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re: ***The Halo:MCC MP Discussion Thread***

Posted on 11/19/14 at 1:42 pm to
Posted by USAF Hart
My House
Member since Jun 2011
10273 posts
Posted on 11/19/14 at 1:42 pm to
The patch has been relegated to "later this week" which essentially means Thursday or Friday with the general consensus banking on Friday as the new push date.
Posted by Tayday
Lake Charles. LA
Member since Mar 2011
5520 posts
Posted on 11/19/14 at 1:43 pm to
frick it didn't happen today?
Posted by USAF Hart
My House
Member since Jun 2011
10273 posts
Posted on 11/19/14 at 2:15 pm to
Nope. It did not happen today.
Posted by Carson123987
Middle Court at the Rec
Member since Jul 2011
66413 posts
Posted on 11/19/14 at 2:22 pm to
still cant get into a game. frick 343
Posted by WestlakeTiger
San Antonio, Tejas
Member since Feb 2012
9439 posts
Posted on 11/19/14 at 2:34 pm to
I've had no problems since Sunday.
Posted by MLSter
Member since Feb 2013
3968 posts
Posted on 11/19/14 at 2:37 pm to
I dont even try MM
Customs and campaign only so far
Posted by Team Vote
DFW
Member since Aug 2014
7730 posts
Posted on 11/19/14 at 2:38 pm to
Yeah I'm still patient with them because there is plenty to keep me busy with the other features of the game.
Posted by Poxxxx says GFR
Franklinton, LA
Member since Aug 2011
7955 posts
Posted on 11/19/14 at 5:22 pm to
If you're going to play MM, solo is the best way to go for now.
Posted by BottomlandBrew
Member since Aug 2010
27093 posts
Posted on 11/19/14 at 5:37 pm to
They are hoping to release notes and an ETA on the game tonight. I'm prepared for next week. Hope I'm wrong.
This post was edited on 11/19/14 at 5:38 pm
Posted by wish i was tebow
The Golf Board
Member since Feb 2009
46121 posts
Posted on 11/19/14 at 5:40 pm to
Anyone playing custom tonight? I might just play creed
Posted by J Murdah
Member since Jun 2008
39784 posts
Posted on 11/19/14 at 6:01 pm to
I'm gonna get in later.

Gt: j murdah13
Posted by MLSter
Member since Feb 2013
3968 posts
Posted on 11/19/14 at 6:11 pm to
I might get on later


who is Mcgreg ??????
Posted by Wishnitwas1998
where TN, MS, and AL meet
Member since Oct 2010
58203 posts
Posted on 11/19/14 at 6:34 pm to
Me and HART will be doin customs about 7

GT: lilwaterhead31
Posted by USAF Hart
My House
Member since Jun 2011
10273 posts
Posted on 11/19/14 at 6:40 pm to
im creating the custom variants now
Posted by zac32lsu
Lafayette
Member since Oct 2009
629 posts
Posted on 11/19/14 at 6:44 pm to
I will get on at halftime of Cavs spurs.

Greenostrich
Posted by Wishnitwas1998
where TN, MS, and AL meet
Member since Oct 2010
58203 posts
Posted on 11/19/14 at 7:00 pm to
I'm trying to join yalls game/chat but it's not letting me
Posted by MLSter
Member since Feb 2013
3968 posts
Posted on 11/19/14 at 7:29 pm to
be on around 8-830
Posted by USAF Hart
My House
Member since Jun 2011
10273 posts
Posted on 11/19/14 at 7:48 pm to
We are warming up now.. I've got Fear and Dodgeball on deck
Posted by BottomlandBrew
Member since Aug 2010
27093 posts
Posted on 11/19/14 at 9:14 pm to
LINK

Tomorrow afternoon (Thursday, Nov. 20), our latest content update will become available. This particular content update addresses matchmaking performance, UI, gameplay, and title-specific issues. We are on track for a release of mid-late afternoon Pacific Time for this content update, and will immediately let you know when it is available. For now, here is a change list of what will be included. As a note, many of the below issues are sub issues that were caused by larger umbrella problems that we have addressed with this update.

