join Us!

Posted on 9/10/12 at 3:14 pm to
Posted by Muppet
Member since Aug 2007
50512 posts
Posted on 9/10/12 at 3:14 pm to
Basically, you have abilities noted as "combo fields" and "combo finishers". For example, my ranger's Flame Trap creates an AoE combo field, wherein other abilities labeled as combo finishers can be used in conjunction to create burning effects, fire armor, or might boons.

There are also 4 subcategories of combo finishers - blast, leap, projectile, and whirl finishers.

Here's a link to a diagram for just Ranger combo fields.

So, to use another example, I drop my healing spring, which creates a Water combo field, and another party member uses a "blast finisher", like the Engineer's Big Ol' Bomb. The result is additional AoE healing. Or if someone uses a "whirl finisher", like the thief's Death Blossom, the result is Healing Bolts.

Just because the combo field indicates a type or element doesn't mean that the finisher has to have that same type or element. Anything that says "combo finisher" is fair game.

I hope I explained this somewhat adequately.
This post was edited on 9/10/12 at 3:15 pm
Posted by VABuckeye
Naples, FL
Member since Dec 2007
35691 posts
Posted on 9/10/12 at 3:28 pm to
I need to do a lot more research. I'm bludgeoning my way through the game. Between not using Discovery during crafting and not using combos I have a long way to go to improve.
Posted by Doldil
The Ham
Member since Jan 2010
6214 posts
Posted on 9/10/12 at 3:30 pm to
combo's remind me of playing the Final Fantasy MMO where the had similar mechanics and combos that could be done. The general consensus was that the Western players never used them and the Asian's would boot your arse out in 2 seconds if you couldn't utilize them properly.

Small things like this are going to be imperative to being successful in this game. Knowing what triggers what, and what finishes what is something that people are going to need to know like the back of their hand at some point if they really want to be good at this game.

More importantly though, again, is going to be communication. Someone realizing that heals need to be increased and informing people that they're using a combo field move (say water) that can be taken advantage of by people with said finishing abilities.

I know it's still really early and people are still learning this game...I'm just trying to make sure everyone realizes we need to be proactive in learning this shite, so that when it's really needed later on down the line (be it pve or pvp) it's not something people are just trying to figure out because they went 80 levels without realizing the mechanics even existed.

whew- I think i'm done w/ my soapbox now lol.
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