MATCHMAKING
Addressed a number of issues that resulted in extended matchmaking times and low matchmaking success rates.
Made a number of updates to how matchmaking progress is communicated to the player. With this update, you’ll see better, more frequent and more informative status updates throughout the matchmaking flow – so “Players Found” for example, will be displayed to let players know where they are in the matchmaking process instead of simply wondering if it’s going to connect.
The improved matchmaking flow is as follows:
Searching
Searching for more players
Players found
Finalizing matchmaking process
Connecting session
Made an update to ensure that parties stick together when returning from the post-game carnage report
Prevented the ability for players “kick” other players from matchmaking games
Made an update to ensure that the Roster correctly displays the “searching” UI rather than “My Game Session” while searching for players
Removed the possibility to boost ranking through a custom games exploit
Made an update to ensure that players cannot get stuck in the matchmaking screen during map voting
Made an update to ensure that the “Connecting to your game” message no longer incorrectly displays in the lower right of the screen during gameplay
Made an update to the “team creation” phase that allows players to be grouped by team
Made an update to prevent players from seeing the “connection failed” dialogue if disconnected during the map voting screen
Improved roster / matchmaking lobby stability
Made improvements to the accuracy and stability of the “Game Session Details” UI
Improved version compatibility

UI
Improved emblem and nameplate behavior to ensure that they do not reset to default (especially after game sessions)
Corrected career stats that did not update uniformly across different profiles in multiple titles
Improved Forge map display names in Theater
Corrected various medal inconsistencies across titles

CAMPAIGN
Made updates to the attainability of various achievements, including “Goat Roped,” “Monopolized,” “You’re Joking,” and “Devastating.”
Improved Halo: CE career stat tracking
Resolved scoring and time HUD reset and display issues
Made an update to ensure that rival emblems are displayed correctly

HALO: CE
Improved consistency and reliability of shot registration
Improved headshot hitboxes
Fixed an issue where respawning players could momentarily appear at their death location
Made an update to ensure that the match ends when the entire opposing team quits
Improved fall damage consistency (specifically in regards to uneven surfaces)
Improved Halo: CE menu and loading screen stability
Improved consistency with multikill rewards
Made an update to improve post-game carnage report accuracy for Halo: CE FFA games
Updated default language settings

HALO 2
Made an update to ensure that the team color shown in pre-game lobby matches in-game
Improved a variety of networking issues to allow for improved consistency between host and clients in peer to peer matches
Improved a variety of networking issues to allow for improved gameplay consistency
Made an update to service tag functionality, allowing for service tags to appear for all players
Improved the post-game carnage report to correctly display team color
Made an update to ensure that the match ends when the entire opposing team quits
Improved “original” medal icon functionality in split-screen
Improved host migration functionality
Corrected “headshot” stat tracking
Addressed a crash that occurred with the Scarab skull
Addressed art errors that occurred on the opening cinematics for “Uprising” and “High Charity”

HALO 2: ANNIVERSARY
Made an update to prevent players from gaining achievements in Forge
Improved Forge item display names
Resolved text overlapping issues
Improved split screen stability
Made an update to resolve the notorious “-1th” scoreboard text
Improved lobby functionality to address players not being able to reconnect to the party leader after completing a match
Improved host migration functionality
Corrected vehicle and weapon thumbnails in the “Tools of destruction” table in the post-game carnage report
Addressed a dedicated server issue that caused gameplay physics issues on Stonetown
Improved split-screen party functionality to ensure that players are not directed to a broken lobby screen after completing a game session
Improved Forge mode stability
Made an update to King of the Hill scoring to prevent multiple hills from counting down at the same time
Improved Shrine objective spawn points
Improved King of the Hill and Ninjanaut mode stability
Addressed an issue where controller vibration could persist during the pause menu
Improved Race mode respawn zones
We have additional content updates on the way, and work is already underway in an effort to continue to improve your experience with Halo: The Master Chief Collection. We thank you for your continued patience and support.
Posted by J Murdah
Member since Jun 2008
39784 posts
Posted on 11/19/14 at 9:18 pm to
Dmb and I are on. Who wants to play custom?
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